Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • OverUnder
    Rookie
    • Aug 2008
    • 5

    #211
    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

    to better reflect the “sim-gameplay” style that Ian and Phil have been telling you about all winter long.

    SIM Gameplay...thats what it's all about...great move

    ONLINE LEAGUES with stat tracking and an online web component...PRETTY PLEASE WITH A CHERRY ON TOP

    Comment

    • kehlis
      Moderator
      • Jul 2008
      • 27738

      #212
      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

      Originally posted by kcarr
      first, as far as whether there should be 99 ovr players. It depends on what you consider 99. If you take it to mean perfect in their position then no, noone is there. If you take it to mean a top notch player compared to others in the league today, there should be a few. If you take it to mean at the top level of any who ever have or will in the foreseeable future play then it could be questionable but there would probably be a few.
      Couldn't have said it better myself. Remember the ratings are arbitrary and should be looked upon as being relative to other peers.

      I can't remember the range that they extended too, but IMO there should players at both ends of the spectrum.

      Comment

      • Tito78
        Banned
        • Nov 2007
        • 620

        #213
        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

        Originally posted by rickywal
        That'd be awareness right? Maybe awareness should factor in as reaction time. If I wanted to juke but my awareness was low there'd be a slight delay. If it was high - BANG! Straight away, the likes of LT.

        Would this be hard to implement though?
        For the RBs or ball carriers in general, maybe they could add a agility in traffic rating.

        Comment

        • glitchditcher
          Rookie
          • Feb 2009
          • 125

          #214
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          Originally posted by BezO
          IMO, this is why the game desparately needs realistic footwork. Footwork is why Urlacher shouldn't cover as well as any CB. He shouldn't get in & out of breaks nearly as quickly as a CB and shouldn't be able to cover any WRs because of that. At the same time, he'd be able to cover most RBs due to their lower route running ratings.
          That's actually an excellent idea. A footwork rating for defenders. They have it for Offensive Lineman, why not defenders ? It's actually MORE important to have it for defenders.

          Comment

          • Vikes1
            Proctor, MN. Go Rails!
            • May 2008
            • 4102

            #215
            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

            Originally posted by LBzrule
            I just want to know one thing right now. Is it EASY for Johnson or any other back to get outside on the Ravens and Steelers defenses? If it is, that needs to be fixed. How has the stretch of ratings had an impact on defenders?
            Good question LB.

            One of the things I really like about the current Madden is...in my experience, it's tough for me to run to the outside. As in the real NFL you have to learn to be patient and run between the tackles. Of course I'm not saying running to the outside should be nearly impossible...but remain difficult.

            As far as how this will impact the defenders?....I just hope both sides of the ball get a fair shake.

            1969 NFL Champions

            Comment

            • Glorious Arc
              MVP
              • Sep 2008
              • 1875

              #216
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              How in the world can Tom Brady have a stronger arm then Jemarcus Russel?(sp) Jemarcus can sit on his butt and throw the ball 40 yards, on his knees he can throw it 60, and standing he can throw the ball at least 80 yards. Tom has some zip on the ball no doubt but honestly do you think he can chuck a ball that far or that deep? No he cant maybe Vick could but thats a whole different story. In the Tom and Manning debate almost everyone agreed that Manning had a stronger arm. And time after time after time Tom has 99 arm strength!?! He is a great QB but he does not have that ability.

              DONT bring the progression system from head coach into madden. How many stand-out rookie running backs did we have this season? Head coach killed the ability for players to grow that deserved to grow. If I draft a 70 overall RB and start him and he gets 1000 yards with 8 TDs(which is a well above average) i expect him to grow during the season to something in the 80's with whatever skills i used when running with him/catching/blocking.

              Not all players grow because they had a great season though. There should be some type of system that allows us to train our players to grow a little bit like a training camp or coaches develping players by coaching them and giving them new workouts.

              The Physical skills speed, strength, agility, jumping, acceleration, throw power should only grow a limited amount. Players that enter the NFL that run a 4.6 40 dont run a 4.2 40 at the end because they ran for 2000 yards. The most it should be able to increase is maybe by 3-4 points unless they drop alot of weight but that should effect their strength.

              strength should increase a bit more because it is easier to get stronger then faster. arm strength should stay about the same; maybe increase a few points if thats all as a coach you focus on.

              Scouts look into players with physical ablities because for the most part you either have them or you dont

              Comment

              • jrivera34
                MVP
                • Jul 2002
                • 1296

                #217
                The only thing I didn't like is when they mention that bad receivers will drop a lot of passes. I rather see the receiver not get open as opposed to dropping wide open passes. Other than that , so far so good.

                Comment

                • GoToledo
                  Pro
                  • Jun 2008
                  • 510

                  #218
                  Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                  Ian, please tell me this is happening to NCAA as well.



                  Excellent change and long overdue IMO.
                  "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

                  Sideshow Bob

                  Comment

                  • kcarr
                    MVP
                    • Sep 2008
                    • 2787

                    #219
                    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                    Originally posted by jrivera34
                    The only thing I didn't like is when they mention that bad receivers will drop a lot of passes. I rather see the receiver not get open as opposed to dropping wide open passes. Other than that , so far so good.
                    That depends on the reciever. Some guys are fast enough to get open at times but can't catch consistantly. Some are quick and agile and run good enough routes to get open but drop a lot of passes. Some can win jump balls occasionally but cant get open consistantly making all of their catches tough leading to drops. Some have the hands but just can't get seperation. And some are just all around not that good and they should have a combination of these problems. I hope that madden can get players of all these types to play like they really do

                    Comment

                    • Nza
                      MVP
                      • Jan 2004
                      • 3437

                      #220
                      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                      One question I forgot to ask earlier - instead of changing player ratings, why not just change how ratings influence the gameplay?

                      For instance, instead of dropping people down to 70 speed from 88 speed, why not just make the difference between 88 spd and 99 spd in the game engine bigger?

                      Either way you get the same end result, jus figured this way would avoid drastic OVR changes and hence save EA from some inevitable backlash from fans obsessed with ratings.

                      Comment

                      • rickywal
                        Banned
                        • Sep 2008
                        • 199

                        #221
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        Originally posted by Nza
                        One question I forgot to ask earlier - instead of changing player ratings, why not just change how ratings influence the gameplay?

                        For instance, instead of dropping people down to 70 speed from 88 speed, why not just make the difference between 88 spd and 99 spd in the game engine bigger?

                        Either way you get the same end result, jus figured this way would avoid drastic OVR changes and hence save EA from some inevitable backlash from fans obsessed with ratings.
                        I'm guessing changing player ratings is a lot easier than changing how the game is played. And I guess you'll get an issue of if the gap between 88 to 99 is bigger then the gap between 55 and 99 is huge!
                        Not saying a DT should be able to keep up with a WR, but those guys can move when they get rolling!

                        Comment

                        • feeq14
                          MVP
                          • Jun 2004
                          • 3526

                          #222
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Im wondering if there will be any new ratings for QBs. I know that scaling can make a big difference, such as giving Chad Pennington a 74 THP rating than a 84 rating. but Other attributes need to be added to make QB play more realistic.

                          Comment

                          • Flamehead
                            Banned
                            • Dec 2002
                            • 1501

                            #223
                            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                            Thanks Ian. This is a GREAT move. Anything to move it towards sim is most welcome and long overdue. This should make players feel really different.

                            Comment

                            • Donny_Moore
                              Rookie
                              • Jun 2008
                              • 311

                              #224
                              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                              Originally posted by Nza
                              One question I forgot to ask earlier - instead of changing player ratings, why not just change how ratings influence the gameplay?

                              For instance, instead of dropping people down to 70 speed from 88 speed, why not just make the difference between 88 spd and 99 spd in the game engine bigger?

                              Either way you get the same end result, jus figured this way would avoid drastic OVR changes and hence save EA from some inevitable backlash from fans obsessed with ratings.

                              To be honest, we are much more concerned with the end result (i.e. - the gameplay) than we are any cosmetic rating issues.

                              Yes, you are correct in your speculation that it is easier to accomplish this new system via rating changes, rather than going in and forcing the gameplay to be tuned to certain specific numbers.

                              Someone else had a great point about running to the outside...to me, that is the real takeaway here....in Madden 10, it is actually possible to hit a home run on a sweep play! I think that is a major move forward for running the ball in Madden. I am so stoked about this one!

                              Another post was talking about making sure the Ravens and Steelers can stop the outside run, or probably more broad than that, he wanted to make sure defensive players were not being slighted here.

                              We are VERY much on the same page here, trust me. I want James Harrison, LaMarr Woodley,Troy Polamalu, and the Steelers Defense to feel like the 2007 New England Patriots offense - I want them to be that dominant, from the defensive side of things. That is my goal and I think these new rating changes help us get there. So for example, these pass rush beasts from Pittsburgh will raise absolute hell on a team with suspect pass protection. So just like we lowered things like SPeed and Awareness, we also broadened the gap for Offensive Linemen Pass and Run blocking. So your Joe Average Left Guard who was rated in the mid to high 80's in Pass Block Footwork or Strength, now, those same guys are found anywhere from 10-20 points lower (in the mid 60's - low 70's). Meanwhile, Mr. Woodley and Mr. Harrison keep their 95+ pass rush abilities (power moves/finesse moves).

                              Teams and players will play to their strengths and weaknesses like never before. That is my personal mantra for 10.
                              http://twitter.com/Donny_Moore

                              Comment

                              • krc1130
                                Rookie
                                • Jul 2008
                                • 309

                                #225
                                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                                Originally posted by rgiles36
                                I disagree here. While I CERTAINLY don't want to see a slew of 99-rated players, picking apart some of the elite player's weaknesses and trying to use that as justification for not being rated at the top of the scale is wrong.

                                For example:

                                Tom Brady, until proven otherwise, is the best QB in the NFL in my opinion. Some people want to point to that SuperBowl loss and say that pressure makes him struggle. I don't know of any QB's who can consistently pass the ball with pressure and hands in their face. With that said, if he was rated a 99, I wouldn't bicker one bit.

                                I'd argue the same for a couple players on your list. I don't think a 99 rating suggests that a player is PERFECT all across the board.
                                Charlie Ward back in the good ole FSU days.

                                Now, I'm really happy to hear this news! Keep up the good work

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