Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • SteelerSpartan
    MVP
    • Apr 2007
    • 2884

    #241
    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

    Originally posted by GKEnialb
    I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
    Yeah especially if ya don't have any freaking refs blowing OT Coin Tosses
    Here We Go Steelers!!! Here We Go!!!

    My CFB Teams:
    Marshall..WVU-Go Herd/Eeers!!!


    Comment

    • kehlis
      Moderator
      • Jul 2008
      • 27738

      #242
      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

      Originally posted by GKEnialb
      I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
      I agree 100% flukes should happen.

      And I hope what I'm going to say makes sense. I don't think it should be looked at as a 10-0 split or a 9-1 split.

      Every time the two teams line up, Pittsburgh should out match them, without a doubt. But if the game is done the right way, that fluke game should have the potential to happen depending on certain turnovers or big plays and when they happen.

      Again I am not disagreeing with you about a 9-1 split (sounds about right to me).

      Comment

      • Anti Honor
        Rookie
        • Feb 2007
        • 474

        #243
        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

        Originally posted by Donny_Moore
        Calvin Johnson should be fun at least.

        You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

        And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

        Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

        Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

        I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
        Franchise mode - It would be nice to finally have to put some effort into rebuilding piss poor teams. So, I'm 100% behind the decision to make bad teams finally respond as... bad teams. That's not the case in previous titles - You can basically choose any team and make the playoffs in the first season.

        If this rating change, allows teams to play more like their real life counter parts - You sold me on the game already.

        Comment

        • SHO
          Give us a raise, loser!
          • Mar 2005
          • 2045

          #244
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          Originally posted by Donny_Moore
          We are VERY much on the same page here, trust me. I want James Harrison, LaMarr Woodley,Troy Polamalu, and the Steelers Defense to feel like the 2007 New England Patriots offense - I want them to be that dominant, from the defensive side of things. That is my goal and I think these new rating changes help us get there. So for example, these pass rush beasts from Pittsburgh will raise absolute hell on a team with suspect pass protection. So just like we lowered things like SPeed and Awareness, we also broadened the gap for Offensive Linemen Pass and Run blocking. So your Joe Average Left Guard who was rated in the mid to high 80's in Pass Block Footwork or Strength, now, those same guys are found anywhere from 10-20 points lower (in the mid 60's - low 70's). Meanwhile, Mr. Woodley and Mr. Harrison keep their 95+ pass rush abilities (power moves/finesse moves).

          Teams and players will play to their strengths and weaknesses like never before. That is my personal mantra for 10.
          FYI, the Cards put up over 400 yds on offense on that "dominant" defense. Don't neglect them in your equation.

          Comment

          • Joborule
            EA Game Changer
            • Sep 2005
            • 436

            #245
            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

            Originally posted by Donny_Moore
            Calvin Johnson should be fun at least.

            You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

            And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

            Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

            Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

            I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
            Any given Sunday.

            Any team should be able to beat any team in the league if they can out perform the other team. Now, since both players are equal, I'm willing to bet that the Lions may pull out a win or two, but that should be to the help of lucky plays going in their favour. That and players will recognize tendencies and try to take advantage of them.
            Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
            Follow me on Twitter: @JosephLayne

            Comment

            • tbuck0027
              Rookie
              • Nov 2007
              • 113

              #246
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              I have a question about defensive schemes and ratings. I dont know if its too late to implement something like this but i think it would be awesome and add a whole new dimension to playing and franchise mode with the new rating system. My thinking is that with certain players, they should fit towards a scheme. I will use the steelers as an example. Their 2 olb's are perfect for a 3-4 scheme. But if you put those OLBs in at olb in a 4-3 scheme in real life there "ratings" would not be as good and they obviously would not play olb as good in a 4-3 defense. So would there be anyway to make players ratings change if they changed a system? Like if james harrison is rated 95 at olb, if a team whos defensive scheme is a 4-3 signed him for an olb, his rating would drop to like an 80 or something?
              I know i rambled but i hope i got my point across. I would love some feedback on this.

              Like I kjnow in ncaa there are 2 categories of linebacker, run stopper and coverage, in madden could there be like a 3-4 linebacker and a 4-3 linebacker category.
              Last edited by tbuck0027; 02-10-2009, 11:53 PM.

              Comment

              • kcarr
                MVP
                • Sep 2008
                • 2787

                #247
                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                Originally posted by Donny_Moore
                And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

                Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

                Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?
                Leigh bodden which most people probably know and then probably travis fisher wasn't it. Just a guess on the second one but I think those are the lions corners. That said I probably know more of their roster than most cause I play with them in madden quite a bit. I would have to agree that other than sims, johnson, and smith they are weak.

                Depending on the games I would say pit should win between 8 and 10 usually averaging about 9.5 but you have to account for flukes. Also, then lions did play some close games where one of those plays goes the other way and they might have something so I could see them at least staying in a couple of the games to where one or two lucky plays could give them a fluke win.

                Comment

                • rqs_007
                  Rookie
                  • Jan 2007
                  • 10

                  #248
                  Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                  I think the idea is great. Let the stars be stars and the role players be role players. And in regards to the speed rating, I think it's an excellent idea. Will fatigue play a role? Can a person start a game with 99 SPD and finish the game with 92 SPD because he was overused? Seems like fatigue is only temporary in the game when it should play a role throughout the game.

                  Comment

                  • splff3000
                    MVP
                    • Jun 2003
                    • 2867

                    #249
                    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                    Originally posted by IanCummingsFriend
                    I understand that. What I'm getting at, It's not my fault they went 0-16. I didn't coach the team, calls the plays they did. I shouldn't be at a disadvantage because of what they did. Maybe they didn't use the talent they had to the best of the team? Who knows.
                    I respectfully disagree with you here. I think you should be at a disadvantage. I have been playing with the Raiders since....god knows and there have been some years were we were pretty much totally crap as far as ratings go, but I found ways to win. If I choose to play with the Raiders and I'm about to play someone that has the Steelers, I expect to be in for a challenge. I expect the O-line to be suspect in pass protection because that is how the real Raiders are. You have to learn your teams strengths and weakness and play to them or away from them respectively. I have always won with my team.....some years more than others, but it's because I am playing to my strengths. If you're gonna play with the Lions, guess what. Better hit the lab and work on finding out about your team. Trust me, I have to do it almost every year with the Raiders if I want to be competitive. Also, if I lose, that's fine too. I know I'm playing with an inferior team. I'd rather the players on my team play like there real life counterparts and I lose, instead of playing like superhuman players and I win. That makes wins against the Steelers and the Patriots of the league that much sweeter.
                    Last edited by splff3000; 02-11-2009, 12:33 AM.
                    PSN - Splff3000
                    Twitch

                    Comment

                    • Donny_Moore
                      Rookie
                      • Jun 2008
                      • 311

                      #250
                      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                      Originally posted by NOBLE
                      FYI, the Cards put up over 400 yds on offense on that "dominant" defense. Don't neglect them in your equation.

                      NOBLE my friend, safe to say you will NOT be disappointed in the least with the Arizona Cardinals offense of Madden 10! That is, as long as Old Man Kurt Warner doesn't retire on ya! If you guys have to go with Leinart back there, it might be ugly.
                      http://twitter.com/Donny_Moore

                      Comment

                      • CW McGraw
                        MVP
                        • Oct 2008
                        • 1301

                        #251
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        It's ironic that the new iterations of Madden and sports games in general are often criticized as being nothing more than $60 roster updates but now, what's excited the sim community most is essentially a big roster update. I like it.

                        Comment

                        • FootballDetails
                          Banned
                          • May 2008
                          • 1177

                          #252
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Originally posted by Donny_Moore
                          I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!

                          Are other factors besides individual ratings being considered?

                          The concepts of momentum and team chemistry should be relevant. Some teams just "come out flat."

                          The Cardinals looked inept toward the end of the season and then came alive in the playoffs. A team can be flat in the first half, then turn it on in the 2nd.

                          Home field advantage should be part of the game. A turnover or big hit or late touchdown should have the potential to fire up a team.

                          There should be such a thing as collective effectiveness.
                          Last edited by FootballDetails; 02-11-2009, 12:50 AM.

                          Comment

                          • kehlis
                            Moderator
                            • Jul 2008
                            • 27738

                            #253
                            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                            Originally posted by CW McGraw
                            It's ironic that the new iterations of Madden and sports games in general are often criticized as being nothing more than $60 roster updates but now, what's excited the sim community most is essentially a big roster update. I like it.
                            No, what has excited the sim community is this announcement coming well in advance of the game and being only the second announcement of many. This is a big step in the process.

                            Comment

                            • wookie48
                              Banned
                              • Apr 2007
                              • 1842

                              #254
                              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                              Originally posted by Donny_Moore
                              NOBLE my friend, safe to say you will NOT be disappointed in the least with the Arizona Cardinals offense of Madden 10! That is, as long as Old Man Kurt Warner doesn't retire on ya! If you guys have to go with Leinart back there, it might be ugly.
                              See, I like where yall are heading with the ratings and gameplay. What I dot want is for the that alone to be a deciding factor. Lets take the lions for instance, I think that based on the same rosters as last year, if they split homegames down the middle, the lions might win one of those games just becasue the steelers are consistant with defense dominance. But I think it wouldnt consistantly be a blow out either. Its all to do withplay calling. I mean, i guess I wld have to play a game to see hat your taling about but I think one team shouldnt have an overwhelming advantage based on skill players. Look at the cardinals...yea they turned it up in the playoffs but stunk out loud the last few games of th season including a blowout by the patriots. I think that the ratings are great...I wid the spped rating would get looked a different as to I posted my theory several times ut I like that it can be a chessmatch. What I dont like is for it to be a hands down every lineman for the lions to be manhandled by the stealers. I mean, that aould be unrealistic and no fun. Have this scenario (whih is realistic) woodley, and harrison are beasts no doubt. against the lions there would be constant pressure every play almost. So have it where if a user is one of those scramble for 1 hour on the bckfield to make an across the body throw, elimnate this with, "hey, you have an average moblie QB in culpepper, you about 3-5 seconds to make that read before either you run for yards or ge smackd." But then again you also have to rework the DB/WR interaction to make such reads a possible thing for us to do. Does this make sense

                              Comment

                              • Sef0r
                                Rookie
                                • May 2004
                                • 258

                                #255
                                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                                Are there are ratings that are esentially fixed? I would hate to see SPEED go up for a player, maybe go down after 5-6 seasons but never up.

                                Comment

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