Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • HC0023
    MVP
    • Mar 2009
    • 1368

    #121
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    Originally posted by Playmakers
    See the difference in the numbers between play now and franchise mode

    That 65 QBA renders great results in terms of comp %

    It takes into account the throw under pressure rating better than most other settings

    You probably saw a few off target throws deep as well I'm guessing

    I might cut back the minutes because EA never gives us the option to force teams to run the ball more and I hate having to go in adjust every single teams playbook and schemes to get it accomplished
    Yes I did see some off target throws . Yeah maybe try a 12/20 clock and see what he total play number is. Last few years 12/20 got you around 120-130 plays . I also used to just run 10 min no accel would give u about 100-110 tops 115 sometimes.
    Last edited by HC0023; 08-25-2022, 03:41 PM.

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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15391

      #122
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      Originally posted by Deezo
      Alright - I've noticed a lot of Pro set sliders this year and tbh I haven't played Pro in a while...I haven't play Madden since TB12 was on the cover. AM this year seems WILD and AP is not being touched.

      I'm excited to give these a shot tonight with some test franchises.

      I'm just looking for some realistic, back and fourth football.

      (Stupid ? time) Do these work with No Switch D, User after catch/RB vs CPU?
      I've practically evented the no switch rule over a decade ago lol

      Of course these will work especially on pro because your Ai teammate's can make plays on their own defensively

      Give them a test run in franchise mode not play now mode
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      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15391

        #123
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Originally posted by HC0023
        Yes I did see some off target throws . Yeah maybe try a 12/20 clock and see what he total play number is. Last few years 12/20 got you around 120-130 plays . I also used to just run 10 min no accel would give u about 100-110 tops 115 sometimes.
        Yeah that's right I recall tommie and you mentioning this to me.

        I'll make that change today
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        • HC0023
          MVP
          • Mar 2009
          • 1368

          #124
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          Franchise Cpu vs Cpu Chiefs 35 Cards 21 Total Offense Chiefs 400 Cards 464 Passing Chiefs Mahomes 24-29-297-3td-82% Cards Murray 38-51-392-3td-74% Rushing Chiefs CEH 19-62-1TD Mahomes 5-34, Mckinnon 1-7 Jones 1-1, Cards Rushing Connor 12-45 , Murray 4-41 , Williams 2-1, Williams 1-0 , Receiving Chiefs Kelce 6-45-1td , Juju 5-78, Hardman 4-48-1td Scantling 4-89-1td , CEH 3-20, Moore 1-11 Gray 1-6 Teams combined defense 9 TFL 1 Sack 7Pdef 3 FF 3 FR Total Penaltys 10 Which was cool to see a bunch lol. Total plays 126 using 12/20 .

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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15391

            #125
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            Originally posted by HC0023
            Franchise Cpu vs Cpu Chiefs 35 Cards 21 Total Offense Chiefs 400 Cards 464 Passing Chiefs Mahomes 24-29-297-3td-82% Cards Murray 38-51-392-3td-74% Rushing Chiefs CEH 19-62-1TD Mahomes 5-34, Mckinnon 1-7 Jones 1-1, Cards Rushing Connor 12-45 , Murray 4-41 , Williams 2-1, Williams 1-0 , Receiving Chiefs Kelce 6-45-1td , Juju 5-78, Hardman 4-48-1td Scantling 4-89-1td , CEH 3-20, Moore 1-11 Gray 1-6 Teams combined defense 9 TFL 1 Sack 7Pdef 3 FF 3 FR To2tal Penaltys 10 Which was cool to see a bunch lol. Total plays 126 using 12/20 .

            Only 1 sack which is good

            Usually the high awareness QBs won't take a sack

            But down side to it is if you don't get that pressure on them they going to carve you up.

            10 PENALTIES is nice

            This game needs the old NCAA run/pass ratio coaching option
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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            Follow some the Greatest College Football players of All Time in NCAA Football 14

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            • HC0023
              MVP
              • Mar 2009
              • 1368

              #126
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

              Franchise Cpu vs Cpu Chargers 31 Chiefs 14 Total Offense Chargers 271 Chiefs 385 Passing Herbert 20-26-166-1td-76% Mahomes 36-53-378-2td-3int-67% Rushing Chargers Ekeler 12-70, Spiller 7-58 Nabers 2-2-1td , Herber1-1-1td Allen 1-1 Chiefs CEH 7-29, mahomes 4-18, Jones 2-8, Receiving Ebron 7-55, Ekeler 4-22, Allen 3-23 Everett 2-22-1td Williams 1-20 Guyton 1-12 Kelly 1-3 Palmer 1-9 Chiefs Kelce 9-115 Gray 6-52-1td , CEH 4-16-1td JuJu 4-47 Scantling 3-18, Jones 2-12 Hardman 2-17 Powell 1-10, Fountain 1-15, Burton 1-5 Forston 1-24 Moore 1-35 McKinnon 1-12 Combined teams defense 3 Tfl Sacls 10 Chargers had 7 , Int 3 all chargers 14 pdef , 1 FF 1 FR Total penaltys 3 Total Plays 125 Running 12/20 .Dont want to flood your thread with my test games just wanted to provide some feedback hope it helped in some way .

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15391

                #127
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                Originally posted by HC0023
                Franchise Cpu vs Cpu Chiefs 35 Cards 21 Total Offense Chiefs 400 Cards 464 Passing Chiefs Mahomes 24-29-297-3td-82% Cards Murray 38-51-392-3td-74% Rushing Chiefs CEH 19-62-1TD Mahomes 5-34, Mckinnon 1-7 Jones 1-1, Cards Rushing Connor 12-45 , Murray 4-41 , Williams 2-1, Williams 1-0 , Receiving Chiefs Kelce 6-45-1td , Juju 5-78, Hardman 4-48-1td Scantling 4-89-1td , CEH 3-20, Moore 1-11 Gray 1-6 Teams combined defense 9 TFL 1 Sack 7Pdef 3 FF 3 FR Total Penaltys 10 Which was cool to see a bunch lol. Total plays 126 using 12/20 .
                Originally posted by HC0023
                Franchise Cpu vs Cpu Chargers 31 Chiefs 14 Total Offense Chargers 271 Chiefs 385 Passing Herbert 20-26-166-1td-76% Mahomes 36-53-378-2td-3int-67% Rushing Chargers Ekeler 12-70, Spiller 7-58 Nabers 2-2-1td , Herber1-1-1td Allen 1-1 Chiefs CEH 7-29, mahomes 4-18, Jones 2-8, Receiving Ebron 7-55, Ekeler 4-22, Allen 3-23 Everett 2-22-1td Williams 1-20 Guyton 1-12 Kelly 1-3 Palmer 1-9 Chiefs Kelce 9-115 Gray 6-52-1td , CEH 4-16-1td JuJu 4-47 Scantling 3-18, Jones 2-12 Hardman 2-17 Powell 1-10, Fountain 1-15, Burton 1-5 Forston 1-24 Moore 1-35 McKinnon 1-12 Combined teams defense 3 Tfl Sacls 10 Chargers had 7 , Int 3 all chargers 14 pdef , 1 FF 1 FR Total penaltys 3 Total Plays 125 Running 12/20 .Dont want to flood your thread with my test games just wanted to provide some feedback hope it helped in some way .
                Yout good on the feedback

                Chiefs OL isn't that good and Chargers defense is vastly improved this year
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                • dpmx21
                  Rookie
                  • Jul 2010
                  • 478

                  #128
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                  Originally posted by dpmx21
                  Maybe this is why my team keeps losing [emoji1787]. I'll change the user settings when I get home.

                  Sent from my SM-G981U using Tapatalk
                  So I changed the human sliders. My team is very good and we were 1-2 with the default human sliders. After the change I've won 3 straight and Trevon Diggs has 6 ints in 3 games. He had 3 in game 1, 2 in game 2, and 1 in game 3. The opposing qbs were a 75 ovr rookie twice and Kyler Murray. It's like my offense finally started showing up and my defense became dominant as they should be.

                  Sent from my SM-G981U using Tapatalk
                  Last edited by dpmx21; 08-25-2022, 09:48 PM.

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                  • MrStunnr316
                    Rookie
                    • Aug 2022
                    • 6

                    #129
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                    Very intrigued by this slider set as we have a full 32 man cfm that's cpu vs cpu based. My question is, is pro viable? I have heard rumblings that it plays better but my big worry is I also heard with the momentum meter it can have a tendency to produced alot of one sided games with how the meter's programmed, once teams get out in front and fill that meter they tend to just runaway with it.

                    Do we know how true that is? and if so in years past, has it carried over to this game as well?

                    Comment

                    • NoleFan
                      Hall Of Fame
                      • Aug 2002
                      • 12855

                      #130
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                      Using both your sets to make a hybrid set for career mode QB play. I like what I’m seeing thus far.

                      Player Skill
                      QB Accuracy: 5
                      Pass Blocking: 0
                      WR Catching: 40
                      Run Blocking: 65
                      Fumbles: 50

                      CPU Skill
                      Pass Defense Reaction Time: 75
                      Interceptions: 10
                      Pass Coverage: 90
                      Tackling: 45


                      Sent from my iPhone using Tapatalk
                      F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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                      • HC0023
                        MVP
                        • Mar 2009
                        • 1368

                        #131
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                        Originally posted by Playmakers
                        Yout good on the feedback

                        Chiefs OL isn't that good and Chargers defense is vastly improved this year
                        Franchise Cpu vs Cpu Packers 34-Bears 16 , Total Offense Packers 383 Bears 368 Passing Rodgers 24-37-263-2td-64% Fields 16-27-172-1Int-59% Rushing Packers Jones 27-117-1td Watkins1-3 Bears Fields 14-95-1td Mongomery 12-112-1td Receiving Packers Tonyan 7-66, Cobb 7-82, Jones3-11 Watkins 3-49, Lazard 3-50-1td Deguara 1-5-1td Bears Mooney 4-61 ,Kmet 4-27 Pringle 3-37 Montgomery 2-14 Sanders 3-21 Shaunesgy 1-12 Defense total teams TFL 10 Sacks 2 Int 1 PDEF 7 3 Ff 2 FR Total Penaltys 3 Total plays 120 . This was run with 10 min no accel

                        Comment

                        • NoleFan
                          Hall Of Fame
                          • Aug 2002
                          • 12855

                          #132
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                          1-0 in my new mid-round QB created player franchise using the hybrid





                          Sent from my iPhone using Tapatalk
                          F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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                          • NoleFan
                            Hall Of Fame
                            • Aug 2002
                            • 12855

                            #133
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                            That 1st game was on PC. This one is my performance from the 1st half of preseason Week 2 on Series S.




                            Sent from my iPhone using Tapatalk
                            F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15391

                              #134
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                              Originally posted by NoleFan
                              That 1st game was on PC. This one is my performance from the 1st half of preseason Week 2 on Series S.




                              Sent from my iPhone using Tapatalk
                              Stats look very realistic for that QB

                              But I got to ask how did you get that player Pic?

                              When I edit the rosters into Classic players i get all these b.s. generic player faces
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15391

                                #135
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                                Originally posted by MrStunnr316
                                Very intrigued by this slider set as we have a full 32 man cfm that's cpu vs cpu based. My question is, is pro viable? I have heard rumblings that it plays better but my big worry is I also heard with the momentum meter it can have a tendency to produced alot of one sided games with how the meter's programmed, once teams get out in front and fill that meter they tend to just runaway with it.

                                Do we know how true that is? and if so in years past, has it carried over to this game as well?
                                That momentum issue that your referring to isn't just a Pro issue. It rears it's ugly head on all level's.

                                The best you can do is make sure INT's are set really low and keep your coaching adjustment to swat ball.

                                I usually see that momentum stuff after a few picks occur.
                                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                                https://forums.operationsports.com/f...s-dynasty.html

                                Follow some the Greatest College Football players of All Time in NCAA Football 14

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