Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

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  • Kramer5150
    Medicore Mike
    • Dec 2002
    • 7389

    #106
    Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

    Just a quick update...curiosity got the better of me, so I loaded up M25 along with my sliders on AM, adjusted the threshold slider to 50, and what I just witnessed confirmed I will definitely be going back to 100.

    Playing the Gmen, I hit Muth on an underneath route against the LB (which is what I was hoping for) but after the catch, he was easily able to pull away from the Giants Andru Philips...

    Muth's speed rating-83
    Philips speed rating-90

    The only reason Muth got caught was he was slowed down by another defender coming across, but he had absolutely no reason to be pulling away from Philips that convincingly.
    People are for reviews if it backs their argument, and against them when they don't.
    “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
    “Quarterbacks should wear dresses.” Jack Lambert

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    • WiiMaster
      Rookie
      • Nov 2022
      • 233

      #107
      Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

      Originally posted by Kramer5150
      This is 100% false, I am currently at 100 and still get separation.

      This is a huge misconception,it was brought up a couple of years ago (IIRC) that a user was saying that he doesn't want "Tyreek caught by a LB"...this clearly indicates somebody that has no idea how that slider worked.

      I have NEVER witnessed a scenario to where a much slower player caught up to and tackled a player and I have been using the higher threshold for quite some time.

      Using the Steelers, I am able to get separation with Freiermuth against LB's and a lot ot times pull away from them, especially on underneath routes, where I am specifically looking to get that mismatch.

      I haven't tried adjusting the setting since the latest patch, but where I am currently at, throw in with what I see, I have no issues leaving it set to 100.
      So then how *does* the slider work?

      Comment

      • Kramer5150
        Medicore Mike
        • Dec 2002
        • 7389

        #108
        Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

        Originally posted by WiiMaster
        So then how *does* the slider work?
        Seriously??

        It definitely doesn't magically create a scenario to where a much slower player will catch a faster player, as that is what so many seem to think.

        It's actually pretty self explanatory, for a while now that particular slider was also known as the "big play" slider,setting it lower will ...you guessed it, result in big plays, setting it higher will result in tighter and more believable coverage, but the speed and separation is still present, more in line to what you would see in the NFL.

        Look, I don't care who uses what, and why...but I get what I want when using a higher threshold setting, if I wanted "big plays" I would simply lower it.
        People are for reviews if it backs their argument, and against them when they don't.
        “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
        “Quarterbacks should wear dresses.” Jack Lambert

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22906

          #109
          Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

          Originally posted by WiiMaster
          So then how *does* the slider work?
          It only controls how much separation there is between speed ratings. If on a 50 threshold a 99 speed player is 10 strides faster than an 89 speed player over 50 yards, they may only be 5 strides faster on a 100 threshold over 50 yards. And at a 0 threshold they might be 20 strides faster over the same distance.

          Same for any rating 1-99. The higher rated player will always be faster. The slider only controls how much faster.

          Sent from my SM-S901U using Tapatalk
          “No one is more hated than he who speaks the truth.”


          ― Plato

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          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #110
            Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

            Threshold/Parity still does what it's always done - increase/decrease the range of ratings effect on player top speed. It's so easy to see it in practice mode, and you don't even need a second controller to do it.

            Go into offense only practice mode, re-spot the ball to the entire length of the field and select a 2-back running play. Before the snap, control the back who isn't getting the handoff by holding circle/B+ D-pad and player lock onto them by clicking the left analog twice. Run the play and the HB will run uncontested to the endzone automatically. During that time you will have control of the other back and can "race" alongside him. It's not a perfect science because the ballcarrier will get caught up in the O-line sometimes, but any speed differences between the two players will be pretty clear by the time they run the whole field.

            Now, you'll want to go into Coaching>Depth Chart before doing anything else. Make a note of who the HB and FB are, with their speed rating. If they aren't very different, you might want to replace one or both with another player of different ratings (with the FB position in particular, you can usually sub in an offensive lineman which will make speed differences VERY clear.). Note this will sometimes require other manipulation of the depth chart since you can't have the same player on the field in two positions. Run the play again and see if the speed gap is between the two players is different.

            Finally, go into options>settings>gameplay options and raise the speed parity slider to 100. Run one full play just to make sure the game "accepted" the slider change - I don't know if slider changes actually take effect until a new play starts. When you run the play again with the same players, the speed gap between the two should have closed, no matter who they are - unless their speed ratings are identical. There can still be a large gap between the faster and slower players with this slider at 100 if the difference between the speed ratings is great - such as most OL vs. most HB.

            Zeroing this slider will have the opposite effect - it will widen this gap between player speed. So even a few points of speed difference can have a large effect on player separation.

            All of this applies in CFB too. You can't change most of the gameplay sliders during practice in CFB, but you can change the speed parity slider.

            This is a bit more speculative based on stopwatch testing, but I believe the actual effect on players of raising/lowering the slider from 50 is giving every player UNDER 99 speed a scaled speed boost/decrease. In other words, everything is based off of the fastest rating in the game, and a 99 speed rating player is the only one who will not be affected by a change in the speed parity slider.

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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15357

              #111
              Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

              Originally posted by Kramer5150
              Just a quick update...curiosity got the better of me, so I loaded up M25 along with my sliders on AM, adjusted the threshold slider to 50, and what I just witnessed confirmed I will definitely be going back to 100.

              Playing the Gmen, I hit Muth on an underneath route against the LB (which is what I was hoping for) but after the catch, he was easily able to pull away from the Giants Andru Philips...

              Muth's speed rating-83
              Philips speed rating-90

              The only reason Muth got caught was he was slowed down by another defender coming across, but he had absolutely no reason to be pulling away from Philips that convincingly.
              Each player has a pursuit rating on offense and defense

              I've seen defenders with high speed but lower pursuit rating look like they are stuck in mud when pursuing the ball carrier because the pursuit rating is over lapping the speed rating

              I've also edited rosters over years where I assign many lb's a speed rating between 70 and 80 but if that LB has 90 pursuit he will keep up with the actual ball carrier making him appear faster than his speed rating

              Some people will test player speeds in practice mode on a straight line but they don't factor in the pursuit rating of the defenders.

              When you see a defender get a pick 6 have you ever wondered why the defender almost never gets caught from behind despite a fast wr or rb on his tail?

              It's because the offensive players have low pursuit ratings and that trumps the offensive players speed rating once they have to chase down the defender after the interception

              That's my experience without even debating threshold/parity settings
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              • Kevin McKoy
                Rookie
                • Jun 2009
                • 220

                #112
                Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                You are correct, it's not threshold. I decided to lab this after seeing his comment, this was on 95 threshold, as i show in the video, no editing. I even gave him 99 play recognition, awareness and pursuit, as i also show in the video.



                This is another video when it was on 50, you'll notice this shaking bug Phillips goes into, but in the heat of a game you might not catch it, but it would obviously make a big difference. https://youtu.be/XF6KHLB1pps?si=v4tOWE5L5TlZW00v

                I almost feel that simply blaming threshold lets Ea off the hook to a certain degree. Because from what I'm seeing, it appears to be something else.

                Originally posted by Playmakers
                Each player has a pursuit rating on offense and defense

                I've seen defenders with high speed but lower pursuit rating look like they are stuck in mud when pursuing the ball carrier because the pursuit rating is over lapping the speed rating

                I've also edited rosters over years where I assign many lb's a speed rating between 70 and 80 but if that LB has 90 pursuit he will keep up with the actual ball carrier making him appear faster than his speed rating

                Some people will test player speeds in practice mode on a straight line but they don't factor in the pursuit rating of the defenders.

                When you see a defender get a pick 6 have you ever wondered why the defender almost never gets caught from behind despite a fast wr or rb on his tail?

                It's because the offensive players have low pursuit ratings and that trumps the offensive players speed rating once they have to chase down the defender after the interception

                That's my experience without even debating threshold/parity settings

                Comment

                • Kramer5150
                  Medicore Mike
                  • Dec 2002
                  • 7389

                  #113
                  Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                  Originally posted by Playmakers
                  Each player has a pursuit rating on offense and defense

                  I've seen defenders with high speed but lower pursuit rating look like they are stuck in mud when pursuing the ball carrier because the pursuit rating is over lapping the speed rating

                  I've also edited rosters over years where I assign many lb's a speed rating between 70 and 80 but if that LB has 90 pursuit he will keep up with the actual ball carrier making him appear faster than his speed rating

                  Some people will test player speeds in practice mode on a straight line but they don't factor in the pursuit rating of the defenders.

                  When you see a defender get a pick 6 have you ever wondered why the defender almost never gets caught from behind despite a fast wr or rb on his tail?

                  It's because the offensive players have low pursuit ratings and that trumps the offensive players speed rating once they have to chase down the defender after the interception

                  That's my experience without even debating threshold/parity settings
                  Okay that's fine,all I know is with the higher threshold I never experienced this degree of separation especially from a TE.
                  People are for reviews if it backs their argument, and against them when they don't.
                  “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                  “Quarterbacks should wear dresses.” Jack Lambert

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15357

                    #114
                    Re: Madden NFL 25 Patch Addresses Gameplay and Franchise Mode Issues - Patch Notes

                    Originally posted by Kramer5150
                    Okay that's fine,all I know is with the higher threshold I never experienced this degree of separation especially from a TE.
                    Hey Kramer just for the record Phillips has 73 pursuit so that is pretty low compared to his speed. He's a defender so that pursuit rating played a huge part of the separation once he started pursuing the ball carrier.

                    I'm only providing my experiences with the ratings over the years doing actual gameplay

                    But I tell everyone it doesn't matter if you like 0 threshold or 100 threshold. Always stick with best settings that allow you to enjoy the game.

                    Hell EA imo probably couldn't figure out their own game sliders and ratings because I don't think they truly spend any quality time testing these things.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

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