Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nza
    MVP
    • Jan 2004
    • 3437

    #61
    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

    Originally posted by rickywal
    That'd be awareness right? Maybe awareness should factor in as reaction time. If I wanted to juke but my awareness was low there'd be a slight delay. If it was high - BANG! Straight away, the likes of LT.

    Maybe that could be something implemented for all positions. A QB takes that tiny bit extra to get the ball out, your DE's finesse move is harder to time, your DB's effort to bat the ball away is hard to time. Only for user controlled players though.

    Would this be hard to implement though?
    Not a bad idea at all IMO. Might be tough to get right, but awareness could definitely influence reaction times. In fact, that seems to make perfect sense.

    Comment

    • thudias
      MVP
      • Jul 2006
      • 1995

      #62
      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

      Originally posted by Hotlanta
      This is why you don't stop running and "PUT THE SHOULDER DOWN"...

      Hits like this need to be reduced somewhat in Madden or at least be reduced for those that don't have the big hitter weapon.
      <OBJECT height=344 width=425>
      &nbsp
      &nbsp
      <embed src="http://www.youtube.com/v/_0YAhpcrCLg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></OBJECT>

      OMG I forgot about that hit..
      Because I can!

      Comment

      • Obelysk
        Pro
        • Oct 2008
        • 612

        #63
        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

        Originally posted by SteelerSpartan
        <object width="425" height="355">




        <embed src="http://ll-999.ea.com/sonet-easw/2.8.0.07/flash/sw/videos/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=355&width=425&file=http://videocdn.easw.easports.com/easportsworld/media2/ncaa09/4049612/882A0001_1_FLV_VIDEO_nJQ.flv&link=http://www.easportsworld.com/en_US/video/64297&linkfromdisplay=true&linktarget=_topℑ=http://ll-999.ea.com/sonet-easw/2.8.0.07/images/sw/videos/preview.jpg&skin=http://ll-999.ea.com/sonet-easw/2.8.0.07/flash/sw/videos/skin.swf" width="425" height="355">
        </object>
        EA SPORTS World: NCAA Football 09 Video



        This is Worst Case Scenario...of course but this is what you guys have to be fighting and looking out for

        There are elements of that play that are so horrendous its just insane...

        Please again proceed with caution...."Wide Open Gameplay" is a perfect example of the "Bandage for a Broken Leg" mentality thats been associated with Madden and NCAA for years

        If your going to change one thing so drastically you have to do it to the rest like AI, DL/OL interaction

        Thankfully Ian being here has eased my mind, and Im pretty optimistic that this will be handled appropriately for us sim gamers
        WTF?!?! LOL that video is crazy.
        *˙ǝɟıן ɹnoʎ ɟo spuoɔǝs ǝʌıɟ ʇsoן ʇsnɾ ǝʌɐɥ noʎ ʇɐɥʇ ʎɐs oʇ ʎɹɹos ɯɐ ı sıɥʇ pɐǝɹ noʎ ɟı

        *Actual time may vary.

        Comment

        • adub88
          Pro
          • May 2003
          • 964

          #64
          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

          This is even better than the first anouncemnt. Ian can you talk a little bit about the Jump rating. I just don't feel that it really has had an effect in the game as it really should.

          Are guys like Larry "Fitz" gonna be a problem in '10? Also I hope the jump button is made more responsive. There's nothing more frustrating than pushing the jump button and the reciever just throws his hands up.
          NFL:Colts
          NBA:KINGS

          Comment

          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #65
            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

            Originally posted by Obelysk
            WTF?!?! LOL that video is crazy.
            Yet I could do something similar every game with a 99 SPD player if I wanted. That has to be fixed.

            Comment

            • Rocky
              All Star
              • Jul 2002
              • 6896

              #66
              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

              Originally posted by Adam Dayton
              It is annoying searching for ratings of the player when the ratings aren't organized. For instance, for Peyton Manning, I have to scroll through all the stuff I don't care about "break tackle, route running etc" before I can even get to the throw power/accuracy at the end.

              What you need to do is have the attributes we care about for the position players be shown first. For example, the first things I should see for running backs are speed, break tackle, agility, ball carrying, etc, and I shouldn't have to weed through all the stuff that doesn't matter to find it.

              I am tired of having to scroll for 5 minutes because rating attributes are in the same order regardess of the player I choose. It worked on last gen because there weren't that many ratings. Now their are over fifty, and this is an absolute must already.
              The best post in this thread. Player ratings in sports games in general are some of the most draconian things in the history of video gaming. You bring up a great point about having to weed through a countless amount of worthless ratings, just to get to the ratings you need.

              And on top of that, once you get to the rating you get to this number that is so vague, that it is impossible to decode it's meaning. I get what you guys are doing, trying to differentiate between fast guys and really fast guys...but to me that doesn't get to the heart of the problem. What's the difference between 98 SPD and 94 SPD.....and does it really even matter?

              Too much vagueness in such a broad number rating. I actually would propose a star tiered system. 5 star being the highest, elite at that rating and 1 star being the lowest at that rating. Playing against Calvin Johnson and Ted Ginn, I couldn't tell you if one guy was 97 and the other was 95....not at all. But I could tell you that both them boys were FAST. They should have 5 star speed where a guy like Larry Fitzgerald should have 3 star speed for a WR. You could still keep the number rankings, but having a easier, visual representation of the scale makes things much simpler.
              "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
              -Rocky Balboa

              Comment

              • splff3000
                MVP
                • Jun 2003
                • 2867

                #67
                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                Originally posted by adub88
                This is even better than the first anouncemnt. Ian can you talk a little bit about the Jump rating. I just don't feel that it really has had an effect in the game as it really should.

                Are guys like Larry "Fitz" gonna be a problem in '10? Also I hope the jump button is made more responsive. There's nothing more frustrating than pushing the jump button and the reciever just throws his hands up.
                yes, yes, yes! This is needed for receivers and cb's
                PSN - Splff3000
                Twitch

                Comment

                • FootballDetails
                  Banned
                  • May 2008
                  • 1177

                  #68
                  Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                  The phrase "Wide Open Gameplay" raises my blood pressure.

                  Comment

                  • kcarr
                    MVP
                    • Sep 2008
                    • 2787

                    #69
                    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                    I agree it is important to make speed actually matter and making more variety there is a good thing. One thing I really want to see when it comes to ratings is actually making ratings matter.

                    For instance lets say I have a WR with 80 or so spd and say 99 route running (maybe like a marvin harrison in his prime but with these rating changes) against a CB with like 90 spd but only like 70 man coverage ( maybe a rookie with good speed and physical ability but not developed yet).

                    If I am beating him with slants, hooks, and other quick 3-7 yard routes then if I run a slant and go or hook and go he should occasionally bite on these routes and get beat.

                    These double move routes like this shouldn't be just another streak route that only works if your WR is faster than the CB. These double moves in real life are basically a slower but better route running WRs way of beating faster but less skilled DBs. This will also go a long way in helping route running TEs be more effective. Therefore speed would not be the ruling rating like it is now. This could really add variety to the WRs. If you then make bigger recievers or recievers who can jump higher or win more jump balls have those skills stand out, make fast recievers good at getting deep, just make everyone play like they really do. That would be a real improvement.

                    Comment

                    • Unforgiven
                      Pro
                      • Jun 2007
                      • 805

                      #70
                      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                      I like this. We were having too many "solid" players in the 90's , where only elites should belong
                      RIP Sean Taylor. Still my idol!

                      Comment

                      • Effington
                        Rookie
                        • Feb 2009
                        • 220

                        #71
                        Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                        On top of speed ratings seemingly counting for more with these changes, I would also speculate that ratings in general could outweigh gameplay, similar to how NCAA works when Delaware State plays at Florida. I think this needs to be treaded carefully, since the NFL has much more parity.

                        Comment

                        • Hotlanta
                          Rookie
                          • Aug 2008
                          • 470

                          #72
                          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                          I was wondering what happens to someone like Tony Gonzalez who has 85 SPD but 97 RTE faces a guy like Brain Witherspoon who has 65 MCV and 98 SPD.

                          Edit: I just got beat to the punch by kcarr
                          Last edited by Hotlanta; 02-09-2009, 10:00 PM.

                          Comment

                          • Boucher
                            Banned
                            • Nov 2008
                            • 1774

                            #73
                            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                            is it just me or does donny look cracked out in his pic?

                            Comment

                            • rhombic21
                              Pro
                              • Jul 2002
                              • 590

                              #74
                              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                              Also, I hope that this means that more ratings are actually going to matter on the game. It seemed to me that route running and man/zone cover in particular were both pretty pointless on this year's game. Basically it all just came down to speed, in terms of receivers being able to get open, or defenders being able to cover.

                              Comment

                              • statum71
                                MVP
                                • Nov 2006
                                • 1985

                                #75
                                Mannnnn!!!!! Donny and Ian.....Thats exactly the kind of stuff I'm talking about. being able to break a long run with just about anybody really takes away from the realism of the game.

                                This is FANTASTIC news.

                                Big plays will be more exiting now because they won't happen on just about every drive.

                                Dang Ian its hard enough for me to wait on The Show....now Madden is torchering me too. And August is a long freaking way off.
                                The Lord is my shepard.

                                Comment

                                Working...