Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
I don't know about this. Just seems like speed will mean even more now. If Earnest Graham is busting long runs, imaging what Chris Johnson or Darren Sproles are going to do in the open field if they're still ridiculously fast and the people around them are slower than before. Get my drift? -
Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Another one of those "minor" changes thats going to go a long way in adding depth and longevity to the game.
Good call guys, good callI can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Ian and Donny, I hope you guys were paying close attention to the shortcomings of NCAA's "Wide Open Gameplay" <-
This sounds great in theory but the most obvious hazard would be a nerfed pass rush if the suction blocking is still so persistentHere We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
[Side note: One of my personal goals is to have the actual NFL players in Madden NFL 10 look like their real-life counterparts and play to their strengths and weaknesses like never before in a football video game.]
^^^ This is the best thing I have heard in a long time when it comes to sports gaming. I love this new team working on Madden! I have never in my life been so excited for a game as I am for Madden 10. Keep up the great work guys!Last edited by ch46647; 02-09-2009, 08:45 PM.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Rerating like this has been common practice on Madden PC for years, particularly once editors with global editing came about. I remember the same thing for 2K5 and its editor. Much larger ranges for attributes has been a user end fix for sports games in general for a while.
The problem was always keeping the consistency during franchise type modes. Progression and draft classes etc would mess with it. Both were somewhat editable on Madden PC, but it was still a challenge. That, and Madden of old had far fewer attribute ratings so the influence was limited (assuming the Madden of current has no or at least very few 'placebos' anyway).
So to hear this will be Madden's default system is refreshing, and I'm sure many old time roster editors particularly for Madden PC will be encouraged by it. I can easily see how it may have a drastic effect on gameplay like Ian said - after all, ratings are the bread and butter of Madden gameplay. Ideally, the rating system should work like a highly influential set of gameplay sliders. As already stated though, such change will need to be carefully administered to make sure players like Chris Johnson and Devin Hester aren't too effective, and that franchise mode rating changes and rookies blend in.
With this and the procedural awareness already discussed, Madden 10 is already starting to take a "boom or bust" approach. Stuff like this, if implemented properly, could power the biggest improvement from one Madden to another ever, but that is a big 'if'.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
It is annoying searching for ratings of the player when the ratings aren't organized. For instance, for Peyton Manning, I have to scroll through all the stuff I don't care about "break tackle, route running etc" before I can even get to the throw power/accuracy at the end.
What you need to do is have the attributes we care about for the position players be shown first. For example, the first things I should see for running backs are speed, break tackle, agility, ball carrying, etc, and I shouldn't have to weed through all the stuff that doesn't matter to find it.
I am tired of having to scroll for 5 minutes because rating attributes are in the same order regardess of the player I choose. It worked on last gen because there weren't that many ratings. Now their are over fifty, and this is an absolute must already.Last edited by Adam Dayton; 02-09-2009, 08:50 PM.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
fantastic guys! simply fantastic
can't wait to see this later this year
Donny-...hopefully this will translate into TEAM ratings in franchise.....right now most teams are bunched in the 80s....i don't see that on Sundays Ian!
teams like the Rams this year should be down in the 60s.....Detroit in the 40s!
if you don't want to insult the casual gamer (and his team) put in a 'performance EQ' optionBummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
This comment to me is the deciding factor on deadly speed will truly be. This along with defensive pursuit, and OL/DL interaction or simply any blocking battle.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
It is annoying searching for ratings of the player when the ratings aren't organized. For instance, for Peyton Manning, I have to scroll through all the stuff I don't care about "break tackle, route running etc" before I can even get to the throw power/accuracy at the end.
What you need to do is have the attributes we care about for the position players be shown first. For example, the first things I should see for running backs are speed, break tackle, agility, ball carrying, etc, and I shouldn't have to weed through all the stuff that doesn't matter to find it.
I am tired of having to scroll for 5 minutes because rating attributes are in the same order regardess of the player I choose. It worked on last gen because there weren't that many ratings. Now their are over fifty, and this is an absolute must already.Because I can!Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
this sounds like it is going to revolutionize things. I am really excited for some more newsComment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Actually this is a valid question. If you slow everyone down, but keep the fast players fast, that's gonna make them extremely fast. Having said that, I do agree Chris Henry should be fast as heck, but I don't wanna see him trucking too many people. That has been the problem in the past. You have a fast player, but he is over rated because he's doing things that he's not known for, like trucking people in Chris Henry's case. As long as Chris Henry is fast as heck and that's about it, then it should be close to accurate.
But how do you replicate this under human control in a game? We control vision and patience as a RB. On a CPU team Henry should spend most of his carries running into the backs of offensive linemen, but under human control, he should be a force because his major weakness is now at the mercy of the player.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
It is annoying searching for ratings of the player when the ratings aren't organized. For instance, for Peyton Manning, I have to scroll through all the stuff I don't care about "break tackle, route running etc" before I can even get to the throw power/accuracy at the end.
What you need to do is have the attributes we care about for the position players be shown first. For example, the first things I should see for running backs are speed, break tackle, agility, ball carrying, etc, and I shouldn't have to weed through all the stuff that doesn't matter to find it.
I am tired of having to scroll for 5 minutes because rating attributes are in the same order regardess of the player I choose. It worked on last gen because there weren't that many ratings. Now their are over fifty, and this is an absolute must already.My score for Madden 13: 4.5/10
3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
???
PSN - Splff3000
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
thanks for giving us imput on gameplay and rating. you said you were in charge of the look and act like the real players do you mean visuals too? i think madden definetly needs better cyber faces instead of the ones you used last year they all looked like they were pissed facial expressions. im not impressed with the cyber technology compaired to your hockey game series that does an excellent job at making CFS. the game needs to have tons of cut away scenes to were you can actually savor over visuals like cyber faces and uniforms and stadiums cute scenes add imersion to the feel of playing a game cut shots of players coaches would be great.
then you have the issue of ball trejectory the game i took it back after day one when my qb threw the ball and no revolutions it looked like a rock being thrown you guys need to capture mutiple throwing styles with footballs that actually rotate. and the running motion all i can say is wow it looked like a record skiping over the same section the running animations look too repeated with one leg dragging at the end and the lineman bad as well.
i know you guys are trying thats a big step and a posative for all us diehard fans who been wanting a true next gen game i know you will get there eventually but i have to say 2k all pro football based on a one year engine for next gen got the running animations to look sweet and not scripted.
as well as the feild pass being able to see my ea sports created cyber faces in a huddle or breaking the huddle walking to the line would be like wow to me that is the only 2 things about that game i liked. you have arguably the best madden team ever combined getting josh from head coach will make a great addition to the greatest game in the world. your anouncers you would rock if you got joe buck and troy aikman there the best and freshest thing love cris collingsworth though.
some nice additions
players who slip and slide due to bad weather fields that get all torn up coaches who actually make in game or in season depth chart changes due to bad play. reconition for breaking all time records during game play. even multipe anouncers crews or the ability for us to change the audio and become our own anoucer for game play that would be a nice toy and a great selling point.
online leagues with injuries, file share ,
anyways good luck with your game hope it does wellComment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
sweet, this explains the last rosters they dropped, im sure they tried to implement this in those last rostersPSN-FORDTUFF504
NFL- SAINTS 49ers
NBA- HORNETS PACERS
NCAAF- MIAMI LSU
"IM SO UPTOWN AND IF U AIN'T MOTHA#$@ DONT GO UPTOWN, YEAH"
How often can the bug be reproduced? That's a question for the developers...I'm not testing this for them...Comment
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