The First Official Feature For Madden NFL 10!

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  • knucklez
    Rookie
    • Sep 2008
    • 66

    #121
    Re: The first official feature for Madden NFL 10!

    What some posters are asking and haven't been answered yet is this: Will the defender still make a ridiculous interception just because he has his head turned to the ball, or is attempting to turn his head to the ball? I feel like it's just an asthetic thing that will have no bearing on ridiculous interceptions.

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    • glitchditcher
      Rookie
      • Feb 2009
      • 125

      #122
      Re: The First Official Feature For Madden NFL 10!

      You can use this feature to allow offensive lineman to recognize the guys they are assigned to block and blitzers. You could differentiate the great lineman from the cruddy ones by making the good players better recognize blitzers.

      Comment

      • monkeybutlerz
        Rookie
        • Jun 2008
        • 291

        #123
        Re: The first official feature for Madden NFL 10!

        Originally posted by Nza
        BTW, on the DB sight thing, lets not forget some DB's can make plays on balls they're not looking at on occasions. Downfield it's not uncommon for a DB to watch the WR's eyes and hands to determine when the ball is coming down.
        Agreed, but a lot of these times, the DB doesn't leave his feet. When he does, it's a matter of luck whether or not he contacts it, while in the game right now, they hit it with too high a frequency. It would be nice to see more misses and maybe some hits on his back, shoulder or arm, as opposed to a lot of the backhanded swats.

        Comment

        • StonesRunIt
          Banned
          • Sep 2006
          • 646

          #124
          Re: The first official feature for Madden NFL 10!

          Originally posted by Tito78
          It could be used for the ball carrier. Right now, the ball carriers look straight ahead regardless of where the defenders are coming from. It would be much more realistic if the ball carriers were looking at on coming defenders when running with the ball.

          I third this notion.

          Comment

          • StonesRunIt
            Banned
            • Sep 2006
            • 646

            #125
            Re: The First Official Feature For Madden NFL 10!

            Originally posted by glitchditcher
            You can use this feature to allow offensive lineman to recognize the guys they are assigned to block and blitzers. You could differentiate the great lineman from the cruddy ones by making the good players better recognize blitzers.
            co-sign

            Comment

            • hmoob
              Banned
              • Feb 2009
              • 93

              #126
              Re: The First Official Feature For Madden NFL 10!

              Originally posted by glitchditcher
              You can use this feature to allow offensive lineman to recognize the guys they are assigned to block and blitzers. You could differentiate the great lineman from the cruddy ones by making the good players better recognize blitzers.
              What you're talking about is AI. This is merely a little tool to make the head look in the direction of a certain object and follow its movements. The other problems like DBs making impossible interceptions are a whole different issue and will have to be fixed seperately.

              Comment

              • TheWatcher
                MVP
                • Oct 2008
                • 3408

                #127
                Re: The First Official Feature For Madden NFL 10!

                The QB head tracking looks solid. I've certainly been wanting this for a long time, and seeing it translated to defense (can't hit what you can't see) will make a big difference. Thanks for sharing this info, Ian!

                One thing I want to mention that this video reminds of is the QB's behavior while idle. It needs revision. In Madden, the QB seems to be constantly moving up and down in a jittery I-just-had-7-cups-of-coffee kind of way. QB's don't do that with such exaggeration in real life. The QB's idle behavior needs to be more stabilized... more subtle. Like the space in the loop of that animation needs to be much longer so the QB doesn't look like a jackhammer.

                The most you get from a QB in a real life is a few quick and purposeful bounces up and around the pocket (and those movements are usually very short nervous-like flinches) , but they're definitely not pumping up and down, up and down, up and down while staying in one place like that.

                Anyway, keep up the good work!

                Comment

                • youALREADYknow
                  MVP
                  • Aug 2008
                  • 3635

                  #128
                  Re: The First Official Feature For Madden NFL 10!

                  One other huge area besides the obvious improvements needed in defensive ball actions is that CPU QB's need to react/act to pressure in the pocket based on what they can see.

                  Examples:


                  #1: Defensive pass rush from the blindside while the QB still goes through progressions.

                  Expected Result: The QB should not be able to react to the oncoming pressure until the point of contact. At the point of contact, the QB's Elusiveness, Strength, and other ratings come into play to determine whether he can elude or break the tackle.

                  #2: Defensive pass rush coming into the QB's vision while QB is looking to the right side of the field.

                  Expected Result: The QB can either choose to elude the oncoming rush or throw the ball to the side of the field where he is looking. The QB should NOT be able to throw the ball downfield to the opposite side where he hasn't been looking.

                  #3: QB standing in pocket after dropback and progressing through receivers.


                  Expected Result:
                  Not only does the QB's head progress through the receivers, but his feet/stance and body position should also reflect where he is looking with the ball. Along with this, the QB should plant their feet before throwing in the pocket.

                  #4: QB facing immediate pressure and must either take sack or throw the ball away to a dump down receiver/back.


                  Expected Result: The QB can have a nervous or similar look and his body posture should be leaning backwards and back pedaling. If the QB decides to throw, it should be off the back foot and with greatly reduced throwing power. The throw also shouldn't be 30 yards downfield to a receiver in coverage and on the money.

                  Just some thoughts, but I'm very excited since player vision preceding player action is something I've been begging for in EA football games.

                  Comment

                  • StonesRunIt
                    Banned
                    • Sep 2006
                    • 646

                    #129
                    Re: The First Official Feature For Madden NFL 10!

                    Originally posted by hmoob
                    What you're talking about is AI. This is merely a little tool to make the head look in the direction of a certain object and follow its movements. The other problems like DBs making impossible interceptions are a whole different issue and will have to be fixed seperately.
                    yea its a movement tool, but im sure it can be tied into the awareness rating thus making the difference. High ratings get the reaction and the blocks, and lower rated players don't see the blitzes and miss the blocks.

                    Comment

                    • hmoob
                      Banned
                      • Feb 2009
                      • 93

                      #130
                      Re: The First Official Feature For Madden NFL 10!

                      Originally posted by youALREADYknow
                      One other huge area besides the obvious improvements needed in defensive ball actions is that CPU QB's need to react/act to pressure in the pocket based on what they can see.

                      Examples:

                      #1: Defensive pass rush from the blindside while the QB still goes through progressions.

                      Expected Result: The QB should not be able to react to the oncoming pressure until the point of contact. At the point of contact, the QB's Elusiveness, Strength, and other ratings come into play to determine whether he can elude or break the tackle.

                      #2: Defensive pass rush coming into the QB's vision while QB is looking to the right side of the field.

                      Expected Result: The QB can either choose to elude the oncoming rush or throw the ball to the side of the field where he is looking. The QB should NOT be able to throw the ball downfield to the opposite side where he hasn't been looking.

                      #3: QB standing in pocket after dropback and progressing through receivers.

                      Expected Result: Not only does the QB's head progress through the receivers, but his feet/stance and body position should also reflect where he is looking with the ball. Along with this, the QB should plant their feet before throwing in the pocket.

                      #4: QB facing immediate pressure and must either take sack or throw the ball away to a dump down receiver/back.

                      Expected Result: The QB can have a nervous or similar look and his body posture should be leaning backwards and back pedaling. If the QB decides to throw, it should be off the back foot and with greatly reduced throwing power. The throw also shouldn't be 30 yards downfield to a receiver in coverage and on the money.

                      Just some thoughts, but I'm very excited since player vision preceding player action is something I've been begging for in EA football games.
                      When you're actually playing the game, none of this matters because you're not seeing the field from a quarterback's perspective, you're seeing it from god's. If the game was played from a QB POV, this would definitely make it more realistic and actually impact the gameplay, but you're not, so none of this has any effect.

                      Comment

                      • DolphinDave
                        Rookie
                        • Feb 2009
                        • 10

                        #131
                        Nice feature i guess. How about some ragdoll physics? This is 2009, seeing the same tackles 50 times a game is stupid.

                        Comment

                        • Enigmatic52
                          Rookie
                          • Jun 2007
                          • 56

                          #132
                          Re: The First Official Feature For Madden NFL 10!

                          I just don't want this to make RoboQB worst.

                          Comment

                          • mastershake88
                            MVP
                            • Jun 2007
                            • 1172

                            #133
                            Re: The First Official Feature For Madden NFL 10!

                            Originally posted by DolphinDave
                            Nice feature i guess. How about some ragdoll physics? This is 2009, seeing the same tackles 50 times a game is stupid.

                            God let it go...
                            Champions of Baltimore
                            Orioles, 1966,1970,1983 Ravens: Superbowl XXXV, XLVII,
                            Baltimore Colts: 1958 NFL Champions, 1959 NFL Champions, SuperBowl V.Washington Capitals:2018 Stanley Cup Champions

                            Comment

                            • mastershake88
                              MVP
                              • Jun 2007
                              • 1172

                              #134
                              Re: The first official feature for Madden NFL 10!

                              Originally posted by StonesRunIt
                              lmao, stick to the topic...how bout we get the elation of a superbowl winning touchdown catch lol
                              no this is the worst superbowl i have seen because that trophy goes to the refs.
                              Champions of Baltimore
                              Orioles, 1966,1970,1983 Ravens: Superbowl XXXV, XLVII,
                              Baltimore Colts: 1958 NFL Champions, 1959 NFL Champions, SuperBowl V.Washington Capitals:2018 Stanley Cup Champions

                              Comment

                              • 03MstGT290
                                Rookie
                                • Mar 2005
                                • 471

                                #135
                                Re: The First Official Feature For Madden NFL 10!

                                My brother suggested that when there is a fight, have the referees break it up and also have their teammates pull them back out to stop it.

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