Huskereurocat's Network Mods

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  • Valaskjalf
    Rookie
    • Oct 2015
    • 44

    #31
    Re: Huskereurocat's Network Mods

    Originally posted by Whitemammoth04
    You use the frosty editor to open the project files and then you export the mods, this is so they're usable on the latest patches.
    Which project files? When I open the Madden20.exe it says "error loaded specified profile". None of the other mods are .exe so they don't open in Frosty Editor. Unless the "specified profile" means something....which I'm also unfamiliar with.

    When I add the Network mods and run the game it's all fine loaded into CFM until I start a game then the game bombs out completely.

    Comment

    • Huskereurocat
      Rookie
      • Jan 2017
      • 196

      #32
      Re: Huskereurocat's Network Mods

      Originally posted by Valaskjalf
      Which project files? When I open the Madden20.exe it says "error loaded specified profile". None of the other mods are .exe so they don't open in Frosty Editor. Unless the "specified profile" means something....which I'm also unfamiliar with.

      When I add the Network mods and run the game it's all fine loaded into CFM until I start a game then the game bombs out completely.
      Did you get it working correctly?

      I just played a game in my on-line franchise and the CBS mod worked just fine. Haven't tried all the others, but if one works, generally, all of them will work fine.
      CPU: R7 5800X 32GB RAM
      MoBo: ASUS X570-P
      GPU: RX 6700XT 12GB
      OS Drive: Crucial 1TB M.2
      Recording Drive: Samsung 960EVO M.2
      PSU: Corsair RM850x
      Monitor: LG 32" 1920x1080 60Hz

      Comment

      • Valaskjalf
        Rookie
        • Oct 2015
        • 44

        #33
        Re: Huskereurocat's Network Mods

        Originally posted by Huskereurocat
        Did you get it working correctly?

        I just played a game in my on-line franchise and the CBS mod worked just fine. Haven't tried all the others, but if one works, generally, all of them will work fine.
        Not yet. I haven't tried again since the latest patch so will try again. Is there a specific sequence or order I need to run the mods out of manager i.e Have this first in queue before Revival?

        Comment

        • Huskereurocat
          Rookie
          • Jan 2017
          • 196

          #34
          Re: Huskereurocat's Network Mods

          Originally posted by Valaskjalf
          Not yet. I haven't tried again since the latest patch so will try again. Is there a specific sequence or order I need to run the mods out of manager i.e Have this first in queue before Revival?
          Reading the list from top to bottom, I always have the network mods at the top of the list, but as long as there is no other mod that you have in the list below taking priority and changing any of the files that are contained in the network mods you'll be fine. BTW, the revival mod only changes how the game plays and not the graphics that you see in game I believe, other than the awesome opening screen with Belichick on it. I have it as the 4th from the bottom in my list.
          First, I would take all the network mods out of FMM. Then open each project in FE and export each project file to a new mod. Import those new mods to FMM and apply each one.
          Here is what my FMM looks like.

          You can see my latest game with the list in action here. https://youtu.be/QRNsHnkSgLw
          Attached Files
          CPU: R7 5800X 32GB RAM
          MoBo: ASUS X570-P
          GPU: RX 6700XT 12GB
          OS Drive: Crucial 1TB M.2
          Recording Drive: Samsung 960EVO M.2
          PSU: Corsair RM850x
          Monitor: LG 32" 1920x1080 60Hz

          Comment

          • ForUntoOblivionSoar∞
            MVP
            • Dec 2009
            • 4682

            #35
            Re: Huskereurocat's Network Mods

            Hey Huskereurocat, off topic, but what is "Enhanced Render Settings?"
            Attached Files
            Originally posted by Therebelyell626
            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
            https://forums.operationsports.com/forums/showpost.php?p=2049813056

            Last edited by your mom; 06-06-2006 at 6:06 PM.

            Comment

            • Huskereurocat
              Rookie
              • Jan 2017
              • 196

              #36
              Re: Huskereurocat's Network Mods

              Originally posted by ForUntoOblivionSoar∞
              Hey Huskereurocat, off topic, but what is "Enhanced Render Settings?"
              Something that TBR21 put together that makes the cut scenes 60fps instead of 30fps. You can find it on the Mod Community discord at https://discordapp.com/channels/4833...99728837214218
              CPU: R7 5800X 32GB RAM
              MoBo: ASUS X570-P
              GPU: RX 6700XT 12GB
              OS Drive: Crucial 1TB M.2
              Recording Drive: Samsung 960EVO M.2
              PSU: Corsair RM850x
              Monitor: LG 32" 1920x1080 60Hz

              Comment

              • THELAZO14
                Rookie
                • Nov 2020
                • 7

                #37
                Re: Huskereurocat's Network Mods

                It's saying the mod was made for a different patch and when I try to start a game it crashes. Any way to solve this?

                Comment

                • Huskereurocat
                  Rookie
                  • Jan 2017
                  • 196

                  #38
                  Re: Huskereurocat's Network Mods

                  You should have downloaded both the mod and the project file. Remove any of my network mods from FMM. Open up the project that you want in Frosty Editor and export it to a new mod. Load that new mod in FMM and it should work.
                  CPU: R7 5800X 32GB RAM
                  MoBo: ASUS X570-P
                  GPU: RX 6700XT 12GB
                  OS Drive: Crucial 1TB M.2
                  Recording Drive: Samsung 960EVO M.2
                  PSU: Corsair RM850x
                  Monitor: LG 32" 1920x1080 60Hz

                  Comment

                  • THELAZO14
                    Rookie
                    • Nov 2020
                    • 7

                    #39
                    Re: Huskereurocat's Network Mods

                    Originally posted by Huskereurocat
                    You should have downloaded both the mod and the project file. Remove any of my network mods from FMM. Open up the project that you want in Frosty Editor and export it to a new mod. Load that new mod in FMM and it should work.
                    I'm a newbie how do I open the frosty editor

                    Comment

                    • THELAZO14
                      Rookie
                      • Nov 2020
                      • 7

                      #40
                      Re: Huskereurocat's Network Mods

                      Originally posted by THELAZO14
                      I'm a newbie how do I open the frosty editor
                      Nevermind how can I download the project file

                      Comment

                      • sinthros
                        Pro
                        • Nov 2017
                        • 531

                        #41
                        Re: Huskereurocat's Network Mods

                        Originally posted by THELAZO14
                        Nevermind how can I download the project file
                        Here's a link to a zip download with updated graphic mods to M20's final patch, including these network mods: https://drive.google.com/file/d/1F8U...ew?usp=sharing

                        Comment

                        • Huskereurocat
                          Rookie
                          • Jan 2017
                          • 196

                          #42
                          Re: Huskereurocat's Network Mods

                          Both the project file and the mod file are in the zip file. Just open Frosty Editor and load the project file. It may take a while to load the Madden20 profile in FE before you can open the project file. When you get the project file open you go to file and in the dropdown menu is "Export to Mod".
                          CPU: R7 5800X 32GB RAM
                          MoBo: ASUS X570-P
                          GPU: RX 6700XT 12GB
                          OS Drive: Crucial 1TB M.2
                          Recording Drive: Samsung 960EVO M.2
                          PSU: Corsair RM850x
                          Monitor: LG 32" 1920x1080 60Hz

                          Comment

                          • THELAZO14
                            Rookie
                            • Nov 2020
                            • 7

                            #43
                            Re: Huskereurocat's Network Mods

                            Originally posted by sinthros
                            Here's a link to a zip download with updated graphic mods to M20's final patch, including these network mods: https://drive.google.com/file/d/1F8U...ew?usp=sharing
                            Thanks bro its working

                            Comment

                            • mcoll86
                              Rookie
                              • Sep 2005
                              • 286

                              #44
                              Re: Huskereurocat's Network Mods

                              think that mod zip only has the fmod not the project files

                              Comment

                              • sinthros
                                Pro
                                • Nov 2017
                                • 531

                                #45
                                Re: Huskereurocat's Network Mods

                                Originally posted by mcoll86
                                think that mod zip only has the fmod not the project files
                                In the ZIP I posted, you only need the fbmods, as they're updated to the final patch. If you want the project files for some other reason I believe they're located on the first page.

                                Comment

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