Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
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NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I'm actually not trying to troll. I'm playing on PC.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I honestly don't know anything about the PC version of this game and the slider outcomes
But I will say if your not using the classic passing and No Switch defensive rule then these aren't going to hold up
Maybe the same exact settings on All madden.might work for you.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I tried running the cpu vs cpu set for like 5 games and i guess I'm just unlucky. Every game i watched had both qbs at 75% or higher. The rest of the game seems to play well at this pace but that percentage kills the immersion for me a lil bit. I'm tryna figure out how HC is getting those completion percentagesWatch me at twitch.tv/dmanchiComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I tried running the cpu vs cpu set for like 5 games and i guess I'm just unlucky. Every game i watched had both qbs at 75% or higher. The rest of the game seems to play well at this pace but that percentage kills the immersion for me a lil bit. I'm tryna figure out how HC is getting those completion percentages
If your inside Franchise mode, try moving QBA down to 60 and then move pass block to 30 and see if that combination helps to drop the comp %
The next step would be 55 QBA until you get the desired the comp % you want.
I prefer they range in the 60-66% range that has been league avg over the past few years.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Yea i only test in franchise mode. If i could get the numbers that hc0023 is getting I'd feel great about the start of the season. I was testing w average qbs as well. Davis mills competed 82% of his passes for 383 yards at 1 point lol. I hear u on dropping the sliders but I'm thinking that'll increase either sacks or ints or both. Less time, more errant passes. I'm stuck lolWatch me at twitch.tv/dmanchiComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Yea i only test in franchise mode. If i could get the numbers that hc0023 is getting I'd feel great about the start of the season. I was testing w average qbs as well. Davis mills competed 82% of his passes for 383 yards at 1 point lol. I hear u on dropping the sliders but I'm thinking that'll increase either sacks or ints or both. Less time, more errant passes. I'm stuck lol
If your afraid to lower the QBA then try Pass Coverage at 50 and drop INT to 15NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Now that sounds like it might work. I'll give it a shot. Thanks PM. I see JoshC has a post about quarter length effecting gameplay. I'm wondering if that's the case here. I see hc was using 12 min/20 sec and 10 min no run off. I was using 15 min/12 sec. I'm wondering would that make the differenceWatch me at twitch.tv/dmanchiComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Now that sounds like it might work. I'll give it a shot. Thanks PM. I see JoshC has a post about quarter length effecting gameplay. I'm wondering if that's the case here. I see hc was using 12 min/20 sec and 10 min no run off. I was using 15 min/12 sec. I'm wondering would that make the difference
So, I switched the CPU settings to that game time.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Playmakers, I haven't purchased yet as I'm still on the fence especially around penalties which is somewhat of a big deal for me. Lurking in various threads, I'm noticing that penalties rarely reach a combined 10+ (the exception rather than the rule). Does this bother you at all?
I've also seen the idea of editing players penalty traits to 'undisciplined' (maybe perhaps for just the starters for any given game?). I wonder if this really has any effect, how long that might take, or if there's a way to globally edit those (I'm guessing not).
But if you set Run Block to Aggressive, you're going to see some penalties called vs the Human player for sure.
IN fact I'd lower the Holding slider to 45 because your bound to get 5-6 holding calls throughout a game if switch to aggressive blocking.
The Traits work to, but I only do that type of editing with classic rosters. I make sure a number of OL, DL, LB's and DB's have undisciplined Trait.
It's time consuming no doubt, but they do work.
I'd probably suggest at least doing your team and if you feel up to it do a few CPU teamsNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
But without the INT's this game is pretty solid overall.
Although I will say ever since I dropped the Human INT and use the Coaching option for SWAT Ball combined with Heat Seeker and Ball Hawk both turned off my defense may get 1-2 picks and that depends
on the CPU opening drive.
But even then, I've started to just SIM the opening drive for them to stop that INT bug in the game.
I wish we had more sliders or coaching sliders so we could do more to assist the CPU.
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Not sure if you missed it way back at the start my thread.
But if you set Run Block to Aggressive, you're going to see some penalties called vs the Human player for sure.
IN fact I'd lower the Holding slider to 45 because your bound to get 5-6 holding calls throughout a game if switch to aggressive blocking.
The Traits work to, but I only do that type of editing with classic rosters. I make sure a number of OL, DL, LB's and DB's have undisciplined Trait.
It's time consuming no doubt, but they do work.
I'd probably suggest at least doing your team and if you feel up to it do a few CPU teamsComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I honestly don't know anything about the PC version of this game and the slider outcomes
But I will say if your not using the classic passing and No Switch defensive rule then these aren't going to hold up
Maybe the same exact settings on All madden.might work for you.Comment
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