I think the fatigue adjustment in this patch is having a MAJOR impact on gameplay. And unfortunately not at all for the better. Tested one game so limited sample size but very noticeable imo.
Testing Settings:
-AP all default sliders
-10min quarters no accelerated clock
-Sim gameplay
-HFA and progressive fatigue on but only in week one of season 1
-autosubs default
-4-3 defense so impact on my linebackers may be greater then 3-4 prototype LB’s
What I noticed:
-Any linebacker, cornerback, or safety that is blocked by an offensive linemen suffers immediate loss of fatigue
-Happens whether on a blitz or an offensive linemen makes a secondary level block
-Defensive player breathes very heavy on very next play and leaves game after 2-3 consecutive plays
-Offensive fatigue seems fine. Seeing no difference with offensive fatigue
Impact:
-fatigued defensive player leaves and returns but most eventually permanently leave for remainder of game
-Human run game becomes ridiculously easy as you’re competing against severely fatigued CPU defensive players or back ups.
-Pass game becomes easier as well but much more noticeable with the run game
-Issue impacts human defense as well but it’s much more noticeable in terms of gameplay when playing offense vs the CPU
Possible solutions I’m going to test to mitigate:
-Leave game on SIM and significantly lower fatigue
-Switch franchise from SIM to Comp. Automatic lower fatigue rates on comp
Would love to hear if others are experiencing similar gameplay impacts. I really hope I’m wrong but it was very obvious after one game.
I feel like I’ve been gut punched as I was having a great experience with franchise. Really immersed and enjoying the game. The impact of this patch has so far significantly and immediately altered my experience for the worse. One game test so trying not to overreact, but it was very noticeable to me. Someone please tell me you’re experiencing something different. Something with much less impact pre vs post patch.
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