Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • SHO
    Give us a raise, loser!
    • Mar 2005
    • 2045

    #106
    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

    Originally posted by Joborule
    I hope weight and size also has been re-tuned to have more emphasis on player ratings and matchups. I HATE, seeing a small player be able to take on a big player more times then not like they're all little beasts. This is also a very important part of line battles and why the 3-4 doesn't work like it should because that one nosetackle can't create havoc due to his strength and size.
    I agree with this. The 3-4 doesn't really work like it should in Madden/NCAA and it's easy to take a 4-3 team with small quick linebackers and linemen run the 3-4 without skipping a beat. And with so many 3-4 teams in the teams in the league now, it would be nice to actually see it work for a change.

    Will these rating effects be taking effect in NCAA '10?

    Comment

    • FootballDetails
      Banned
      • May 2008
      • 1177

      #107
      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

      Originally posted by Ian_Cummings_EA
      What makes me happy is...imagine if we just dropped this in some random interview in June like the old days.

      Very good point. It's amazing that we're discussing this in February. I feel like the game is coming out next month.

      Ian and I had a game the other day...

      Had a game! A game of Madden 10! People are already playing Madden 10! That's crazy.

      Comment

      • SonOfWisconsin
        Rookie
        • Jul 2008
        • 177

        #108
        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

        Ryan grant will actually be able to get big gains now! Praise be to ian.
        "Basically, the only players we've ever had refuse our scholarships were lactose intolerant." - Bo Ryan

        Comment

        • Segagendude
          Banned
          • Aug 2008
          • 7940

          #109
          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

          Originally posted by Details

          Had a game! A game of Madden 10! People are already playing Madden 10! That's crazy.

          Perks of being on the actual developement team......lol....*jealous sigh*

          Comment

          • DLaren
            MVP
            • Sep 2006
            • 1476

            #110
            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

            Originally posted by rgiles36
            Paranoia is running rampant through this thread...

            Which is wierd because they did this exact same thing in NFL Headcoach'09; and it worked out wonderfully in my opinion. If it's anything like what they did in HeadCoach, I'm going to be happy with this in Madden'10.
            Last edited by DLaren; 02-09-2009, 11:36 PM.

            Comment

            • IanCummingsFriend
              Rookie
              • May 2008
              • 78

              #111
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              How often will a 2nd or 3rd reciever drop the ball? I hated when the WR was wide open no one around him, only to drop it and theres nothing i can do about it lol. I'm not saying catch it everytime but if he's wide open, catch it majority of the time. Not including taking a shot right after he catches it.

              Comment

              • Segagendude
                Banned
                • Aug 2008
                • 7940

                #112
                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                Originally posted by Ian_Cummings_EA
                As an example, if Peyton goes down and Sorgi comes in...oh boy. You better get that run game going.
                That's what I'm talking about!!! No more backup QB's who put up Brady-like stats in their debut game!

                Comment

                • Phil_Frazier
                  Turn 10 - Microsoft
                  • Aug 2006
                  • 291

                  #113
                  Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                  Originally posted by thudias
                  Ahhh hair on fire, running with scissors, black heliocopters, big brother...
                  The more important question is what did Peter Moore think of today's build? I heard he got a demo today!
                  Peter Moore is in the office on Wednesday. We're still chipping away on the Peter Moore build, trying to add as many bells ans whistles as possible.

                  He'll love it. We are going to show him a feature he plans to announce on his blog really soon. It will likely be the first screenshot of Madden NFL 10 that gets released.

                  Phil
                  Forza!!!
                  http://forzamotorsport.net/en-us/

                  Comment

                  • blvdboi22
                    Rookie
                    • Nov 2008
                    • 35

                    #114
                    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                    Let me give you guys an example….in Madden NFL 09 all of the WR’s Route Running ratings ranged from 62-99. In the current Madden NFL 10 build, WR’s now check in from 35-99. To counter this on the defensive side, all CB’s in Madden NFL 09 had a Man Coverage rating which ranged from 64-99. Now in Madden NFL 10, CB’s Man Coverage range is currently 40-99.



                    So i can Play man coverage again so that is what this is saying i hope thats what it means

                    Comment

                    • ch46647
                      MVP
                      • Aug 2006
                      • 3514

                      #115
                      Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                      Originally posted by Phil_Frazier_EA
                      Peter Moore is in the office on Wednesday. We're still chipping away on the Peter Moore build, trying to add as many bells ans whistles as possible.

                      He'll love it. We are going to show him a feature he plans to announce on his blog really soon. It will likely be the first screenshot of Madden NFL 10 that gets released.

                      Phil
                      All this great news is getting me so excited!!! I cant wait to see the first Madden 10 screenshot since Ian said the graphics are "WAAAYYY better" Keep it coming Madden 10 team!

                      Comment

                      • supdog
                        Rookie
                        • Jun 2003
                        • 139

                        #116
                        How is the speed of a player decided? Are you dropping joe smoes speed just so his rating will drop? And if you are dropping joe smoes speed are you going to be dropping everyones speed? You have some players that are faster than other players in the game but in real life its the other way around.
                        Last edited by supdog; 02-09-2009, 11:57 PM. Reason: typo

                        Comment

                        • thudias
                          MVP
                          • Jul 2006
                          • 1995

                          #117
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Originally posted by Joborule
                          I don't think tapping will make a difference and will be more so annoying then anything. People will just keep tapping like crazy even then there not in open space. Making it just the same as holding the button. If they're getting the handoff, all they would have to do is tap like crazy to reach full speed at the line of scrimmage anyway. But if there's a hole, aren't some players at to top speed or damn near at it when they reach the LOS anyway?

                          There has to be actions that causes a player to decelerate or not be able to pull off at top speed. I don't think we have to make players tap the sprint button to make them run.
                          I agree with joborule...Not to be pessimistic but tapping a button seems arcadish. One of the NHL games had accelaration down to a science. Madden should go that route.
                          Because I can!

                          Comment

                          • thudias
                            MVP
                            • Jul 2006
                            • 1995

                            #118
                            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                            Originally posted by Phil_Frazier_EA
                            Peter Moore is in the office on Wednesday. We're still chipping away on the Peter Moore build, trying to add as many bells ans whistles as possible.

                            He'll love it. We are going to show him a feature he plans to announce on his blog really soon. It will likely be the first screenshot of Madden NFL 10 that gets released.

                            Phil
                            Ive never seen Peter's blog..does anyone have a link?
                            Because I can!

                            Comment

                            • adembroski
                              49ers
                              • Jul 2002
                              • 5825

                              #119
                              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                              Originally posted by supdog
                              How is the speed of a player decided?
                              For most players, it's a formula that weighs the 40 time at about a 2-1 split between speed and acceleration, based on the player type. I used to have a chart I'd use to plug the combine numbers into and I'd know within 1-2 what each player's speed and acceleration in Madden would be. Wish I could find the ****in' thing.

                              I wanted to show it to whoever was doing rookie ratings at the time. I think they'd flip on how accurate it was. It wasn't exact, but it was so close that it couldn't be a coincidence. They have a system, and it is based primarily on combine numbers.
                              Last edited by adembroski; 02-10-2009, 12:09 AM.
                              There are two types of people on OS: Those who disagree with me, and those who agree.

                              The first kind is wrong. The second is superfluous.

                              The only difference between reality and fiction is that fiction needs to be credible.
                              -Mark Twain.

                              Comment

                              • RogueHominid
                                Hall Of Fame
                                • Aug 2006
                                • 10898

                                #120
                                Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                                Originally posted by kcarr
                                Really, 1 out of 10 is not realistic. Actually, of the 2 players being mentioned this last season johnson only broke a 20 yard run one out of every 27.88 times he touched the ball. He only hit 40 yards one out of every 83.67 times. As for sproles he only hit 20 yards one out of every 20.33 times and never had a 40 yard carry. That said spoles did make 20 yards one out of every 5.8 catches and hit 40 one out of 29 times. Johnson however only hit on one out of every 21.5 catches and never hit 40 on a catch.

                                Actually out of players with at least 60 carries correll buckhalter was the "most explosive" in terms of 20 yard carries making one every 15.2 carries. Tyler thigpen had one every 15.5 and ahmad bradshaw one per 16.75 were the only 2 real close to that. For backs who carried the ball at least 100 times one per 18.15 by AD was the top mark. Deangelo williams and brandon jacobs at one per 18.2 and one per 18.25 were the next best.

                                For players with at least 60 carries top makes for 40 yard runs were one per 25.33 by leon washington and one per 31.67 by jerious norwood. For 100 carry backs Earnest Graham who was mentioned earlier actually led with one per 44. Slaton had one every 53.6 and williams had one every 54.6 as number 2 and 3.

                                In madden if you have a fast player they already break these 40 yard runs every game. I hope this will not extend their power by making them faster than everyone else around them.
                                That's a really great post. I love that the ratings are "stretched out" and the star players are more highly individuated as a result, but I am wary of statements like "Chris Johnson is lethal now" and "every back is lethal to a degree" if they're not balanced out with stronger defensive AI that allows for proper gap control, pursuit, etc.

                                Don't get me wrong, Chris Johnson is lethal, but as you show, statistically that translates to big plays at a far lower rate than video gamers are accustomed to.

                                Comment

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