Clock management

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  • GoodyBucs
    Pro
    • May 2003
    • 689

    #1

    Clock management

    Knowing nothing about coding a video game I ask this question-

    Under "special teams/clock management" could a play be added that is called "go to half/end game" that would show the players running off the field or shaking hands instead of having to stand around waiting for the time on a meaningless clock run out?
    Baseball junky....
  • sportsgamingguy2023
    Rookie
    • Oct 2023
    • 375

    #2
    Re: Clock management

    Originally posted by GoodyBucs
    Knowing nothing about coding a video game I ask this question-

    Under "special teams/clock management" could a play be added that is called "go to half/end game" that would show the players running off the field or shaking hands instead of having to stand around waiting for the time on a meaningless clock run out?
    The game should be doing this today just as you see on tv with less than 40 secs left and the leading team with the ball. If they don't have to snap it they won't. It should be embedded in the code logic to play out this way and trigger the animations you mentioned.

    Too many times I see the leading team snap the ball, even with 2 secs left on the clock and only up by 3 or 7. It's a code update that is long overdue but they have been slow to update clock management code, although this year there are some improvements...just not enough.

    Comment

    • gr18
      MVP
      • Sep 2007
      • 2286

      #3
      Re: Clock management

      I tend to supersim when it comes to this logic.

      What I don't like is the cpu going for it on 4th and long at any point in the 4th quarter at their own 20.I played alot of '16 and know they typically punted in this situation unless it was late in the 4th.I tend to run the ball into the line 4 plays because I don't want to get a bunch of cheap touchdowns to roll up the score.

      Comment

      • BadAssHskr
        XSX
        • Jun 2003
        • 3511

        #4
        Re: Clock management

        totally agree. this should already be happening.
        "Not the victory but the action. Not the goal but the game. In the deed the glory."

        Comment

        • Hooe
          Hall Of Fame
          • Aug 2002
          • 21554

          #5
          Re: Clock management

          Originally posted by GoodyBucs
          Knowing nothing about coding a video game I ask this question-

          Under "special teams/clock management" could a play be added that is called "go to half/end game" that would show the players running off the field or shaking hands instead of having to stand around waiting for the time on a meaningless clock run out?
          Could? Yes, absolutely. Engineers can do a lot of things if they are budgeted the time to do them.

          Will it happen? I would peg it at like a 5% chance of being added over the next 10 years. The main draws I see for such a function are increasing authenticity, reducing the time of game instances, and also reducing griefing at the end of online head-to-head games.

          Is that enough value add to get it to bubble up from the bottom of the Madden idea and work backlog? I would say very doubtful, but not entirely impossible.

          Comment

          • Hammerhunker
            MVP
            • Mar 2003
            • 3007

            #6
            Re: Clock management

            I have wondered why this scenario hasn't been in the game for years, and why isn't it! Such a nice, subtle nuance that shows that everything is thought of.

            In games of the past, even the announcers weren't programmed to acknowledge the situation.

            Comment

            • sadler
              Pro
              • Sep 2017
              • 513

              #7
              Re: Clock management

              It’s also annoying how they kneel on first down (when the opponent has no time outs left), then run a play (needlessly) on 2nd down and back to a kneel on 3rd down.

              Poor, lazy coding.

              Comment

              • adembroski
                49ers
                • Jul 2002
                • 5825

                #8
                Re: Clock management

                Originally posted by GoodyBucs
                Knowing nothing about coding a video game I ask this question-

                Under "special teams/clock management" could a play be added that is called "go to half/end game" that would show the players running off the field or shaking hands instead of having to stand around waiting for the time on a meaningless clock run out?
                Honestly, I've always felt the game should just do that. Once you hit that point on the clock where the ball cannot change hands and the lead is safe, just go to an extended cut scene that includes a couple of kneel downs and post-game handshakes.
                There are two types of people on OS: Those who disagree with me, and those who agree.

                The first kind is wrong. The second is superfluous.

                The only difference between reality and fiction is that fiction needs to be credible.
                -Mark Twain.

                Comment

                • venem557
                  Rookie
                  • Aug 2020
                  • 108

                  #9
                  Re: Clock management

                  This won't happen because you're playing with humans most of the time.. Humans want to run up the score and get stats.. I guess there could be a play especially to trigger the animation, but that's a lot of resources for some barely used animation

                  Comment

                  • reyes the roof
                    Hall Of Fame
                    • Mar 2009
                    • 11521

                    #10
                    Re: Clock management

                    Originally posted by sadler
                    It’s also annoying how they kneel on first down (when the opponent has no time outs left), then run a play (needlessly) on 2nd down and back to a kneel on 3rd down.

                    Poor, lazy coding.
                    I ran in to that scenario once and then instead of running the clock out after third down they punted to me with about seven seconds left

                    Comment

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