evidence of a possible broken gameplay element in Madden 10

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  • sw45
    Rookie
    • Feb 2009
    • 5

    #16
    Re: evidence of a possible broken gameplay element in Madden 10

    Originally posted by AlexBrady
    Do not continue coming here if this resembles the qulaity of your posting.
    I apologise for my English, it wasnt the first language I learned. I also apologise if it sounded like I was flaming the game or trying to create trouble, I thought I was just helping.

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    • shttymcgee
      Pro
      • Jul 2005
      • 744

      #17
      Re: evidence of a possible broken gameplay element in Madden 10

      Originally posted by monkeybutlerz
      Agreed the TFL was the first thing that jumped out at me too (I thought that's what the discussion of the post was going to be about).
      There are between 5-10 tfl in any game. That statistic alone does not mean a whole lot. It's hard to judge gameplay issues on statistics. We should all wait for gameplay videos.
      Last edited by shttymcgee; 02-16-2009, 05:28 PM.

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      • monkeybutlerz
        Rookie
        • Jun 2008
        • 291

        #18
        Re: evidence of a possible broken gameplay element in Madden 10

        Originally posted by shttymcgee
        There are about 10 tfl in every nfl game. This is not an issue.
        I never said it was necessarily an issue, but merely that it could be a hint of one.

        15 TFL between 3 DEs on the same team is not a good sign (even if that is through 3 games).

        24 TFL between 6 players is not a good sign either (especially when a lot of them are coming from backups on the D-line, who knows how many total TFL are involved when you involve the other starting LBs too).

        I'm not saying the game is broken (because how would I know that? Not to mention there's a lot of work that the team has yet to complete), but it could be hinting at too many TFL (which is all I'm saying). Of course we'd have to see the game in action to make any real analysis, but to me it appears to be a statistical hint at a potential problem.

        That being said, I have faith in the current development team and if they think there's an issue, they'll address it. If they don't, they won't and I believe that in the end they'll make the right decision for the game moving forward.

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        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #19
          Re: evidence of a possible broken gameplay element in Madden 10

          Too many TFL's(especially in game) have been a longstanding issue in EA football games, due mainly to the nature of the OL/DL interaction, bad blocking schemes/A.I., and poor CPU RB A.I.

          I'm pretty confident that the simulation numbers for Franchise mode will end up being on point, we'll have to see if the gameplay tuning will allow the in game numbers to be realistic as well.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

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          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #20
            Re: evidence of a possible broken gameplay element in Madden 10

            I doubt gameplay is even close to final tuning at this point. It's February for god's sake!

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            • SteelerSpartan
              MVP
              • Apr 2007
              • 2884

              #21
              Re: evidence of a possible broken gameplay element in Madden 10

              Yes, TFLs have been one of many of Maddens lackluster areas.....However if they deliver some new and improved Human and CPU Sliders to go along with the new OL/DL play....we could see a big improvement
              Here We Go Steelers!!! Here We Go!!!

              My CFB Teams:
              Marshall..WVU-Go Herd/Eeers!!!


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              • mwjr
                MVP
                • Jul 2004
                • 1393

                #22
                Re: evidence of a possible broken gameplay element in Madden 10

                Originally posted by sw45
                In the picture shown in the blog talking about tackle assist and half sacks, there appears to be way too many sacks for a single game (I think it shows that there were 7 total.)

                In 2005, there were 1182 sacks averaging out to 2.3 sacks per 2007 NFL season, there were 1102 total sacks so the average team was sacked 2.2 times per team per game. In In 2006, there were 1164 sacks averaging out to 2.3 sacks per team per game. In 2007 , there were 1102 sacks averaging out to sacks 2.2 times per team per game.

                If the screenshot was in Franchise or Superstar mode, than please ignore this topic, but 7 sacks in one game is way to much.
                It's unusual, but it does happen.

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                • marktg30
                  Banned
                  • Dec 2005
                  • 3945

                  #23
                  Re: evidence of a possible broken gameplay element in Madden 10

                  It. Is. A. Game....

                  Who is to say that it was User Vs. User instead of CPU vs. CPU (or even a sim)

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                  • Ian_Cummings
                    MVP
                    • May 2008
                    • 1919

                    #24
                    Re: evidence of a possible broken gameplay element in Madden 10

                    These were all simmed games. Meaning no gameplay was run to get these stats. It was all the sim engine.

                    Donny Moore and Josh Looman will be tuning the stat generation this year. It hasn't been touched from last year yet, so when you throw in all the new ratings that Donny did, we all kind of expected that the sim stats would need to get re-tuned.

                    I appreciate the critical eye. Makes me have the idea that it would be smart to release screenshots of simmed stats throughout the year to keep you guys in the loop as we actually tune this stuff.

                    Comment

                    • countryboy
                      Growing pains
                      • Sep 2003
                      • 52812

                      #25
                      Re: evidence of a possible broken gameplay element in Madden 10

                      Originally posted by Ian_Cummings_EA
                      These were all simmed games. Meaning no gameplay was run to get these stats. It was all the sim engine.

                      Donny Moore and Josh Looman will be tuning the stat generation this year. It hasn't been touched from last year yet, so when you throw in all the new ratings that Donny did, we all kind of expected that the sim stats would need to get re-tuned.

                      I appreciate the critical eye. Makes me have the idea that it would be smart to release screenshots of simmed stats throughout the year to keep you guys in the loop as we actually tune this stuff.


                      I love this idea.

                      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                      I miss the old days of Operation Sports :(


                      Louisville Cardinals/St.Louis Cardinals

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                      • Palo20
                        MVP
                        • Dec 2006
                        • 3908

                        #26
                        Re: evidence of a possible broken gameplay element in Madden 10

                        TFL isn't even an NFL stat--it's a college football stat.

                        Part of EA's TFL problems occur when a 1st and 10 tackle results in a couple inch loss and it becomes 2nd and 10. Those plays count as TFLs. I don't think they should.

                        There are also way too many TFLs in simmed games in both Madden and NCAA.
                        Twitter: @Palo50
                        @PFF_Steve

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                        • Guillotine 1
                          Banned
                          • Jul 2008
                          • 874

                          #27
                          Re: evidence of a possible broken gameplay element in Madden 10

                          Great stuff...

                          Comment

                          • Jistic
                            Hall Of Fame
                            • Mar 2003
                            • 16405

                            #28
                            Re: evidence of a possible broken gameplay element in Madden 10

                            Originally posted by burne
                            On the other hand, I see that you still have to hold LT to switch teams and RT to switch categories, which I consider a broken element of Madden 10. Unless it gets changed.
                            I wanted to quote this because this is a huge pet peeve of mine. I hate scrolling through stats this way. I liked the old way EA used to do this.

                            Is it too late to change the navigation for the menus? The trigger thing is just awful, always has been. Yes there are more important things, but if this could be changed w/out too much trouble, I'd love it.
                            PSN: JISTIC_OS
                            XBOX LIVE: JISTIC

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                            • Casserville
                              Rookie
                              • Feb 2009
                              • 13

                              #29
                              Re: evidence of a possible broken gameplay element in Madden 10

                              keep doing your thing..
                              good to hear......
                              Reach for the clouds, so if you fall then you land on the clouds..

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                              • DrewBledsoe
                                Pro
                                • Oct 2004
                                • 625

                                #30
                                Re: evidence of a possible broken gameplay element in Madden 10

                                Originally posted by Ian_Cummings_EA
                                These were all simmed games. Meaning no gameplay was run to get these stats. It was all the sim engine.

                                Donny Moore and Josh Looman will be tuning the stat generation this year. It hasn't been touched from last year yet, so when you throw in all the new ratings that Donny did, we all kind of expected that the sim stats would need to get re-tuned.

                                I appreciate the critical eye. Makes me have the idea that it would be smart to release screenshots of simmed stats throughout the year to keep you guys in the loop as we actually tune this stuff.
                                Thanks for this Ian. You really do seem to be taking a pro-active approach this year. I really wish you well in your endeavours
                                Madden :- Bears VS Vikings Sunday Night 08:- "The Bears defence have some of the best strippers in the NFL" :)

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