Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
A great step in the right direction. I think 70 really should be an average player in Madden. In past years, players less than about 80 overall wouldn't even make my team as a backup in Madden. That's just how it was. One of my (younger) friends was recently complaining how I took some guy in a fantasy draft at 80 overall because he "sucked". I think 70 overall as average is a good baseline, that way you can truly distinguish good from great.
The thing to look out for though is rating inflation. I haven't played Madden 09 (just bought it actually because of all the Madden 10 hype and I needed my fix), but it used to be where after a few years you'd effectively have 99 overall guys at every position. The salary cap would be horribly inflated, so you could keep signing your 99 overall guys. Bleh.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Do players speed resembles real life speed? For instance if I take a player that runs 4.2 like Chris Johnson to practice and run a 40 yard dash would he run around that? I think players are too fast or the field is to small?follow me on twitter at http://twitter.com/MrBetancesComment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Peter Moore is in the office on Wednesday. We're still chipping away on the Peter Moore build, trying to add as many bells ans whistles as possible.
He'll love it. We are going to show him a feature he plans to announce on his blog really soon. It will likely be the first screenshot of Madden NFL 10 that gets released.
Phil
Cannot wait.Madden25 next gen cant come soon enough!!!Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
i think its crucial that the computer ai should be able to just pound the rock. example the titans had 2 backs over 1000 yards if i play them offline i expect them to be able to toast me with running plays i have never played a maden game were the kept being able to run the ball i have seen games were they break a big one but not consistently break 10 to 15 yard runs its great your giving more seperation be lowering the minimum but i also feel that fatigue should be tweeked as well not only do players run slower late in games but the amount of plays being called drops due to fatigue with that thought process the computer ai will not snap the ball with the exact amount of time on the clock from quarter 1 threw 4 it just dont happen teams milk it and slow the tempo when ahead i would like to see more varation in time left on the clock when hiking.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Hope so... it wasn't really a formula. I tried to do it that way at first, it didn't work. After that, I created a chart.
Anyways, the chart covered everything from a 4.2 (99 SPD, 99 ACC) to 6.0 (35 SPD, 35 ACC). It wasn't perfect, you had to use scouting reports to determine whether to weight the 40 time toward speed or acceleration (once again, figure about 2/3rds of the 40 time was considered speed while the other third was acceleration). If you read a scouting report that identified a player as "more quick than fast", but he ran, say, a 4.35, then you'd move toward the acceleration side. Otherway around for a guy with great breakaway speed but not much burst or explosiveness.
I think I remember where I have that Excel. When I get a chance to dig through my old backup disks, I'll post it somewhere.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
So would this mean Devin Hester/Chris Johnson/Jeremy Maclin's speed will be more noticeable? That would be awesome.
I like this idea if that's the caseBlackhawks - Bulls - Cubs - BearsComment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Great change! It makes sense to "stretch the ratings."
My immediate concern would be that an average CB would never be able to cover a star WR. Also, if the new ratings philosophy somehow makes the Cowboys into an even bigger juggernaut, then that's not good.
However, I trust you guys to find a way to make it work. Here's one way: defensive assignments.
Thanks for the blog and tune with care!
Cowboys a juggernaut?? Doubtful in 10! Romo is down, TO is down, Marion Barber down....all of those guys had worse 2008's than they did 2007's, so we will be sure to reflect that in Madden 10...some of the Dallas OL like Gurode and Leonard Davis will still be elite...same thing with super stars like Jason Witten, Terrence Newman, and DeMarcus Ware.
Big Roy Williams in Dallas is an 82 after my first pass. Hard to like anything about Roy after last season.Comment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
Actually this is a valid question. If you slow everyone down, but keep the fast players fast, that's gonna make them extremely fast. Having said that, I do agree Chris Henry should be fast as heck, but I don't wanna see him trucking too many people. That has been the problem in the past. You have a fast player, but he is over rated because he's doing things that he's not known for, like trucking people in Chris Henry's case. As long as Chris Henry is fast as heck and that's about it, then it should be close to accurate.
EDIT: Chris Henry(above) should say Chris Johnson
Chris Johnson currently in Madden 10:
99 SPD
64 Trucking
He goes down after first contact about 90% of the time right now. He's still elusive, but don't run many HB Dives with Chris Johnson...bring in LenDale for that.Last edited by Donny_Moore; 02-10-2009, 01:10 AM.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
[quote=Ian_Cummings_EA;To counter this on the defensive side, [/quote]
I take comfort in this part. Because to me it speaks of balance.
At first reading about breaking big runs with 80 speed backs...and "All I had to do was beat the Safety, and I was gone!"...had me a bit worried. In my experience[franchise mode] with the Madden game, a big play is a big play...because it doesn't happen repeatedly. My last franchise game was a 17-12 loss to the Cards...and I loved it.
Overall I'm happy with the news about the changes to the player ratings. I do think there were too many players just simply rated too high. As long as these changes don't upset the all important balance to the gameplay, I'm all for it. Donny did mention something along the lines of..."In order to achieve sim..." So I trust we'll be fine.
Last edited by Vikes1; 02-10-2009, 01:10 AM.1969 NFL ChampionsComment
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore
This is even better than the first anouncemnt. Ian can you talk a little bit about the Jump rating. I just don't feel that it really has had an effect in the game as it really should.
Are guys like Larry "Fitz" gonna be a problem in '10? Also I hope the jump button is made more responsive. There's nothing more frustrating than pushing the jump button and the reciever just throws his hands up.
Yes, Larry Fitgerald is staring 99 JMP right in the face for Madden 10 and is saying "Hello"!!!!! Sorry, what else can we do there, the guy is sick.
I will let others speak to any perceived gameplay issues concerning the JMP rating, I can only speak to rating related issues.
Let me also throw a defensive bone as well here...Mr. 3 Name...Dominique Rodgers Cromartie will join Mr. Fitz at 99 JMP in Madden 10.Comment
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
This is big and I mean big news,Because now will know who to play and see what the backups we draft can do under pressure.EA we still have a long way to go but it sounds good enough to fill us up till our next meal.
Stay tune madden fans...
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era
Ian
Dont know if this has been asked? BUT in 09.....lets see how I can put this.........RATINGS DID NOT MATTER. You could drop a guys jump rating to 0 and he would still jump upto bat down passes. Same thing with trucking, I am sure you saw the Youtube video of the guy who created a 5-6 170 rb with 0 trucking and 0 break block and he still trucked guys like T. Suggs and Ed Reed. In theory all of this sounds great. BUT and its a big BUT (|) this is assuming ratings will matter now correct?Comment
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