Maybe that is just part and parcel of progression. A player in one year can only increase by X but the next year it starts again. But depending on the overall rating is how much a player can go up max in a season.
0-70 ratings can go up max 15 based on a great season
70-75 max 10
80-90 max 5
90-95 max 2
95-99 max 1
Obviously throw together numbers, but you get the idea.
The question is do you make the game reflect the year to year in madden with the fluctuating ratings with each release, or do you make it based on consistency and players will only achieve the high ratings if they produce season after season.
Would James Harrison be able to fly up to a 90+ rating in one season or would he need several seasons of great performances to get there?
I'd also like to see ratings drop. At the moment you can pretty much have a receiver get 1000+ yards in a season and go up, but the following season get 300 yards and stay the same. Maybe progression is based on overall and expectations. A 92 overall WR should get 700-1000 yards and 8 TDs say, if they under achieve this they drop depending how much they missed by, but will go up depending on how much they surpassed these numbers. If they stayed equal then no progression. Though any young player should gain a slight increase based on gaining experience.
This is probably all pretty off topic though... but its tied very much to player ratings.
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