Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10900

    #91
    Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

    Originally posted by Royerrulz
    After many more games, defense is still not even close to good enough on default All-Madden.

    It feels tighter, so there are fewer huge plays, but almost no incompletions, and every run is 6-8yds on user and cpu. It feels more like basketball.

    I just don't get it - I ended up playing '24 right up to release which is unusual. That game was in such a better state. The dev team needs to think about incremental evolution instead of blowing everything up and starting from scratch.

    For example, deep balls have no WR / DB interaction anymore. They literally stand there and wait, and too often DB doesnt respond to the play at all.
    If it helps, I put CPU QBA at 25, and I’m getting a really nice variety of outcomes, including great differentiation between QB1 and QB2.

    If you’re open to adjusting some slider values, I think you can get more than enough defense in the game. I think I’m 5-6 as Atlanta and am in the top 12 in defense (with Judon and Simmons added to the pre-season roster).

    Comment

    • Royerrulz
      Rookie
      • Sep 2017
      • 103

      #92
      Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

      Originally posted by RogueHominid
      If it helps, I put CPU QBA at 25, and I’m getting a really nice variety of outcomes, including great differentiation between QB1 and QB2.

      If you’re open to adjusting some slider values, I think you can get more than enough defense in the game. I think I’m 5-6 as Atlanta and am in the top 12 in defense (with Judon and Simmons added to the pre-season roster).
      As if the game isn't confusing enough, I am starting to wonder if passing style affects CPU as well. I changed from classic to placement, and then had a game (pats v. bills) go 21-14, no turnovers, lots of punting. Actually best game so far.

      Only passing style was adjusted, and wildly different gameplay.

      Comment

      • VeganRob
        Rookie
        • Oct 2017
        • 55

        #93
        Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

        Any chance sim stats will ever be addressed?

        Comment

        • RogueHominid
          Hall Of Fame
          • Aug 2006
          • 10900

          #94
          Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

          Originally posted by Royerrulz
          As if the game isn't confusing enough, I am starting to wonder if passing style affects CPU as well. I changed from classic to placement, and then had a game (pats v. bills) go 21-14, no turnovers, lots of punting. Actually best game so far.

          Only passing style was adjusted, and wildly different gameplay.
          That I don’t know. I use classic passing and I play on simulation mode.

          I’ll say that over 12 games or so I’ve been shocked at how “grounded” the game is playing. Normally it’s big hits, INTs, TFLs, and PBUs galore in Madden for me, but the game as it stands is great on all those points, and my overall scores are way more normal than what I’m used to. I’ve scored 40 once and 38 once, but most of my games are in the low-mid 20s for points scored, which tracks with what I’d expect.

          This appears to be a really good patch that holds up well over a decent number of games, so I’m very happy, personally.

          Comment

          • Royerrulz
            Rookie
            • Sep 2017
            • 103

            #95
            Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

            Originally posted by RogueHominid
            That I don’t know. I use classic passing and I play on simulation mode.

            I’ll say that over 12 games or so I’ve been shocked at how “grounded” the game is playing. Normally it’s big hits, INTs, TFLs, and PBUs galore in Madden for me, but the game as it stands is great on all those points, and my overall scores are way more normal than what I’m used to. I’ve scored 40 once and 38 once, but most of my games are in the low-mid 20s for points scored, which tracks with what I’d expect.

            This appears to be a really good patch that holds up well over a decent number of games, so I’m very happy, personally.
            Prior to this change, was having games with 40+ points on each side, default All-Madden. Playing as Pats, so.. they suck.

            The thing that jumped out is it seemed like the velocity of the throws were substantially lower (again, only thing I changed was style). Before, every pass was an absolute bullet.

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22904

              #96
              Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

              Sorry if I missed where this was already stated, but I have seen multiple people around various communities talk about the pace of the game changing with this update leading to a default 50 Speed Threshold slider having less of a speed difference than it did pre-patch and has had the last few years.

              Are you all seeing that? If it has changed, I'd be interested to see what a current 50 equates to when looking at pre-patch values. I'd also be interested if CFB25 had any similar changes as well, either when launched or in any patches.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • RogueHominid
                Hall Of Fame
                • Aug 2006
                • 10900

                #97
                Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                Originally posted by canes21
                Sorry if I missed where this was already stated, but I have seen multiple people around various communities talk about the pace of the game changing with this update leading to a default 50 Speed Threshold slider having less of a speed difference than it did pre-patch and has had the last few years.

                Are you all seeing that? If it has changed, I'd be interested to see what a current 50 equates to when looking at pre-patch values. I'd also be interested if CFB25 had any similar changes as well, either when launched or in any patches.
                I’m at 50 threshold, Canes, and I love it. I think when you mess with that slider it starts changing some of the OL/DL interactions and not in great ways.

                On 50, I’ve had an appropriate number of chunk plays on both sides, and it seems like the faster players are playing visually faster than the slower players to me. I see this in my WR corps, where Drake can house one, but he’s more likely to have to break an arm tackle along the way than Mooney or Moore.

                Just my .02, but I’m not seeing anything at 50 that’s making me want to come off it.

                Comment

                • Kevin McKoy
                  Rookie
                  • Jun 2009
                  • 220

                  #98
                  Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                  I was one of those people. I was the guy that posted the video with Hill and a edited OBJ at 88 spd, this video for others here who haven't seen it.



                  This is at default 50. For a refresher, this was 99 vs 88 in 22, the year Aestis shared his speed test. https://youtu.be/zYuGGrbbJEg?si=RYcWtfWa4UvG7eNg

                  As far as cfb, did it test it? Yes. Using a wr with 98 speed, he ran a 4.17. https://youtu.be/GFHKyyP9OE0?feature=shared

                  I also did one with a 88 receiver, he ran a 4.64. So the speed cap is actually worse than even Madden 22 was.

                  Having said that, given that cfb is back, I would expect the gap in Madden to stay tight, because they have to differentiate the two games and speed is a significant way of doing it.




                  Originally posted by canes21
                  Sorry if I missed where this was already stated, but I have seen multiple people around various communities talk about the pace of the game changing with this update leading to a default 50 Speed Threshold slider having less of a speed difference than it did pre-patch and has had the last few years.

                  Are you all seeing that? If it has changed, I'd be interested to see what a current 50 equates to when looking at pre-patch values. I'd also be interested if CFB25 had any similar changes as well, either when launched or in any patches.

                  Comment

                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22904

                    #99
                    Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                    Originally posted by Kevin McKoy
                    I was one of those people. I was the guy that posted the video with Hill and a edited OBJ at 88 spd, this video for others here who haven't seen it.



                    This is at default 50. For a refresher, this was 99 vs 88 in 22, the year Aestis shared his speed test. https://youtu.be/zYuGGrbbJEg?si=RYcWtfWa4UvG7eNg

                    As far as cfb, did it test it? Yes. Using a wr with 98 speed, he ran a 4.17. https://youtu.be/GFHKyyP9OE0?feature=shared

                    I also did one with a 88 receiver, he ran a 4.64. So the speed cap is actually worse than even Madden 22 was.

                    Having said that, given that cfb is back, I would expect the gap in Madden to stay tight, because they have to differentiate the two games and speed is a significant way of doing it.
                    I just ran a similar test in CFB. I wasn't timing 40 times, I was only looking at the distance between the 99 and 88 speed players by the time the 99 speed player reached the end zone and on a default 50 value the split was very similar to your Madden 25 video.

                    I expected it to be more exaggerated like the Madden 22 video but that wasn't the case. I do wonder if the threshold slider in CFB25 has been touched in a patch because I don't recall that being the case at launch, but the player speed was much closer together on default 50 than I expect. Much much closer.
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21786

                      #100
                      Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                      I am at 95 on All-Pro and love it.

                      I get seperation appropriately by elite speed guys and very good speed guys.

                      For me personally 95 has made the differentiation between elite RB/WR and TE far more valuable.

                      But that's my opinion.

                      This patch has been fantastic.

                      Please leave the game play alone moving forward. It's in a great place.
                      Now Playing on PS5:
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                      Comment

                      • canes21
                        Hall Of Fame
                        • Sep 2008
                        • 22904

                        #101
                        Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                        Originally posted by Armor and Sword
                        I am at 95 on All-Pro and love it.

                        I get seperation appropriately by elite speed guys and very good speed guys.

                        For me personally 95 has made the differentiation between elite RB/WR and TE far more valuable.

                        But that's my opinion.

                        This patch has been fantastic.

                        Please leave the game play alone moving forward. It's in a great place.
                        95-100 are typically what I've played on for a few years now, but if EA has tuned the slider, then I wonder what value now equates to what 95 once was.

                        Like I said in my last post, I did a test in CFB, not Madden 25, with the slider at a default 50 where I had 4 different speed players all run streaks from the 40. I didn't time the 40 times, I simply paused it when the first person reached the goal line so I could see how far behind each person was.

                        What I saw and what I expected were completely different things, but maybe there is a fault in my testing. In past Maddens, a default 50 value led to comically large speed differences like the Madden 22 video above in this thread shows. I expected that in my CFB test. That's not what I got at all. What I got was the 88 speed WR was just a few steps behind the 99 speed WR, basically what you'd expect on a 95 threshold in Madden 24 and why I loved it.

                        That's why I am wondering if EA has touched this slider in both games this year and if there is a new value that matches the results the old 95 value got. It is possible the slider was changed to where 95 still produces the same results, but the sliders works differently to where a 50 is now different from an old 50, but I would be curious to see someone testing it with actual timings and all that to see where things stand now in both games post-patch compared to where prior Maddens sat because it does seem the slider has changed based off what others are saying and what I've now seen myself.
                        “No one is more hated than he who speaks the truth.”


                        ― Plato

                        Comment

                        • canes21
                          Hall Of Fame
                          • Sep 2008
                          • 22904

                          #102
                          Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                          To give a visualization. This is Madden 22 default 50 threshold 99 vs 88 speed. This is what I expected in my CFB25 test.



                          A 5-yard split between them after 40 yards which is ridiculous.

                          And here is Madden 25 post-patch.



                          Half the amount of separation between them and this is what I was also seeing in CFB25 indicating that both games have had their speed threshold values tuned.
                          “No one is more hated than he who speaks the truth.”


                          ― Plato

                          Comment

                          • kennylc321
                            Pro
                            • Aug 2018
                            • 919

                            #103
                            Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                            How do you get this kind of separation at 95? I thought the higher the number is, the more even they are.... basically 75 speed players will run step for step with 99 speed players?

                            Because of this, mine is way on the opposite end... around 20 or so

                            Originally posted by Armor and Sword
                            I am at 95 on All-Pro and love it.

                            I get seperation appropriately by elite speed guys and very good speed guys.

                            For me personally 95 has made the differentiation between elite RB/WR and TE far more valuable.

                            But that's my opinion.

                            This patch has been fantastic.

                            Please leave the game play alone moving forward. It's in a great place.

                            Comment

                            • I_HATE_THAT_DUDE
                              Pro
                              • Apr 2010
                              • 846

                              #104
                              Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                              Does anyone that follows lsu know if they fixed the sideline uniform glitch where players are wearing different tops on sideline? I posted an image way earlier in the season and thought at one point with an earlier patch it was fixed but the last time I fired up the game I saw players still wearing different tops again.

                              Sent from my SM-S928W using Tapatalk

                              Ffs this is madden thread [emoji3517]

                              Comment

                              • Kramer5150
                                Medicore Mike
                                • Dec 2002
                                • 7389

                                #105
                                Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                                Originally posted by kennylc321
                                How do you get this kind of separation at 95? I thought the higher the number is, the more even they are.... basically 75 speed players will run step for step with 99 speed players?

                                Because of this, mine is way on the opposite end... around 20 or so
                                This is 100% false, I am currently at 100 and still get separation.

                                This is a huge misconception,it was brought up a couple of years ago (IIRC) that a user was saying that he doesn't want "Tyreek caught by a LB"...this clearly indicates somebody that has no idea how that slider worked.

                                I have NEVER witnessed a scenario to where a much slower player caught up to and tackled a player and I have been using the higher threshold for quite some time.

                                Using the Steelers, I am able to get separation with Freiermuth against LB's and a lot ot times pull away from them, especially on underneath routes, where I am specifically looking to get that mismatch.

                                I haven't tried adjusting the setting since the latest patch, but where I am currently at, throw in with what I see, I have no issues leaving it set to 100.
                                People are for reviews if it backs their argument, and against them when they don't.
                                “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                                “Quarterbacks should wear dresses.” Jack Lambert

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