Matt10's Madden 26 Sliders
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Also sorry I forgot to ask for the user running game also basically the same question. I always start out playing some play now games against the Super Bowl champs to try and get the best practice in that I can before I start a franchise . So I have played the eagles 5 times in a row now and at Philly and yeah they blow me up and stop my run game . The only time I’ve busted some big runs I get the blocking in the back called ! Well since then you have changed the value so I will see how that plays out .👍 1 -
I also don't understand how people say that running is easy. At least half of my runs end with a TFL and the other ones with a 1-2 yd gain. Also, lots of passes are being dropped even when no-one's around. Additionally, I haven't seen any penalties after switching to V2.0 (four games played on All-Pro).Comment
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CPU run game is non-existent, it feels like. just played GB and they averaged like 1.6 yards per carry. I'm going to up their Run Block.Comment
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Hey Matt,
Question: for W&T I noticed you had Block Impact set to 25 and Normal Tackle Impact set to 20. I was wondering what your reasoning was. Don’t you think being on the receiving end of a block would be less damaging than being tackled? Just wondering your thoughts. Thanks.Comment
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Mainly to get the RBs a bit less wear and tear since they get impacted the most it seems from normal tackles. I was thinking of dropping defender tackle advantage as well since we know the LBs have a good angle on most of their tackles. Overall still trying to figure out this Wear and Tear business.👍 1
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I tried these for slow sim and the results were pretty horrible. First game of the initial season Jaguars vs Panthers.
Young: 19 for 26 - 220 yards - 65% - 1 TD
Lawrence: 16 for 24 - 106 yards - 66%
Hubbard: 18 carries for 41 yards
Bigsby: 9 carries for 10 yards
Hubbard: 7 catches for 66 yards, 72 yards RAC
Thielen: 4 catches for 48 yards
Thomas: 4 catches for 35 yards
Panthers: 12 check downs
Jaguars: 8 check downs
11 total drops
Carolina: 8 sacks
Jacksonville: 4 sacks (3 by backup DT)
48 totaled TFL
Panthers: 8 punts
Jacksonville: 9 punts
Panthers Offense: 252 total yards, 4/14 on 3rd down plays ran
Jaguars Offense: 84 total yards, 1/12 on 3rd down
Where do I even start with trying to fix this?Comment
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What difficulty on Slow-Sim?
Results were horrible? No Robo QB it looks like, variety of catches, total drops by who? CPU - the value is at 45 for AM, so there's room to raise that. Drops from hits too, right? Again, raise the value.
Basically, you've identified the areas to start trying to fix...just...adjust them. I'd start with WRC and see how it goes from there so it can open up the run game.
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Loving V2 of these sliders so far for All-Madden. I’m seeing good penalty variety. I’m also seeing nice pocket formation and running lanes open up. The only small tweak I’ve made to the sliders is for USER/CPU “Interceptions” value to be set at 45 along with USER/CPU tackling. It seems this takes the “cheese” out of default All-Madden while still retaining the “tight” defensive feel of the game out of the box. When I had interceptions at only 40, it seemed offense was wide open again like in Madden 25. Interested to see what others find!
Sent from my iPhone using TapatalkPITTSBURGH PROUD
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Had two great games with these sliders. First Eagles vs Cowboys were they couldn’t run the ball but I could. Wanted to see if it’s due to the Eagles Line and Barkley, played Chiefs vs Chargers and couldn’t run it at all, but the Chargers destroyed me with the run game.
Only issue I had is that I had no Penalty at all, wondering if I could change the sliders ?Comment
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How do these work with wear and tear? Are ya'll getting all offensive players involved or do I need to manually substitute backup RBs and etc.? Also noticed the play calling coach suggestions on offense are just blah I know that has nothing to do with these sliders but it is just all the same plays over and over again.Comment
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Loving V2 of these sliders so far for All-Madden. I’m seeing good penalty variety. I’m also seeing nice pocket formation and running lanes open up. The only small tweak I’ve made to the sliders is for USER/CPU “Interceptions” value to be set at 45 along with USER/CPU tackling. It seems this takes the “cheese” out of default All-Madden while still retaining the “tight” defensive feel of the game out of the box. When I had interceptions at only 40, it seemed offense was wide open again like in Madden 25. Interested to see what others find!
Sent from my iPhone using Tapatalk
Had two great games with these sliders. First Eagles vs Cowboys were they couldn’t run the ball but I could. Wanted to see if it’s due to the Eagles Line and Barkley, played Chiefs vs Chargers and couldn’t run it at all, but the Chargers destroyed me with the run game.
Only issue I had is that I had no Penalty at all, wondering if I could change the sliders ?
How do these work with wear and tear? Are ya'll getting all offensive players involved or do I need to manually substitute backup RBs and etc.? Also noticed the play calling coach suggestions on offense are just blah I know that has nothing to do with these sliders but it is just all the same plays over and over again.
I'm live right now watching a slow-sim game of the Panthers-Bills, and the pathfinding seems fine. I played earlier and there were no real issues other than the hit or miss outside zones. Just to confirm, you are using the penalties? I always have to ask that because it's just so crucial to the set.
slow sim stream: https://youtube.com/live/_vRBrloEb90?feature=shareComment
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Anyone having issues with the user pass defense? I can never call zone defense as I always get shredded and in man defense most of the time my corners aren’t aggressive enough to play tight coverage. I tested it with a Broncos franchise and having Cam Ward throw all over Surtain was a bit annoying in that it felt Surtain played soft coverageComment
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I raised the holding to 50 and am getting some calls now, but generally the level is low. But, what I've noticed, and I'm not sure whether it's the state of the game or the sliders, but my defenders become moronic once the opposing QB decides to scramble. Running around like headless chickens and seemingly afraid to engage. I had bloody Aaron Rodgers scramble more than 40 yds against me. I'm on All-Pro and playing no-switch offense with my QB while slow-simming the defense.Comment
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FYI I am seeing some issues with the offensive line in Slow-Sim just letting the DT's right through. Not sure when this happened, but looking into values specifically for slow-sim at the moment. Stay tuned.Comment
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This, to me, is the biggest issue. It's why TFL and sacks are too high. If there's a way (without a patch) to get the OL to engage better, it would make things so much better. Hope you can figure it out!Comment
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