Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • dubplate
    MVP
    • Dec 2002
    • 3783

    #46
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    What are your settings for ball hawk and heat seeker?


    Sent from my iPhone using Operation Sports

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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15405

      #47
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      Originally posted by dubplate
      What are your settings for ball hawk and heat seeker?


      Sent from my iPhone using Operation Sports
      I play with them Off

      But It's optional as I only really require No Switch Rule on Defense
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      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15405

        #48
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Ok CPU vs CPU guys I'm about to start up later today.

        I looked at the ratings for the base rosters and I must say this might be the 1st year in a long time that I've been happy with them because EA did a great job scaling them back.

        I was floored to see the highest punter at only 84.

        Still at the level of the old FGB ratings I loved but it's as close as it's ever been.

        I still need to figure out how to dial back the INT's on the USER vs CPU setup but otherwise I'll spending the next week on CPU vs CPU gameplay which is as you all know my favorite style of play because it has no USER input on the field just straight Player ratings.

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        • hairdogg
          Rookie
          • Sep 2017
          • 13

          #49
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          I have a question do you change anything in main menue or just in franchise

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          • KSUowls
            All Star
            • Jul 2009
            • 5891

            #50
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            Thank you for these! You and A&S are definitely onto something with these "Pro" sliders. I'm noticing that pass coverage is a little soft for both User and CPU, but I can adjust that to fit my preference.

            Curious if you're seeing the CPU struggle to run though. I've been using these for the last 3 games in my Steeler's franchise, and outside of 1 big run, the CPU is averaging <3.0 ypc for me across multiple games. I just played against the Browns (as Pitt) and Nick Chubb had 33 yards on 13 carries. I'm not a slider guru so it's hard for me to say what the problem is. On one hand it seems like my line just sheds blocks on run plays. I think the problem might be that the CPU isn't holding their blocks long enough on running plays (I even see outside runs get stuffed).

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            • Lil Worm
              MVP
              • Sep 2010
              • 1314

              #51
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

              PM…this is why you’re one of the legends around here. The auto subs at these levels are working great!!


              Sent from my iPhone using Operation Sports

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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15405

                #52
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                Originally posted by KSUowls
                Thank you for these! You and A&S are definitely onto something with these "Pro" sliders. I'm noticing that pass coverage is a little soft for both User and CPU, but I can adjust that to fit my preference.

                Curious if you're seeing the CPU struggle to run though. I've been using these for the last 3 games in my Steeler's franchise, and outside of 1 big run, the CPU is averaging <3.0 ypc for me across multiple games. I just played against the Browns (as Pitt) and Nick Chubb had 33 yards on 13 carries. I'm not a slider guru so it's hard for me to say what the problem is. On one hand it seems like my line just sheds blocks on run plays. I think the problem might be that the CPU isn't holding their blocks long enough on running plays (I even see outside runs get stuffed).
                Go 90 Run Block for the CPU & 65 Fumble (You can increase them up to Maximum boost on this level which is 90)

                25 Tackle is the base setup on Pro but your guys will still tackle even at the 15-20 range

                The Most organic setup is 0 tackle for Human vs 75 Run Block and 50 Fumble for CPU.

                These can be adjusted in several ways....
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15405

                  #53
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                  Originally posted by hairdogg
                  I have a question do you change anything in main menue or just in franchise
                  Up to you....

                  I Input the Sliders at the Main Menu then set it on All Madden Level. A trick I learned from tommycoaker.

                  Once you get to Franchise mode Upload Sliders and switch it to Pro.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                  Follow some the Greatest College Football players of All Time in NCAA Football 14

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                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21793

                    #54
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                    Originally posted by Playmakers
                    Up to you....



                    I Input the Sliders at the Main Menu then set it on All Madden Level. A trick I learned from tommycoaker.



                    Once you get to Franchise mode Upload Sliders and switch it to Pro.


                    Interesting setting up All-Madden in the main menu.

                    You think CFM is slaving to the main menu then? I was never able to confirm that thru testing.


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                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15405

                      #55
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                      For CPU vs CPU I'm starting out with tackle at 0

                      I want to see if that will take away all the Big Hit efforts and make the tackling more organic.

                      I will leave Fumbles at 50 to start off and see if AI RB's will use more juke moves.

                      Usually a lower tackle slider will open up more Ball Carrier animations that we don't see in USER vs CPU gameplay.

                      Also in years past I've always edited the Penalty Traits of the players settings them undisciplined and that really open up's the type of penalties called.

                      This has led to some teams getting Delay of game penalties at times if they have a QB with undisciplined Trait.

                      But that testing will come later after I figure out the CPU vs CPU base setup
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

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                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15405

                        #56
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                        Originally posted by Armor and Sword
                        Interesting setting up All-Madden in the main menu.

                        You think CFM is slaving to the main menu then? I was never able to confirm that thru testing.


                        Sent from my iPhone using Operation Sports
                        I can't say 100% that trick is needed. I just started doing it on Pro Level about 2 years ago based on a tip from tommy.

                        It seemed to work in years past so I just stuck with it. I can buy into that theory more than the reversed sliders theory though LOL
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15405

                          #57
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                          Updated The Front Page with the following settings.

                          Just Minor Tweaks for USER that were already suggested to limit any additional player boost.

                          Switched the Base setting for the following sliders

                          Human Pass Block-0
                          Human Run Block-0
                          Human INT-0

                          The above 3 Sliders are no longer needed to assist Human Player.

                          CPU Run Block-100 (This gives them a chance to sustain their blocks longer vs Human DL and it'll be the only CPU Slider that I Max out)

                          CPU INT-10 (Started to see more drops/swat attempts if they didn't go for the pick)

                          CPU Pass Reaction-75 (This one is huge because it speeds up the CPU's DL Pass rush moves and allows them to decrease your time in the pocket)

                          CPU Pass Coverage-90 (I went back to Maximum Coverage boost for them since I dropped their INT Slider)

                          SPECIAL TEAMS

                          With this set I highly suggest you Slow SIM All FG's because we can't separate Kicking Sliders. My Settings were more geared towards CPU Kicking game.

                          Your Kicker will then be on equal terms with the CPU Kicker and trust me once you take out Human Control on your FG's it's going to be amazing because now if your kicker is not highly rated in accuracy your going to start seeing some misses.

                          After you make the following updates these should reduce some of the glaring issues with the CPU's rushing attack and the Human OL being too strong.

                          In many ways for some of you I can confidently say that these might even make you forget that your playing on Pro level after you take them for a test drive.
                          Last edited by Playmakers; 08-22-2022, 04:16 AM.
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

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                          • northmen24
                            MVP
                            • Oct 2006
                            • 1060

                            #58
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                            Originally posted by Playmakers
                            Updated The Front Page with the following settings.

                            Just Minor Tweaks for USER that were already suggested to limit any additional player boost.

                            Switched the Base setting for the following sliders

                            Human Pass Block-0
                            Human Run Block-0
                            Human INT-0

                            The above 3 Sliders are no longer needed to assist Human Player.

                            CPU Run Block-100 (This gives them a chance to sustain their blocks longer vs Human DL and it'll be the only CPU Slider that I Max out)

                            CPU INT-10 (Started to see more drops/swat attempts if they didn't go for the pick)

                            CPU Pass Reaction-75 (This one is huge because it speeds up the CPU's DL Pass rush moves and allows them to decrease your time in the pocket)

                            CPU Pass Coverage-90 (I went back to Maximum Coverage boost for them since I dropped their INT Slider)

                            SPECIAL TEAMS

                            With this set I highly suggest you Slow SIM All FG's because we can't separate Kicking Sliders. My Settings were more geared towards CPU Kicking game.

                            Your Kicker will then be on equal terms with the CPU Kicker and trust me once you take out Human Control on your FG's it's going to be amazing because now if your kicker is not highly rated in accuracy your going to start seeing some misses.

                            After you make the following updates these should reduce some of the glaring issues with the CPU's rushing attack and the Human OL being too strong.

                            In many ways for some of you I can confidently say that these might even make you forget that your playing on Pro level after you take them for a test drive.

                            What is slow SIM for the field goals? Just 1 play at a time?
                            Games streamed on Twitch: https://m.twitch.tv/northmen_24

                            Comment

                            • TopSide83
                              MVP
                              • Sep 2016
                              • 1402

                              #59
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                              Originally posted by northmen24
                              What is slow SIM for the field goals? Just 1 play at a time?
                              He’s just saying to sim that play when it’s time for the field goal.

                              Comment

                              • riznaiders
                                Rookie
                                • Aug 2009
                                • 111

                                #60
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                                Originally posted by Playmakers
                                Up to you....

                                I Input the Sliders at the Main Menu then set it on All Madden Level. A trick I learned from tommycoaker.

                                Once you get to Franchise mode Upload Sliders and switch it to Pro.
                                It does work. Also works backwards. Playing on all madden with pro input in the main menu.

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