My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feature)
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
I like the idea of this but I'm really struggling with the camera angles when locked onto a player, I wish we could have the choice of angles and still lock onto a player.Comment
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
I haven't tried player lock on offense. I never user catch, but definitely going to give it a try. I wish there was the ability to player lock on special teams. As of right now, I use the no switch rule.
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
I would love to do this on Offense but I loathe the camera. I'm content just doing regular ol auto pass coach mode
Sent from my iPhone using TapatalkF-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!Comment
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
I just reset everything to default all-pro. Running 12min, 18sec runoff, slow, every assist on, fatigue at 60, injury at 54, threshold at 42. And a pretty basic autosub. Just going to start my first game vikings(me) vs. Falcons. Im not going to play QB at all or DL. Ill let you know how frustrated im am afterwards. Lol i do think this will make the game play great though, and ill post results
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
Well the game was definately different. I played mainly FS and MLB on defense, a couple plays at CB, then on offense I played only WR TE and FB. Matt ryan threw for around 250 yards with 1td and 2int's. Amad Bradshaw ran for 68 yards.
1/1 FG
Teddy bridgewater threw for 305 yards with 2td's and 3int's. Tevin Coleman ran for 168 yards. Harrison smith made both picks (thanks to my lock down coverage lol) 2/2 FG
Final score was 20-10.
Overall the game was fun, I dont know if I did something wrong or if the vikes defense is just that good at pass rushing, I had 6 sacks on matt ryan (2 user on a mlb blitz) while the falcons only had 1 sack. I do like playing this way though, the animations never really showed up for me though because most of the plays were away from me and the plays that did go towards me on D I was able to jump the route or fill the gap with help. I love playing this way, just need a few small adjustments on the sliders and it should be great. It was one of the first lower scoring games ive had on m16 so far.
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
Player lock is awesome and I am having a lot of fun with it. Started a franchise with my Chiefs and this is how I am doing it.
I only play as a top 3 overall on my offense /defense. (Non-oline).
So on offense for week 1 I randomized each play to play as Jamaal Charles, Travis Kelce, or Jeremy Maclin on offense. And Justin Houston, Sean Smith, or Dontarie Poe on Defense.
I really like this because when I make a big play as a user I am using a star player on my team. e.g. I was using Kelce and he was supposed to run a 10 yard in route, well the SS blitzed and I just ran up field and called for the ball and made a 20 yard gain. It felt nice because it was a highly rated player making a play.
For week 2 Jeremy Maclin got hurt so alex Smith was added to my 3 man rotation. It really emphasizes building a good team around your stars.
Been having good results and a lot of fun!Comment
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
Just ran another game heres the results(reminder I do not play qb or hb at all. Nor do i play and d line.)
Vikings(me) 40
Offense
Teddy Bridgewater: 35/41 410yards 85% completion. 4 td's 0 int's
Tevin Coleman: 25 att, 101 yards 1 td
Charles Johnson: 9 rec, 145 yards 1 td.
Jarius wright had 3 td's.
Defense
Eric Kendricks: 8 total tackles(3tfl)
Everson griffen: 4 total tackles, 3 sacks. There was a total of 6 sacks made by the vikes.
There wasnt any interceptions this game the texans did fumble twice which were both recovered by me.
Texans 10
Offense
Rashad Anthony: 14/19 136yrds 1td
Arian Foster: 15 att 42 yrds 0td
Larry Donnell: 4 rec 33yrds(josh gordon had one td)
D.J. Agurs: 13 total tackles(3tfl), 1 sack.
Final score was vikes 40, texans 10. It was a fun game to play but I can really tell some sliders need to be moved in order to make it even more fair. I used the stradegy only plays as well and never audibled or used hot routes. Im not sure if im playing wrong or what but I completely dominated this game(well the cpu dominated for me really haha). Let me know how you guys have everything setup as this is very enjoyabke to play with player lock, just want it to be a little more competitive, this is in offine cfm if you couldnt tell lol
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
I just reset everything to default all-pro. Running 12min, 18sec runoff, slow, every assist on, fatigue at 60, injury at 54, threshold at 42. And a pretty basic autosub. Just going to start my first game vikings(me) vs. Falcons. Im not going to play QB at all or DL. Ill let you know how frustrated im am afterwards. Lol i do think this will make the game play great though, and ill post results
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In past Madden years, we were always making drastic adjustments to sliders in order to fix one perceived "flaw" in gameplay or another. What I have found this year is that, the game, right out of the box, plays extremely well, and you have to have patience to let the variation in stats, penalties, gameplay in general, play out.
A simple adjustment of one slider by only one point up or down, changes the overall balance of the game considerably. My suggestion to you if you want the games to be more competitive is this;
Set your game speed to normal.
Leave all of the CPU sliders @ default.
Set your HUM QB ACR to 43.
Leave all penalties @ default.
Leave SPD Parity Threshold @ default 50/50.
When you play, since the HUM QB ACR is now lowered, the CPU will read that and start to set up situations that make it harder for you to run, which will put you in more situations where you will be 2nd and long, 3rd and medium, etc.
Now you will be having to complete a Pass in order to continue the drive, but since you have now lowered the HUM QB ACR, it will be more difficult.
The global averaged roster QB ratings "Base" Med and Deep Pass completion accuracy is 72.5. (rounded up to 73). That means that when you lower the HUM QB ACR to 43, you are now dropping the HUM QB's Med and Deep ACR by 7 ratings points to those ratings.
Teddy Bridgewater's Throw ACR Ratings are
Short-88
Med-83
Deep-72
Adjusting your HUM QB ACR Slider from 50 down to 43 will now give you a net ratings change to those ratings of:
Short-81
Med-76
Deep-65
That is now putting your deep throw success rating down to the bottom of the scale for QB ratings, yet still allowing the CPU to display all of the animations relative to that position.
If you were to create a player, a QB, look at the ratings that the CPU starts you out with as a base, that is a really good clue as to how the game engine runs overall...it is all 65's for all attributes, netting an overall rating of 57. Some ratings are "weighted" more heavily than others depending on the affect that rating has on that player's ability in the context of his position.
As an example, go ahead and start the process of creating a QB. Don't worry about name, weight, etc. just look at the ratings the CPU will start you out with. All 65's with an Overall rating of 57, right?
Now take the "Trucking" rating and put it all the way up to 100.
Look at the QB OVR rating ...still 57, right?
That's because, in the context of the game, that "trucking" rating is not computed into the OVR rating for QB's. In actual gameplay, of COURSE that rating would have an affect, but it still wouldn't change his OVR rating as a QB.
So what happens if we just lower the HUM QB ACR slider down a couple of points?
What does it mean when the HUM QB ACR, short, med, and deep ratings are dropped by lowering that slider?
It means that the percentage of times animations related to QB Pass Success are lowered and the percentage of times the animations related to QB Pass Failure are raised. It doesn't just mean that the QB's throws themselves are not as accurate. It means a lot of different things will happen to give the RESULT of a pass not being successful....The The receivers "catch radius" will compress overall from wherever it started at given their individual ratings, it means that all receivers other attributes will be affected as well. Their ability to get off the line against press coverage, their ability to make a catch, the percentage of times that they will drop a pass, etc.
It also means that other factors that contribute to pass success / failure will also come in to play...The ability for the OL to keep the QB "clean" and not have to rush throws, the ability for defenders in pass coverage to swat / intercept passes, the time you have to step up into the pocket and make a good throw. All of these animations are affected by lowering just that one slider a couple of points.
Relating this to "PLAYER LOCK" techniques:
It will become readily apparent to you how EVERYTHING you try to do on offense will now be harder...
Go ahead and take control of the HB on a running play...the OL won't hold their blocks quite as long.
Take control of the TE ...It will be harder to get a solid block on a LB / DE on a running play or a passing play, you might give up sacks, as well as the fact that it will be harder to get off the line and run your route or catch a pass on a passing play from your now 7 ratings points lowered QB, etc, etc, etc.
The bottom line is that any slider adjustment you do really needs to be subtle and minimal if you want the most number of and varied animations to play out. A little goes a long way when you think of all of the factors that are involved.Last edited by Sm27; 09-09-2015, 02:24 PM.Comment
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Re: My eyes are opened...The real way to play "no switch".....(hint, PLAYER LOCK feat
Ill set it up how you said to and Ill give it a shot, thanks for the tips!!! Its much appreciated
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