Matt10's Madden 26 Sliders

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  • Catch226rng
    Just started!
    • Oct 2022
    • 4

    #61
    Also sorry I forgot to ask for the user running game also basically the same question. I always start out playing some play now games against the Super Bowl champs to try and get the best practice in that I can before I start a franchise . So I have played the eagles 5 times in a row now and at Philly and yeah they blow me up and stop my run game . The only time I’ve busted some big runs I get the blocking in the back called ! Well since then you have changed the value so I will see how that plays out .

    Comment

    • AXIS
      Rookie
      • Apr 2016
      • 30

      #62
      I also don't understand how people say that running is easy. At least half of my runs end with a TFL and the other ones with a 1-2 yd gain. Also, lots of passes are being dropped even when no-one's around. Additionally, I haven't seen any penalties after switching to V2.0 (four games played on All-Pro).

      Comment


      • Matt10
        Matt10 commented
        Editing a comment
        There's no issues in raising User RBL and WRC. Penalties are what they are, hard to control things without getting out of hand or hurting the other side of the ball (CPU). You could bump the holding slider up to increase it being called, but there may be an impact to the OL/DL, etc.

      • Coach2415
        Coach2415 commented
        Editing a comment
        I average 8 yards per carry and I stink, or I feel I do, just learning my Washington playbook, some runs I do get absolutely crushed then break one for 50
    • the8nizz4
      Rookie
      • Aug 2019
      • 8

      #63
      CPU run game is non-existent, it feels like. just played GB and they averaged like 1.6 yards per carry. I'm going to up their Run Block.

      Comment


      • Matt10
        Matt10 commented
        Editing a comment
        Raise it, there's no issue with that other than WR holding blocks a little too long, so be on the lookout for that animation's consistency.
    • Spudbox65
      Rookie
      • Aug 2021
      • 197

      #64
      Originally posted by Spudbox65

      Hey Matt,

      Question: for W&T I noticed you had Block Impact set to 25 and Normal Tackle Impact set to 20. I was wondering what your reasoning was. Don’t you think being on the receiving end of a block would be less damaging than being tackled? Just wondering your thoughts. Thanks.
      Sorry to repost, but not sure if you saw my question. Thanks!

      Comment


      • Matt10
        Matt10 commented
        Editing a comment
        Mainly to get the RBs a bit less wear and tear since they get impacted the most it seems from normal tackles. I was thinking of dropping defender tackle advantage as well since we know the LBs have a good angle on most of their tackles. Overall still trying to figure out this Wear and Tear business.
    • X3cutioner
      Just started!
      • Jan 2014
      • 1

      #65
      I tried these for slow sim and the results were pretty horrible. First game of the initial season Jaguars vs Panthers.

      Young: 19 for 26 - 220 yards - 65% - 1 TD
      Lawrence: 16 for 24 - 106 yards - 66%
      Hubbard: 18 carries for 41 yards
      Bigsby: 9 carries for 10 yards
      Hubbard: 7 catches for 66 yards, 72 yards RAC
      Thielen: 4 catches for 48 yards
      Thomas: 4 catches for 35 yards
      Panthers: 12 check downs
      Jaguars: 8 check downs
      11 total drops
      Carolina: 8 sacks
      Jacksonville: 4 sacks (3 by backup DT)
      48 totaled TFL
      Panthers: 8 punts
      Jacksonville: 9 punts

      Panthers Offense: 252 total yards, 4/14 on 3rd down plays ran
      Jaguars Offense: 84 total yards, 1/12 on 3rd down

      Where do I even start with trying to fix this?

      Comment


      • Matt10
        Matt10 commented
        Editing a comment
        What difficulty on Slow-Sim?

        Results were horrible? No Robo QB it looks like, variety of catches, total drops by who? CPU - the value is at 45 for AM, so there's room to raise that. Drops from hits too, right? Again, raise the value.

        Basically, you've identified the areas to start trying to fix...just...adjust them. I'd start with WRC and see how it goes from there so it can open up the run game.
    • scitychamps87
      MVP
      • Apr 2010
      • 1201

      #66
      Loving V2 of these sliders so far for All-Madden. I’m seeing good penalty variety. I’m also seeing nice pocket formation and running lanes open up. The only small tweak I’ve made to the sliders is for USER/CPU “Interceptions” value to be set at 45 along with USER/CPU tackling. It seems this takes the “cheese” out of default All-Madden while still retaining the “tight” defensive feel of the game out of the box. When I had interceptions at only 40, it seemed offense was wide open again like in Madden 25. Interested to see what others find!


      Sent from my iPhone using Tapatalk
      PITTSBURGH PROUD
      --6 Time Super Bowl Champions--
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      Comment

      • chupidag
        Rookie
        • Aug 2023
        • 90

        #67
        Had two great games with these sliders. First Eagles vs Cowboys were they couldn’t run the ball but I could. Wanted to see if it’s due to the Eagles Line and Barkley, played Chiefs vs Chargers and couldn’t run it at all, but the Chargers destroyed me with the run game.

        Only issue I had is that I had no Penalty at all, wondering if I could change the sliders ?

        Comment

        • Cap. Mallow
          Just started!
          • Aug 2025
          • 2

          #68
          Are these sliders good for "Coach Mode" style of play, too, on All-Madden?

          Comment

          • TexasRyan
            Rookie
            • Jun 2015
            • 245

            #69
            How do these work with wear and tear? Are ya'll getting all offensive players involved or do I need to manually substitute backup RBs and etc.? Also noticed the play calling coach suggestions on offense are just blah I know that has nothing to do with these sliders but it is just all the same plays over and over again.

            Comment

            • the8nizz4
              Rookie
              • Aug 2019
              • 8

              #70
              Hey Matt. I know that ball security affects the AI RB run patching,but which way does it skew? I feel like the AI is not hitting holes like they should. I think I've seen that lowering it will make them better at finding the hole, is that what u are seeing?

              Comment

              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16621

                #71
                Originally posted by scitychamps87
                Loving V2 of these sliders so far for All-Madden. I’m seeing good penalty variety. I’m also seeing nice pocket formation and running lanes open up. The only small tweak I’ve made to the sliders is for USER/CPU “Interceptions” value to be set at 45 along with USER/CPU tackling. It seems this takes the “cheese” out of default All-Madden while still retaining the “tight” defensive feel of the game out of the box. When I had interceptions at only 40, it seemed offense was wide open again like in Madden 25. Interested to see what others find!


                Sent from my iPhone using Tapatalk
                That's not a bad option for sure. It's a tough call on interception. On one hand, the animation will appear more, the success rate increases, but I'm not 100% convinced it affects the pass coverage. The only reason for that is because it's a hard value to isolate relative to pass coverage alone considering there are other slider elements at play. Personally, I've always treated the INT slider the same way as the WRC slider element. Success rate on catching the ball in and out of traffic. Not saying your findings are invalid at all, just more so saying I can't isolate it because there are so many variables at play relative to pass coverage.

                Originally posted by chupidag
                Had two great games with these sliders. First Eagles vs Cowboys were they couldn’t run the ball but I could. Wanted to see if it’s due to the Eagles Line and Barkley, played Chiefs vs Chargers and couldn’t run it at all, but the Chargers destroyed me with the run game.

                Only issue I had is that I had no Penalty at all, wondering if I could change the sliders ?
                I miss penalties too. I'll see what can be done, it's a tough balance at this point, but I'm sure something is possible.

                Originally posted by Cap. Mallow
                Are these sliders good for "Coach Mode" style of play, too, on All-Madden?
                Yes, I play on both Coach Mode and Slow-Sim. I like both, especially because I hate being a QB - and now I'm streaming lately so the pressure is on.

                Originally posted by TexasRyan
                How do these work with wear and tear? Are ya'll getting all offensive players involved or do I need to manually substitute backup RBs and etc.? Also noticed the play calling coach suggestions on offense are just blah I know that has nothing to do with these sliders but it is just all the same plays over and over again.
                I feel like everyone is still involved. Injuries may occur too often, but that may be the only real issue I see over time. These Wear & Tear values were based on CFB ones and I reduced them quite a bit.

                Originally posted by the8nizz4
                Hey Matt. I know that ball security affects the AI RB run patching,but which way does it skew? I feel like the AI is not hitting holes like they should. I think I've seen that lowering it will make them better at finding the hole, is that what u are seeing?
                I honestly can't be certain on what Ball Security does anymore other than fumble or no fumble. It's an annoying value tbh because drop it and the QB starts fumbling, drop it more and the QB still fumbles and now the other ball carrier can fumble too - but the QB fumbles more. Raising it, then we won't see fumbles. There was hope on the CFB side that the element would help pathfinding, but that just didn't seem to be the case.

                I'm live right now watching a slow-sim game of the Panthers-Bills, and the pathfinding seems fine. I played earlier and there were no real issues other than the hit or miss outside zones. Just to confirm, you are using the penalties? I always have to ask that because it's just so crucial to the set.

                slow sim stream: https://youtube.com/live/_vRBrloEb90?feature=share
                Youtube - subscribe!

                Comment

                • Jagsfan24
                  MVP
                  • Mar 2016
                  • 1853

                  #72
                  Anyone having issues with the user pass defense? I can never call zone defense as I always get shredded and in man defense most of the time my corners aren’t aggressive enough to play tight coverage. I tested it with a Broncos franchise and having Cam Ward throw all over Surtain was a bit annoying in that it felt Surtain played soft coverage

                  Comment

                  • AXIS
                    Rookie
                    • Apr 2016
                    • 30

                    #73
                    I raised the holding to 50 and am getting some calls now, but generally the level is low. But, what I've noticed, and I'm not sure whether it's the state of the game or the sliders, but my defenders become moronic once the opposing QB decides to scramble. Running around like headless chickens and seemingly afraid to engage. I had bloody Aaron Rodgers scramble more than 40 yds against me. I'm on All-Pro and playing no-switch offense with my QB while slow-simming the defense.

                    Comment


                    • Matt10
                      Matt10 commented
                      Editing a comment
                      That's a tough one because it's situational. I imagine they engage to any other ball carrier, right? I'll keep an eye on it. It's possibly related to IG, but not 100% sure.

                    • AXIS
                      AXIS commented
                      Editing a comment
                      Yes, I would say the regular running game is well balanced.
                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16621

                    #74
                    FYI I am seeing some issues with the offensive line in Slow-Sim just letting the DT's right through. Not sure when this happened, but looking into values specifically for slow-sim at the moment. Stay tuned.
                    Youtube - subscribe!

                    Comment

                    • BIGBLUEFAN2023
                      Rookie
                      • Aug 2023
                      • 137

                      #75
                      Originally posted by Matt10
                      FYI I am seeing some issues with the offensive line in Slow-Sim just letting the DT's right through. Not sure when this happened, but looking into values specifically for slow-sim at the moment. Stay tuned.
                      This, to me, is the biggest issue. It's why TFL and sacks are too high. If there's a way (without a patch) to get the OL to engage better, it would make things so much better. Hope you can figure it out!

                      Comment

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