Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15413

    #151
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    Originally posted by dpmx21
    So I'm still doing cpu vs cpu. Before I had only changed the cpu sliders and left user at default. My team was 1-2. Since changing the user sliders to the same as cpu sliders, I'm 7-2. My team is playing to their ratings. Still not alot of penalties and haven't seen a missed field goal less than 50 yards.

    Sent from my SM-G981U using Tapatalk
    Switch to the 65 power and 35 Accuracy setting

    I'll take a look at PENALTIES again
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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15413

      #152
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      Originally posted by shaunhill256
      Are these for next gen?
      These are for NG

      I haven't tested them on old gen
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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      • BananaSlug
        Just started!
        • Aug 2019
        • 4

        #153
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Originally posted by Playmakers
        Try rookie level and use the no switch rule on defense instead of taking control of all your defenders

        Oh and while your at turn on classic passing

        I've been on these forums long enough buddy to smell a troll lol
        I'm actually not trying to troll. I'm playing on PC.

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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15413

          #154
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          Originally posted by BananaSlug
          I'm actually not trying to troll. I'm playing on PC.

          I honestly don't know anything about the PC version of this game and the slider outcomes

          But I will say if your not using the classic passing and No Switch defensive rule then these aren't going to hold up

          Maybe the same exact settings on All madden.might work for you.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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          Follow some the Greatest College Football players of All Time in NCAA Football 14

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          • dman08
            Pro
            • Jan 2008
            • 754

            #155
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            I tried running the cpu vs cpu set for like 5 games and i guess I'm just unlucky. Every game i watched had both qbs at 75% or higher. The rest of the game seems to play well at this pace but that percentage kills the immersion for me a lil bit. I'm tryna figure out how HC is getting those completion percentages
            Watch me at twitch.tv/dmanchi

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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15413

              #156
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

              Originally posted by dman08
              I tried running the cpu vs cpu set for like 5 games and i guess I'm just unlucky. Every game i watched had both qbs at 75% or higher. The rest of the game seems to play well at this pace but that percentage kills the immersion for me a lil bit. I'm tryna figure out how HC is getting those completion percentages
              Are you playing inside Franchise mode or Play Now mode?

              If your inside Franchise mode, try moving QBA down to 60 and then move pass block to 30 and see if that combination helps to drop the comp %

              The next step would be 55 QBA until you get the desired the comp % you want.

              I prefer they range in the 60-66% range that has been league avg over the past few years.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

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              • dman08
                Pro
                • Jan 2008
                • 754

                #157
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                Yea i only test in franchise mode. If i could get the numbers that hc0023 is getting I'd feel great about the start of the season. I was testing w average qbs as well. Davis mills competed 82% of his passes for 383 yards at 1 point lol. I hear u on dropping the sliders but I'm thinking that'll increase either sacks or ints or both. Less time, more errant passes. I'm stuck lol
                Watch me at twitch.tv/dmanchi

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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15413

                  #158
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                  Originally posted by dman08
                  Yea i only test in franchise mode. If i could get the numbers that hc0023 is getting I'd feel great about the start of the season. I was testing w average qbs as well. Davis mills competed 82% of his passes for 383 yards at 1 point lol. I hear u on dropping the sliders but I'm thinking that'll increase either sacks or ints or both. Less time, more errant passes. I'm stuck lol
                  Yeah that 35 pass block is solid as a rock for most games.

                  If your afraid to lower the QBA then try Pass Coverage at 50 and drop INT to 15
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

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                  • dman08
                    Pro
                    • Jan 2008
                    • 754

                    #159
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                    Now that sounds like it might work. I'll give it a shot. Thanks PM. I see JoshC has a post about quarter length effecting gameplay. I'm wondering if that's the case here. I see hc was using 12 min/20 sec and 10 min no run off. I was using 15 min/12 sec. I'm wondering would that make the difference
                    Watch me at twitch.tv/dmanchi

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                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15413

                      #160
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                      Originally posted by dman08
                      Now that sounds like it might work. I'll give it a shot. Thanks PM. I see JoshC has a post about quarter length effecting gameplay. I'm wondering if that's the case here. I see hc was using 12 min/20 sec and 10 min no run off. I was using 15 min/12 sec. I'm wondering would that make the difference
                      I think based on feedback 12/20 was working for HC pretty well.

                      So, I switched the CPU settings to that game time.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

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                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15413

                        #161
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                        Originally posted by Cherokee
                        Playmakers, I haven't purchased yet as I'm still on the fence especially around penalties which is somewhat of a big deal for me. Lurking in various threads, I'm noticing that penalties rarely reach a combined 10+ (the exception rather than the rule). Does this bother you at all?

                        I've also seen the idea of editing players penalty traits to 'undisciplined' (maybe perhaps for just the starters for any given game?). I wonder if this really has any effect, how long that might take, or if there's a way to globally edit those (I'm guessing not).
                        Not sure if you missed it way back at the start my thread.

                        But if you set Run Block to Aggressive, you're going to see some penalties called vs the Human player for sure.

                        IN fact I'd lower the Holding slider to 45 because your bound to get 5-6 holding calls throughout a game if switch to aggressive blocking.

                        The Traits work to, but I only do that type of editing with classic rosters. I make sure a number of OL, DL, LB's and DB's have undisciplined Trait.

                        It's time consuming no doubt, but they do work.

                        I'd probably suggest at least doing your team and if you feel up to it do a few CPU teams
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15413

                          #162
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                          Originally posted by oliwest89
                          Tried these sliders last night. Absolutely fantastic. Played Human vs CPU.

                          Game feels smooth and realistic. QB's on both sides making errant throws at times. The best part - my game had no int's!
                          Honestly as I mentioned on the main forums my expectations for Madden 23 weren't that high.

                          But without the INT's this game is pretty solid overall.

                          Although I will say ever since I dropped the Human INT and use the Coaching option for SWAT Ball combined with Heat Seeker and Ball Hawk both turned off my defense may get 1-2 picks and that depends
                          on the CPU opening drive.

                          But even then, I've started to just SIM the opening drive for them to stop that INT bug in the game.

                          I wish we had more sliders or coaching sliders so we could do more to assist the CPU.

                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

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                          • Cherokee
                            Rookie
                            • Sep 2015
                            • 21

                            #163
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                            Originally posted by Playmakers
                            Not sure if you missed it way back at the start my thread.

                            But if you set Run Block to Aggressive, you're going to see some penalties called vs the Human player for sure.

                            IN fact I'd lower the Holding slider to 45 because your bound to get 5-6 holding calls throughout a game if switch to aggressive blocking.

                            The Traits work to, but I only do that type of editing with classic rosters. I make sure a number of OL, DL, LB's and DB's have undisciplined Trait.

                            It's time consuming no doubt, but they do work.

                            I'd probably suggest at least doing your team and if you feel up to it do a few CPU teams
                            Much appreciated

                            Comment

                            • Spudbox65
                              Rookie
                              • Aug 2021
                              • 201

                              #164
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                              PM - Are you turning Progressive Fatigue ON or OFF for cpu vs. cpu?

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                              • BananaSlug
                                Just started!
                                • Aug 2019
                                • 4

                                #165
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                                Originally posted by Playmakers
                                I honestly don't know anything about the PC version of this game and the slider outcomes

                                But I will say if your not using the classic passing and No Switch defensive rule then these aren't going to hold up

                                Maybe the same exact settings on All madden.might work for you.
                                I believe classic passing is a next gen feature that PC doesn't have.

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