Does consistently harassing the CPU controlled QB rattle him?
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Does consistently harassing the CPU controlled QB rattle him?
Just wondering. Seems like once I start getting pressure on the QB a lot he starts to make bad throws. Wasn’t sure if the game is made this way or it’s all in my head.Colts fan
Cubs fan
Bulls fan
Blackhawks fanTags: None -
Re: Does consistently harassing the CPU controlled QB rattle him?
One thing I notice from modding the game, is that there is a bunch of internal variables that track “composure”, and that the composure level can effect the players - since I never seen this feature communicated anywhere, I had assumed this might be a feature they were working on for the future - but your post is making me think it is actually being used.ShaneTheMaster
YouTube: https://www.youtube.com/@ShaneTheMaster-up6xiComment
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Re: Does consistently harassing the CPU controlled QB rattle him?
If you turn int grounding off you'll get even more variety with qb's and will seem more "rattled" from what I've seenComment
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Re: Does consistently harassing the CPU controlled QB rattle him?
The fact you’re wondering if it’s just in your head is telling, insofar as this has always been a loose discussion about how accurately a human brain can process what these gamecodes/AI are actually up to.
I don’t think it’s any more complex than what’s happening in a game like Super Stardust HD after you level-up your ship a couple times, yet you’ll still get guys saying “hurrrrr this game isn’t that complex” when you try to explain to them that multiple consecutive properly-executed plays leads to more positive outcomes (the opposite is also true, where multiple consecutive poorly-executed plays leads to more poor results).Last edited by Detroit Tigers; 09-29-2023, 03:15 AM.Just one man’s opinion.
I don’t actually care about any of this.Comment
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Re: Does consistently harassing the CPU controlled QB rattle him?
It seems that way to me.
The way it shows up when I play is that when I force a change in the CPU QB’s timing or throwing platform, I’m way more likely to get misses and negative plays, and these do seem cumulative within a drive.
There are only a few QBs who can be forced to play off-schedule regularly and still beat you.Comment
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Re: Does consistently harassing the CPU controlled QB rattle him?
Good topic. I felt like this was something that maybe the code that was originally there for got pushed into being part of the home field advantage code, and I will be testing it soon enough, now that we can turn HFA off.
Also, I had always hoped that three sliders played into this: Throw under pressure (obviously) but also the Stamina and Toughness sliders.
Aside from that, the abilities tags should matter: Trigger Happy, Ideal, etc.
That's three separate and specific areas of settings that, per how they are named, should all affect exactly what you are asking. So, after knowing that, the real question becomes, "what combination of each or all together and per how much do you have to 'weight' them?"
I wish I knew for sure.(...brought to you by Carl's Jr.)Comment
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Re: Does consistently harassing the CPU controlled QB rattle him?
One thing I notice from modding the game, is that there is a bunch of internal variables that track “composure”, and that the composure level can effect the players - since I never seen this feature communicated anywhere, I had assumed this might be a feature they were working on for the future - but your post is making me think it is actually being used.
Madden 12 did indeed add functionality where player traits changed dynamically over time (these are the QB traits for the sense pressure trait - i.e. paranoid, ideal, etc.). In that game, it was designed that in-game events could dynamically change the traits over time.
The traits are still embedded into the players even now; the million dollar question is whether or not these still change dynamically (i.e. the "composure" variable shane referenced) - and I don't think that is something the community can definitively answer.
If they DO still change dynamically, that would explain the observations by the OP and others...Play the games you love, not the games you want to love.Comment
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Re: Does consistently harassing the CPU controlled QB rattle him?
I suspect that these two statements are related.
Madden 12 did indeed add functionality where player traits changed dynamically over time (these are the QB traits for the sense pressure trait - i.e. paranoid, ideal, etc.). In that game, it was designed that in-game events could dynamically change the traits over time.
The traits are still embedded into the players even now; the million dollar question is whether or not these still change dynamically (i.e. the "composure" variable shane referenced) - and I don't think that is something the community can definitively answer.
If they DO still change dynamically, that would explain the observations by the OP and others...ShaneTheMaster
YouTube: https://www.youtube.com/@ShaneTheMaster-up6xiComment
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Re: Does consistently harassing the CPU controlled QB rattle him?
Thanks for the responses.Colts fan
Cubs fan
Bulls fan
Blackhawks fanComment
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