Armor,
I loaded your sliders exactly as you have them and played a full game as the Browns in my existing franchise against the Patriots. I was already in Pro mode for my offline franchise using sliders that benefited the CPU, to try to make it competitive but I was still winning too much and ultimately felt the momentum meter was having too strong of an effect. Most games had a competitive first half and then I'd go off and win the second half big-time having all the momentum, which seemed to make the CPU QB brain dead and incompetent the rest of the game. Anyway.....
I loaded your settings, even though some of them seem very extreme

CPU QB was kind of in RoboQB mode all game. I think he was like 26-30 for 235 yds and 3TDs. No interceptions. Their running back would break 2-3 tackles regularly and it was hard to stop them at all. On the opposite side my running backs and receivers would always go down on first contact. Usually some massive WWE explosive hit as well. It made it harder on defense but didn't feel organic to me.
Finally, I had very little, if any pressure on the QB all game. Myles Garret had no pressures or sacks and the only sack I got was late in the game when I ran a zone and blanketed all receivers and one of the DTs got a coverage sack.
So.....I like them a lot, but I am wondering what tweaks I can make to maybe correct a few of these deficiencies without going to far back to making it easy? I'd like to decrease the CPU pass block so that Myles Garret and company could at least pressure QB, maybe get a sack here and there, and perhaps force the QB into some incompletions now and again. Worried even minor tweaks will make them anemic again.
Thanks man!
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