With All The Problems In Madden 24......

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Instant C1a55ic
    2022 Clark Cup Champions!
    • Mar 2007
    • 2957

    #31
    Re: With All The Problems In Madden 24......

    Originally posted by canes21
    Not playing the game would definitely lead to me not seeing the issues with it. Can't argue that.
    I'm just kidding with you man, it's just a game.

    In my defense I am terrible at playing D, so why put my team at a disadvantage? I feel for those that want a realistic experience, but in the end just try and have fun with it as much as you can.

    Sent from my SM-F946U using Operation Sports mobile app
    NFL - Denver Broncos
    NCAAF - Boise State Broncos
    Champions Indoor Football - Sioux City Bandits 9-2
    MLB - Toronto Blue Jays 56-45
    NHL - Colorado Avalanche 2022 STANLEY CUP CHAMPIONS
    United States Hockey League - Sioux City Musketeers
    2022 Clark Cup Champions

    Comment

    • canes21
      Hall Of Fame
      • Sep 2008
      • 22899

      #32
      Re: With All The Problems In Madden 24......

      Originally posted by Instant C1a55ic
      I'm just kidding with you man, it's just a game.

      In my defense I am terrible at playing D, so why put my team at a disadvantage? I feel for those that want a realistic experience, but in the end just try and have fun with it as much as you can.

      Sent from my SM-F946U using Operation Sports mobile app
      Lol, I'm not taking any offense. I just found the solution ultimately being to not play half the game a funny one. No harm no foul.

      If the play calling was fixes the game would be good enough for me to really enjoy. It's a good Madden this year, just has some quirks and one major issue at this point, imo.

      Sent from my SM-S901U using Tapatalk
      “No one is more hated than he who speaks the truth.”


      ― Plato

      Comment

      • adembroski
        49ers
        • Jul 2002
        • 5825

        #33
        Re: With All The Problems In Madden 24......

        Originally posted by canes21
        I had agreed with this until the play calling issues popped up. I can't play a game now where the CPU isn't passing 50+ times a game with single digit runs.

        I don't know what EA did to cause this, but it's ruining the experience for me, unfortunately.

        Sent from my SM-S901U using Tapatalk
        I don't get on here as much as I should, sorry for bumping an old thread.

        I'm seeing this to a lesser degree than you. It's not an easy fix, but it's not a hard fix? I think PC modders will murder it soon. Fingers crossed.

        The thing is that the play call system isn't as straight forward as you'd think. When we did Madden Manifesto back in THE DAY, we had to do this stupid trick where we sort of used the playbook and team philosophy together and engineered the final result. It was odd. Like, if the team was supposed to run 40% of the time but the playbook was 40% runs, we'd have to set the Run/Pass ratio somewhere like 60 to offset the... crap, I dunno, it was stupid. We figured it out. Madden hired me because of it, even though I was basically a glorified tester on that thing.

        Anyways, I think the MMC will figure this problem out. Switch to PC. You'll be a lot happier in the long run. The average run-of-the-mill desktop can run Madden. Not at max, it wont be as pretty, but it's SO worth it for the progression tool that's forthcoming and the gameplay/sim mods.
        There are two types of people on OS: Those who disagree with me, and those who agree.

        The first kind is wrong. The second is superfluous.

        The only difference between reality and fiction is that fiction needs to be credible.
        -Mark Twain.

        Comment

        • British Bronco
          Rookie
          • Jun 2009
          • 231

          #34
          Re: With All The Problems In Madden 24......

          Originally posted by adembroski
          I don't get on here as much as I should, sorry for bumping an old thread.

          I'm seeing this to a lesser degree than you. It's not an easy fix, but it's not a hard fix? I think PC modders will murder it soon. Fingers crossed.

          The thing is that the play call system isn't as straight forward as you'd think. When we did Madden Manifesto back in THE DAY, we had to do this stupid trick where we sort of used the playbook and team philosophy together and engineered the final result. It was odd. Like, if the team was supposed to run 40% of the time but the playbook was 40% runs, we'd have to set the Run/Pass ratio somewhere like 60 to offset the... crap, I dunno, it was stupid. We figured it out. Madden hired me because of it, even though I was basically a glorified tester on that thing.

          Anyways, I think the MMC will figure this problem out. Switch to PC. You'll be a lot happier in the long run. The average run-of-the-mill desktop can run Madden. Not at max, it wont be as pretty, but it's SO worth it for the progression tool that's forthcoming and the gameplay/sim mods.
          In my view its already fixed via Sabo's Mod, certainly the CPU vs CPU mod he designed.

          Some playbooks are better then others. But I've been mass playtesting the playbooks extensively (SpeedHack is an excellent weapon!) both as part of testing and post version 1 release, and there are several team playbooks you can give the AI that will generate run/pass ratios of 42-44% on average which is NFL correct. Occasionally Madden will roll it's dice and you see a wacky result. But the averages work out.

          As of right now, the Colts PB is excellent for QB's with scrambler trait, and the Saints and Buccaneers are excellent for QB's who are less mobile.
          What would Blackie Lawless do?

          Comment

          • Kanobi
            H*F Cl*ss *f '09
            • Apr 2003
            • 6050

            #35
            Re: With All The Problems In Madden 24......

            Originally posted by blackhawksfan4ever19
            With all the problems in Madden 24 if you had to, would you buy Madden 24 again knowing what you know now?

            If so, what price point do you think is fair for what you get?
            Haven't purchased it but based on what I've seen, read, and played (beta, trials, free weekends):

            - Gamepass for the console version

            - $25-$40 for the PC version (due to potential mods improving/fixing the game)
            Last edited by Kanobi; 11-28-2023, 10:49 AM.

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22899

              #36
              Re: With All The Problems In Madden 24......

              Originally posted by adembroski
              I don't get on here as much as I should, sorry for bumping an old thread.

              I'm seeing this to a lesser degree than you. It's not an easy fix, but it's not a hard fix? I think PC modders will murder it soon. Fingers crossed.

              The thing is that the play call system isn't as straight forward as you'd think. When we did Madden Manifesto back in THE DAY, we had to do this stupid trick where we sort of used the playbook and team philosophy together and engineered the final result. It was odd. Like, if the team was supposed to run 40% of the time but the playbook was 40% runs, we'd have to set the Run/Pass ratio somewhere like 60 to offset the... crap, I dunno, it was stupid. We figured it out. Madden hired me because of it, even though I was basically a glorified tester on that thing.

              Anyways, I think the MMC will figure this problem out. Switch to PC. You'll be a lot happier in the long run. The average run-of-the-mill desktop can run Madden. Not at max, it wont be as pretty, but it's SO worth it for the progression tool that's forthcoming and the gameplay/sim mods.
              I am on PC. I've played vanilla Madden 24 and modded Madden 24 and am seeing the same results. Hopefully the modding team can get it sorted out because this issue is killing the experience for me.

              Originally posted by British Bronco
              In my view its already fixed via Sabo's Mod, certainly the CPU vs CPU mod he designed.

              Some playbooks are better then others. But I've been mass playtesting the playbooks extensively (SpeedHack is an excellent weapon!) both as part of testing and post version 1 release, and there are several team playbooks you can give the AI that will generate run/pass ratios of 42-44% on average which is NFL correct. Occasionally Madden will roll it's dice and you see a wacky result. But the averages work out.

              As of right now, the Colts PB is excellent for QB's with scrambler trait, and the Saints and Buccaneers are excellent for QB's who are less mobile.
              Last game I played last night was User vs CPU with Sabo's mod and the CPU had 45 drops backs to 5 designed runs, so it's not fixed there at least. If he has it fixed in the CPU vs CPU mod, hopefully whatever he changed can be brought to the gameplay mod soon. I want to play Madden 24 as it's a good game, but this lone issue is too big for me to ignore personally. I cannot handle the play calling being this out of whack.

              Two of my first 3 games in my current franchise were vs the Panthers and Bryce Young had 90+ pass attempts between the two games and the Panthers had less than 15 carries altogether between the two games. That's just bad.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • British Bronco
                Rookie
                • Jun 2009
                • 231

                #37
                Re: With All The Problems In Madden 24......

                Originally posted by canes21
                I am on PC. I've played vanilla Madden 24 and modded Madden 24 and am seeing the same results. Hopefully the modding team can get it sorted out because this issue is killing the experience for me.



                Last game I played last night was User vs CPU with Sabo's mod and the CPU had 45 drops backs to 5 designed runs, so it's not fixed there at least. If he has it fixed in the CPU vs CPU mod, hopefully whatever he changed can be brought to the gameplay mod soon. I want to play Madden 24 as it's a good game, but this lone issue is too big for me to ignore personally. I cannot handle the play calling being this out of whack.

                Two of my first 3 games in my current franchise were vs the Panthers and Bryce Young had 90+ pass attempts between the two games and the Panthers had less than 15 carries altogether between the two games. That's just bad.
                It is awful and as a fellow realism fanatic I agree completely. The run/pass ratio discrepancy would also kill immersion for me. Under M23 on the PS5 it was not great but I was just about able to compensate by giving CPU the Ravens or Titans playbook. But this year it's clearly gone insane.

                Out of curiosity, which playbook did the CPU use in your Hum VS CPU? As a Beta tester for Sabo, in CPU vs CPU testing I ran about 300 games testing over 2 months. I did sometimes see about 20% run/pass with some playbooks - funnily enough the Titans seemed a repeat offender (which was surprising).

                Let me know the playbook and I don't mind testing a few times. I must get round to playing the Hum vs CPU mod anyway so not a problem.
                That said I'm pretty sure Sabo kept the playbooks the same for all his mods.

                If this remains a problem for you then if you have access to Frosty and the Playbook editor you can always remove lots of pass plays from a team book. Import it back via the Legacy tab, then create a mod - make it higher priority than Sabo's mod and you should be OK, although Im not 100% sure what aspects of Sabo's changes would be affected by this. I'm trying to find out at the moment. So this is a last chance option.

                I've tested this and it works - I got the 49ers playbook to generate 70% to 80% runs as a test. I also edited one of the defensive playbooks to remove excessive safety/cornerback blitzes.


                So there is hope!
                What would Blackie Lawless do?

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22899

                  #38
                  Re: With All The Problems In Madden 24......

                  It was the Panthers playbook. I did play vs the 49ers as well, and they at least ran it around 40-45% of the time which was a nice change, but then the Panthers game to end the night was right back to being bad.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

                  Comment

                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22899

                    #39
                    Re: With All The Problems In Madden 24......

                    Originally posted by British Bronco
                    It is awful and as a fellow realism fanatic I agree completely. The run/pass ratio discrepancy would also kill immersion for me. Under M23 on the PS5 it was not great but I was just about able to compensate by giving CPU the Ravens or Titans playbook. But this year it's clearly gone insane.

                    Out of curiosity, which playbook did the CPU use in your Hum VS CPU? As a Beta tester for Sabo, in CPU vs CPU testing I ran about 300 games testing over 2 months. I did sometimes see about 20% run/pass with some playbooks - funnily enough the Titans seemed a repeat offender (which was surprising).

                    Let me know the playbook and I don't mind testing a few times. I must get round to playing the Hum vs CPU mod anyway so not a problem.
                    That said I'm pretty sure Sabo kept the playbooks the same for all his mods.

                    If this remains a problem for you then if you have access to Frosty and the Playbook editor you can always remove lots of pass plays from a team book. Import it back via the Legacy tab, then create a mod - make it higher priority than Sabo's mod and you should be OK, although Im not 100% sure what aspects of Sabo's changes would be affected by this. I'm trying to find out at the moment. So this is a last chance option.

                    I've tested this and it works - I got the 49ers playbook to generate 70% to 80% runs as a test. I also edited one of the defensive playbooks to remove excessive safety/cornerback blitzes.


                    So there is hope!
                    Circling back on this, are you straight deleting passing plays from some of the playbooks, or are you re-rating plays within the editor to create a better gameplan?
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

                    Comment

                    • British Bronco
                      Rookie
                      • Jun 2009
                      • 231

                      #40
                      Re: With All The Problems In Madden 24......

                      Originally posted by canes21
                      Circling back on this, are you straight deleting passing plays from some of the playbooks, or are you re-rating plays within the editor to create a better gameplan?
                      Good question. I am straight deleting pass plays from the team playbook via Team Playbook editor. Save then import it back via Frosty. Then create the mod. This leads to improved run/pass ratios. Which pass plays to delete is up to you. Start slowly with maybe 20 -30 and then test from there. I don't how to re-add plays!

                      In fact I'll be 100% honest with you - I am struggling to understand how exactly to use Team and Custom playbook editor to do anything else, although from the discussions on the Discord channel indicate there is far more potential to do exciting things.

                      But deleting plays seems easy enough and will do the trick in my experience.

                      That said I think there are enough playbooks edited by Sabo via his mod that will more or less hit the right spot anyway. I personally use 32 team control and am happy to assign the run friendly playbooks I know work well to teams via the coach tab. You mentioned you tried the 49ers playbook and got better results. Honestly right now I am doing all my testing with the Colts playbook and the run/pass ratio is great.

                      I'm always a bit concerned about making any of my mods higher priority than Sabo's as I worry I will override other key settings.

                      Anyway I hope one or more of these tactics works for you. I personally would refuse to play franchise via vanilla due to these ridiculous run/pass ratios.
                      What would Blackie Lawless do?

                      Comment

                      Working...