Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

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  • MizzouRah
    All Star
    • Jul 2002
    • 8528

    #76
    Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

    Originally posted by Playmakers
    Most people will say default plays great after every patch release and imo that's just the mind playing tricks on people lol

    Madden has never played great at default out of the box and the primary reason is QB accuracy as you stated and the running games always being too easy for user and too lackluster for the CPU.

    EA is incapable of delivering a true SIM game out of the box with just DEFAULT SLIDERS before or after any patches.

    But they have released a fun game this year just for the record
    I'll respectfully disagree, I play on AM default and it's been a blast, even prior to the latest patch.

    I have games where the CPU QB is 65% and a game here and there where they are 80%, which is mostly because I'm allowing the short passing stuff. I can hold the CPU to under 50 yards rushing, then they will have a game with a good back that runs for 150. I ran for 200 yards once in many games, most of the time it's around 100, but I run much more than the CPU does.

    Is it perfect statistically to the NFL, no.. but a believable variance for me when it comes to a console sports game. (which I enjoy in any sports game, NHL, The Show, CFB)

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15349

      #77
      Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

      Originally posted by MizzouRah
      I'll respectfully disagree, I play on AM default and it's been a blast, even prior to the latest patch.

      I have games where the CPU QB is 65% and a game here and there where they are 80%, which is mostly because I'm allowing the short passing stuff. I can hold the CPU to under 50 yards rushing, then they will have a game with a good back that runs for 150. I ran for 200 yards once in many games, most of the time it's around 100, but I run much more than the CPU does.

      Is it perfect statistically to the NFL, no.. but a believable variance for me when it comes to a console sports game. (which I enjoy in any sports game, NHL, The Show, CFB)
      How often is that 150 compared to 50 yard games?

      Based on my experience with madden 21 through 25 on NG consoles I've literally never seen any semblance of a CPU running game

      Now I guess if I play about 50 games on default on any level maybe they will hit 150 yards 1% of the time on me

      And I don't consider myself a great madden player. The CPU running game is arguably the most dull part of this series
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

      Follow some the Greatest College Football players of All Time in NCAA Football 14

      Comment

      • oneamongthefence
        Nothing to see here folks
        • Apr 2009
        • 5683

        #78
        Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

        This patch seems to have made things better. One thing I hope is looked at this cycle is the WR route running intelligence. I still see a lot of instances where wide receivers get bumped or running into contact completely taking themselves out of the play. You'll also see instances where guys covering the receiver will run their routes for them. They need some avoidance logic.



        Sent from my Pixel 6 Pro using Tapatalk
        Because I live in van down by the river...

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        • Kramer5150
          Medicore Mike
          • Dec 2002
          • 7389

          #79
          Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

          Originally posted by MizzouRah
          I'll respectfully disagree, I play on AM default and it's been a blast, even prior to the latest patch.

          I have games where the CPU QB is 65% and a game here and there where they are 80%, which is mostly because I'm allowing the short passing stuff. I can hold the CPU to under 50 yards rushing, then they will have a game with a good back that runs for 150. I ran for 200 yards once in many games, most of the time it's around 100, but I run much more than the CPU does.

          Is it perfect statistically to the NFL, no.. but a believable variance for me when it comes to a console sports game. (which I enjoy in any sports game, NHL, The Show, CFB)
          Originally posted by Playmakers
          How often is that 150 compared to 50 yard games?

          Based on my experience with madden 21 through 25 on NG consoles I've literally never seen any semblance of a CPU running game

          Now I guess if I play about 50 games on default on any level maybe they will hit 150 yards 1% of the time on me

          And I don't consider myself a great madden player. The CPU running game is arguably the most dull part of this series
          I feel that what needs to be pointed out here is a couple of things...

          1-How are folks playing the game? what I mean by this is hum vs cpu, cpu vs cpu

          2-Also, how many play "no switch", the only time I will switch is to sometimes make a tackle, other than that? I never user catch, and never switch to a defender to attempt the int or pass breakup, to me that completely negates the need of the ultimate team sport.
          People are for reviews if it backs their argument, and against them when they don't.
          “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
          “Quarterbacks should wear dresses.” Jack Lambert

          Comment

          • Royerrulz
            Rookie
            • Sep 2017
            • 103

            #80
            Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

            Originally posted by Kramer5150
            I feel that what needs to be pointed out here is a couple of things...

            1-How are folks playing the game? what I mean by this is hum vs cpu, cpu vs cpu

            2-Also, how many play "no switch", the only time I will switch is to sometimes make a tackle, other than that? I never user catch, and never switch to a defender to attempt the int or pass breakup, to me that completely negates the need of the ultimate team sport.
            You can add in another couple of points:

            3.) When the CPU does break a 70 yard run, how often is the game restarted because that isn't "fair"

            4.) How many restarts in general?

            5.) If user is completely shutting down the run game, is it because you're in anti-run sets, and thus why the CPU lights you up in the pass game? I doubt most users really understand what is designed to stop what, also depends heavily on personnel.

            6.) because of point 5, an 80% completion rate is not crazy in a single game. I also have seen CPU completion in the 50s, and in the 80s. Depends on the game flow. Everyone in the thread would ragequit and complain if Jayden Daniels posted a 91% completion rate, despite it being realistic.

            The game before he posted an 86%, and the game after a 76%. So lets stop pretending this is unrealistic.

            Comment

            • cnelly4
              Pro
              • Dec 2007
              • 736

              #81
              Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

              The CPU just used a timeout prior to the 2 minute warning. I have never seen this in many, many, many years of playing Madden.


              Sent from my iPhone using Operation Sports
              MLB The Show 23: Follow my Twins 'chise here!

              Madden 25: Follow my Vikes 'chise here!


              Get off your knees blue, you're blowing the game!!

              Comment

              • CT Pitbull
                MVP
                • Aug 2010
                • 1683

                #82
                Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                i deleted all my sliders and settings and started from scratch in play now and played Cards @ Rams...1o minute Q 20 sec run off

                CPU Cards gave Conner 18 carries and Kyler ran another 6 times. Might have been the best game of Madden so far in Madden 25.
                It's not the dog in the fight, it's the fight in the dog...
                XBL GT: Godz Hittman

                Comment

                • stooge 1010
                  MVP
                  • Jul 2011
                  • 1734

                  #83
                  Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                  This a weird thing i saw after patch, i was playing the colts and richardson was doing scripted running plays, which was good and realistic, but he got hurt then flacco came in and they had him trying to run like richardson does.
                  That’s not realistic


                  Sent from my iPhone using Operation Sports

                  Comment

                  • ajra21
                    MVP
                    • Oct 2011
                    • 2170

                    #84
                    Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                    Is this patch generally all a good thing?

                    Comment

                    • stooge 1010
                      MVP
                      • Jul 2011
                      • 1734

                      #85
                      Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                      Originally posted by ajra21
                      Is this patch generally all a good thing?


                      seems like it’s good to me.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #86
                        Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                        So they fixed the stats issue in the score bug by just removing the stats and just having the scores.

                        Sent from my Pixel 6 Pro using Tapatalk
                        Because I live in van down by the river...

                        Comment

                        • MizzouRah
                          All Star
                          • Jul 2002
                          • 8528

                          #87
                          Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                          Originally posted by Playmakers
                          How often is that 150 compared to 50 yard games?

                          Based on my experience with madden 21 through 25 on NG consoles I've literally never seen any semblance of a CPU running game

                          Now I guess if I play about 50 games on default on any level maybe they will hit 150 yards 1% of the time on me

                          And I don't consider myself a great madden player. The CPU running game is arguably the most dull part of this series
                          It's definitely rare for a game like that, but maybe averaging around 80 ypg CPU rushing which I know is low compared to real life NFL. I'll see after a season post latest patch.

                          I'm not a great Madden level player either, and I'm 100% default except for 11/15 quarters.

                          Comment

                          • baconbits11
                            MVP
                            • Oct 2014
                            • 2596

                            #88
                            Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                            Originally posted by oneamongthefence
                            So they fixed the stats issue in the score bug by just removing the stats and just having the scores.

                            Sent from my Pixel 6 Pro using Tapatalk
                            I still see ticker stats after patch

                            Sent from my SM-A546U1 using Tapatalk

                            Comment

                            • Kramer5150
                              Medicore Mike
                              • Dec 2002
                              • 7389

                              #89
                              Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                              A small detail I had originally missed, on the back of the Steelers helmets the "End Racism" has been replaced by just saying "Steelers", which is how they currently are, not sure if any other teams helmets have been updated, this just caught my eye and thought it was a nice little detail.
                              People are for reviews if it backs their argument, and against them when they don't.
                              “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                              “Quarterbacks should wear dresses.” Jack Lambert

                              Comment

                              • Royerrulz
                                Rookie
                                • Sep 2017
                                • 103

                                #90
                                Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                                After many more games, defense is still not even close to good enough on default All-Madden.

                                It feels tighter, so there are fewer huge plays, but almost no incompletions, and every run is 6-8yds on user and cpu. It feels more like basketball.

                                I just don't get it - I ended up playing '24 right up to release which is unusual. That game was in such a better state. The dev team needs to think about incremental evolution instead of blowing everything up and starting from scratch.

                                For example, deep balls have no WR / DB interaction anymore. They literally stand there and wait, and too often DB doesnt respond to the play at all.

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