Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • Jhubes10
    Rookie
    • Aug 2017
    • 105

    #391
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    So far I’ve noticed that even though this on Pro QBA for the human is way too low. I’m doing everything I can but my QB throws wildly all the time. I did notice though post patch the INTs calmed down. Any suggestions for passing would be greatly appreciated.


    Sent from my iPhone using Operation Sports

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    • sleary8
      Rookie
      • May 2013
      • 33

      #392
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      Originally posted by Playmakers
      Hope your trip went well and everyone is safe and healthy.

      Post #2 on the front page is all up to date for CPU vs CPU gameplay.

      Fumble slider is at 38 vs Tackle Slider at 42

      Old version had fumble at 35 vs Tackle at 45 a 10 disadvantage for the ball carrier

      I haven't actually seen that many fumbles with the update but if you want to be safe you can even them out at 40/40.

      Don't do anything drastic though because it might throw the balance off on this set.
      Yea everyone's good thanks for your concerns. Thank you also for the reply about the update. I love this community cuz they are right on top of things when a patch drops. Keep up the good work guys, since im back ill also post with issues when patches drop. Im kinda late with this recent patch due to me just getting back to gaming today, so you now have another soldier you can rely on.

      Comment

      • sleary8
        Rookie
        • May 2013
        • 33

        #393
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Originally posted by extremeskins04
        New update released. Might need to re-test pass blocking maybe? Past 2 games I've played CPU v CPU, there was only 1 sack in both games.

        Edit: After more of a sample, looks like it may have just been a fluke. Sacks look okay still, but if people still want to test. This is CPU v CPU.
        This could be due to the tuning they did with blitzes. The pass blockers commit sooner to the rushers that moves closer to the line of scrimmage. I dont know if this is a big enough change to where Playmakers needs to make a change but it is something to keep a eye on imo.

        Comment

        • Jhubes10
          Rookie
          • Aug 2017
          • 105

          #394
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          These sliders are great. Only thing is I’m in absolute shootouts. Halftime 38-28 against GB with the Bears lol. I dunno might need some tweaks on Human vs CPU


          Sent from my iPhone using Operation Sports

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15413

            #395
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            Originally posted by C0883R
            Do you also use 0 threshold and All Madden in MM with Pro in franchise?


            Can you just post the exact numbers you use. I would appreciate.
            I added this to the Front Page for anyone looking to play with the exact same settings I'm using.

            It is listed under most difficult CPU settings next to each Slider on Front page.

            So, anyone wanting to play with the combination I'm using will end up with the following setup by installing the most difficult settings.

            I have not played with the patch yet unfortunately since I took a break from testing. I will revisit the sliders in about two weeks after I catch up on my rosters.

            Hopefully the tunning didn't throw anything off.

            USER /CPU
            QB Accuracy: 5/95
            Pass Blocking: 0/55
            WR Catching: 40/70

            Run Blocking: 0/95
            Fumbles: 5/70

            Pass Reaction: 10/95
            Interceptions: 5/55
            Pass Coverage: 10/95
            Tackling: 10/95..........(You will have to cover up the ball in traffic with this setting)

            Again, these are just my desired settings. The Base settings on the Front page are setup to provide a good foundation not necessarily the most challenging options.

            I leave that up the USER to decide if they want to increase difficulty because not everyone as mentioned will enjoy playing vs a CPU opponent that doesn't miss tackles, or they might not like CPU breaking tackles.

            Hope that helps you and others to get a more difficult matchup if that is what you're wanting.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15413

              #396
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

              Originally posted by Jhubes10
              So far I’ve noticed that even though this on Pro QBA for the human is way too low. I’m doing everything I can but my QB throws wildly all the time. I did notice though post patch the INTs calmed down. Any suggestions for passing would be greatly appreciated.


              Sent from my iPhone using Operation Sports
              QBA at 5 will work with some QB's as mentioned earlier in the thread I use Dak Prescott.

              I have played with lesser QB's doing testing and yes it can be frustrating at 1st, but I much rather struggle on this setting with an avg QB than play above his talent level my moving the slider up.

              However, if for some reason you do continue to find QBA 5 not playable or fun for you at all then don't hold yourself hostage to any setting I listed in the base set up.

              Just try to keep it somewhere between 5-10 and you should find a comfort level.

              Some people will immediately go to 10 not knowing that either 6 or 8 might actually be a sweet spot on this set.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

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              • C0883R
                Pro
                • Sep 2017
                • 816

                #397
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                Thank you for the cpu boost settings. I have everything inputed as shown for the sliders. Having much better games. SF RB just made a 91 yard TD run on me. Then I immediately answered back with a 76 yard pass TD lol so 2 big plays in a row 1 by cpu and 1 by me.
                Last edited by C0883R; 09-09-2022, 07:35 AM.

                Comment

                • MrStunnr316
                  Rookie
                  • Aug 2022
                  • 6

                  #398
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                  It feels like this update has pretty much completely broken the cpu vs cpu slider set.

                  Sacks/QB Pressure has reared it's ugly head again, but most importantly and awfully of all the INT's seem out of control rn. The beautiful thing about this set pre patch I felt at least, is that whilst the INT's were still crazy on EA's end, you wouldn't see it translate to the games nearly as much on this set because the separation was there. Picks and great PBU's would still occur but it happened at a much more realistic and fun to watch level.

                  It seems as though they're out of control rn as I'm seeing picks on almost every other drives and offenses struggling immensely to do much of anything. What's the best way to rectify this? Just plummet the pass d reaction, pass coverage, and pick slider? Any other tips/ideas?

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15413

                    #399
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                    Originally posted by MrStunnr316
                    It feels like this update has pretty much completely broken the cpu vs cpu slider set.

                    Sacks/QB Pressure has reared it's ugly head again, but most importantly and awfully of all the INT's seem out of control rn. The beautiful thing about this set pre patch I felt at least, is that whilst the INT's were still crazy on EA's end, you wouldn't see it translate to the games nearly as much on this set because the separation was there. Picks and great PBU's would still occur but it happened at a much more realistic and fun to watch level.

                    It seems as though they're out of control rn as I'm seeing picks on almost every other drives and offenses struggling immensely to do much of anything. What's the best way to rectify this? Just plummet the pass d reaction, pass coverage, and pick slider? Any other tips/ideas?
                    That's not good to hear.

                    I haven't even played or downloaded the update this week.

                    Took a break from sliders

                    I'll see if I can test this weekend to get these back on the right track.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • MrStunnr316
                      Rookie
                      • Aug 2022
                      • 6

                      #400
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                      Originally posted by Playmakers
                      That's not good to hear.

                      I haven't even played or downloaded the update this week.

                      Took a break from sliders

                      I'll see if I can test this weekend to get these back on the right track.
                      Appreciate your hard work sir, like I said, your sliders pre patch was the best cpu vs cpu gameplay I've seen, hopefully you're able to work that magic again and fix this mess EA seemingly made with this patch

                      I've heard a temporary fix in the short term is that stock all-madden is playing great since the patch, picks and sacks seemingly under control, not sure how true it is but I plan on texting/experimenting with it in an offline league at some point to see if it's a stopgap solution at least, long term tho I definitely wanna be back on pro asap.

                      Comment

                      • Dazza1
                        Pro
                        • Oct 2013
                        • 506

                        #401
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                        Originally posted by MrStunnr316
                        It feels like this update has pretty much completely broken the cpu vs cpu slider set.

                        Sacks/QB Pressure has reared it's ugly head again, but most importantly and awfully of all the INT's seem out of control rn. The beautiful thing about this set pre patch I felt at least, is that whilst the INT's were still crazy on EA's end, you wouldn't see it translate to the games nearly as much on this set because the separation was there. Picks and great PBU's would still occur but it happened at a much more realistic and fun to watch level.

                        It seems as though they're out of control rn as I'm seeing picks on almost every other drives and offenses struggling immensely to do much of anything. What's the best way to rectify this? Just plummet the pass d reaction, pass coverage, and pick slider? Any other tips/ideas?


                        I totally agree with this statement. It’s really unplayable at the moment.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • CoachCraven
                          Rookie
                          • Jul 2012
                          • 173

                          #402
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                          Originally posted by Dazza1
                          I totally agree with this statement. It’s really unplayable at the moment.


                          Sent from my iPhone using Operation Sports
                          I've just been lurking for awhile, but I have to log in and dispute this. The only "problem" I am seeing since the patch is a slight uptick in passing yards, and slightly FEWER sacks.
                          Stuck at home with a broken leg, and I have run several games since the patch. The gameplay is still excellent for CPU vs. CPU.

                          I do use fully custom playbooks on both sides of the ball, and tested schemes before starting my franchise. Some thought and planning in these areas help significantly improve the game.

                          Comment

                          • sleary8
                            Rookie
                            • May 2013
                            • 33

                            #403
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                            Originally posted by Dazza1
                            I totally agree with this statement. It’s really unplayable at the moment.


                            Sent from my iPhone using Operation Sports
                            Yea, same here. Last night i finally got my franchise going and played the first game. The first play was a interception n next a 60 yard td from my team. I use cpu v cpu to clarify. After that it did seem to settle down for a lil bit until another interception. After that in that drive after the interception another pick happened. it was late when i was chillin watchin my cpu vs cpu n once i saw that i had enough n called it a day. So yea that has been my experience so far, i know in time this will get figured out, its just frustrating that we keep going threw the same problem.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15413

                              #404
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                              Originally posted by CoachCraven
                              I've just been lurking for awhile, but I have to log in and dispute this. The only "problem" I am seeing since the patch is a slight uptick in passing yards, and slightly FEWER sacks.
                              Stuck at home with a broken leg, and I have run several games since the patch. The gameplay is still excellent for CPU vs. CPU.

                              I do use fully custom playbooks on both sides of the ball, and tested schemes before starting my franchise. Some thought and planning in these areas help significantly improve the game.
                              Thanks for the feedback

                              Seems like the sliders have caused some inconsistency amongst the users since the patch.

                              One thing I would recommend before any changes is to back out of franchise mode. Go to main menu set the sliders and then reload them again in franchise

                              See if that refresh gets the sliders back to pre-patch gameplay.

                              I personally do this anyway after each weeks games
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • MrStunnr316
                                Rookie
                                • Aug 2022
                                • 6

                                #405
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                                Originally posted by CoachCraven
                                I've just been lurking for awhile, but I have to log in and dispute this. The only "problem" I am seeing since the patch is a slight uptick in passing yards, and slightly FEWER sacks.
                                Stuck at home with a broken leg, and I have run several games since the patch. The gameplay is still excellent for CPU vs. CPU.

                                I do use fully custom playbooks on both sides of the ball, and tested schemes before starting my franchise. Some thought and planning in these areas help significantly improve the game.
                                Whilst I do understand those type of changes can make things alot better, my main gripe with this is from an online league standpoint. That's my main time playing this game, we have a full 32 man cfm that's cpu vs cpu, and after almost a full season of great gameplay, right when our playoffs begin this patch drops and totally rocks our world.

                                Most of our games post patch were having 10+ sacks, 5+ picks, on a couple occasions by halftime, it's just unplayable and not sustainable. Pre patch, we had fluid gameplay, offenses moving the ball, just overall some of the best cpu vs cpu gameplay I've seen, once it dropped it's like the world went upside down on it all and it's literally not playable in it's current state.

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