Speed ParitY
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Re: Speed ParitY
Here is what I noticed... Speed parity affects the game speed in a good way. So let's say you play on normal speed and You think the animations play out too fast or look jerky jerky. By raising the speed parity you narrow the speed margin by bringing the the slowest and fasted speeds closer together. In theory the players move with more fluidity and weight. I like 100 threshold on normal speed.Comment
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Re: Speed ParitY
Here is what I noticed... Speed parity affects the game speed in a good way. So let's say you play on normal speed and You think the animations play out too fast or look jerky jerky. By raising the speed parity you narrow the speed margin by bringing the the slowest and fasted speeds closer together. In theory the players move with more fluidity and weight. I like 100 threshold on normal speed.Comment
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Re: Speed ParitY
But yea I play normal speed 100 thres default for all penalties and user and CPU sliders are default....going to try with slow speed as well think it would be better alsoComment
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Re: Speed ParitY
Anything under 50 and the outside run game is way too easy, too many long gains in general. It feels right at 50, but I'm sure a little bit higher wouldn't kill anything.Chalepa Ta Kala.....Comment
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Re: Speed ParitY
This happens all the time in the NFL if the DL playing are worth a damn. Being a Steelers fan, DL coach John Mitchell drills into every DL's head to hustle and run hard to the ball every single snap – even in practice – and you see that on Sunday's when they play. Just last week, rookie DT Javon Hargrave chased down RB Jeremy Hill and made the tackle on him something like 30 yards down field.Comment
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Re: Speed ParitY
Lol. You were testing on 90 then dropped it to 50. One extreme to another. Of course there's a middle ground. It's halfway in between those numbers at 70. Instead of adjusting in increments of 40, why not try 5-10?Comment
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Re: Speed ParitY
So far, what I have found:
1. Anything below 50 threshold means too much long passing and long runs. Also, I don't want speedsters to dominate the league even when they don't possess a lot of skill.
2. Anything over 50 means runners get caught a little more easily. I know this influences some animations. Some people get bothered by the player's feet sliding through the field, but it's a price I'm willing to accept in order to have realistic stats. However, it seems the CPU QB is having a hard time finding open teammates and ends up taking the sack too often.
For the moment, I've setted at 60 threshold and slow game speed with solid results. Btw I'm using All-Pro with other sliders, but nothing too fancy.Comment
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Re: Speed ParitY
Here is what I noticed... Speed parity affects the game speed in a good way. So let's say you play on normal speed and You think the animations play out too fast or look jerky jerky. By raising the speed parity you narrow the speed margin by bringing the the slowest and fasted speeds closer together. In theory the players move with more fluidity and weight. I like 100 threshold on normal speed.
I put up a slide set and I have it at 75. The outside runs ARE possible, but its MUCH better for you to cut up a hole or dive for some yards. There ARE big plays, but not 20 a game. And the interactions between CB's and WR's seems pretty realistic.
I mean it is a video game, so I have to stop yelling at my little pixel WR to CATCH THE EFFFIN BALL. But you get my point.Comment
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Re: Speed ParitY
did you do anything to fix this?Comment
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Re: Speed ParitY
In my experience the CPU plays much better on normal speed and higher, regardless of skill level.Comment
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