evidence of a possible broken gameplay element in Madden 10

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  • TheCreep
    Banned
    • Nov 2008
    • 1792

    #31
    Re: evidence of a possible broken gameplay element in Madden 10

    Man, some of you all are just setting yourself up for disappointment year after year with some of the things you want to see. I'm all for reality being mirrored in a sports game that is marketed as a sim, but I aint going crazy over the ****, sheesh.

    Its kind of funny. You guys read that blog about the different types of gamers? Some of you all remind me of that, makes for some good laughs to say the least, folks done went nuts "I wanna see the drool come out of the runnin backs mouth when he gets hit", NOOOO, theres supposed to be 2.56787 tackles per game, this **** aint right, lol.

    Comment

    • shttymcgee
      Pro
      • Jul 2005
      • 744

      #32
      Re: evidence of a possible broken gameplay element in Madden 10

      Originally posted by Palo20
      TFL isn't even an NFL stat--it's a college football stat.

      Part of EA's TFL problems occur when a 1st and 10 tackle results in a couple inch loss and it becomes 2nd and 10. Those plays count as TFLs. I don't think they should.

      There are also way too many TFLs in simmed games in both Madden and NCAA.
      ESPN keeps track of tfl's (they call them stuffs), you can see them under individual player statistics (you have to click on the player)

      And trust me, NFL teams DO keep track of negative gain plays on offense and defenses do keep track of tfl.

      Comment

      • Exonerated
        MVP
        • Dec 2007
        • 4899

        #33
        Re: evidence of a possible broken gameplay element in Madden 10

        Will their be a simulation match length?

        Like will we be able to make the simulation stats be based of 5 minute quarter games?

        Coz it annoying when I play 5 min quarter games, but the cpu generates 15 minute quarter stats for the other 15 games played that week. This way, my stats, and the cpu stats are not the same.

        NBA 2k9 has this option that was pretty cool. I played 2 minute quarters and the league average for points per game was like 5.5. I thought this was awesome because my team had similar statistics to every other team.

        Comment

        • thudias
          MVP
          • Jul 2006
          • 1995

          #34
          Re: evidence of a possible broken gameplay element in Madden 10

          I like the idea of you feeding us simmed stats through the tuning process.
          Because I can!

          Comment

          • glitchditcher
            Rookie
            • Feb 2009
            • 125

            #35
            Re: evidence of a possible broken gameplay element in Madden 10

            Definitely. Love that Idea. Off the top of my head, some of the errors in simulated stats from Madden 09 were:

            • Running Backs with low Elusiveness/Spin-Juke Move ratings have a MUCH too low YPC average. I just simulated a season right now to give examples and in this one alone:

            1. Earnest Graham averaged 2.7 YPC
            2. Peyton Hillis averaged 3.1 YPC
            3. Dominic Rhodes averaged 2.4 YPC
            4. Correll Buckhalter averaged 2.8 YPC
            5. Laurence Maroney averaged 2.7 YPC
            6. Sammy Morris averaged 2.2 YPC
            7. LeRon McClain averaged 1.4 YPC
            8. LaDell Betts averaged 2.0 YPC
            9. Deuce McAllister averaged 2.5 YPC
            10. LenDale White avergaed 2.9 YPC
            Just because they aren't elusive or lack great moves doesn't mean they completely suck.
            • Sacks Allowed #s are way too high. In the first season I simulated, there were 37 players that allowed more than 10 sacks. In the second season I simulated, there were 32. That's CRAZY! Last season in the NFL there were THREE players that allowed more than 10 sacks! THREE! not Thirty effing Seven. Also, many of the players in Madden who allowed those sacks were Guards and Centers. No Guard or Center in the NFL last season allowed more than 8 sacks. Not one. Offensive Line AI needs drastic improvement. Oh and Team Sacks for defenses are a bit high too. Last season 19 teams had 30+ sacks. In my simmed season, 29 had 30 or more. That's almost every team. The lowest sack total was 24. In real life ? The lowest is about 10 each year.

            • Powerful Lineman get too many sacks and 3-4 OLBs don't get ANY! 8 of the top 10 sack leaders in my simmed season were power lineman. Guys like Shaun Ellis and Haloti Ngata always have the most sacks in the game. That's not realistic. 3-4 DEs hardly ever eclipse 6 sacks unless their name is Richard Seymour. On the other hand 3-4 OLBs don't get any sacks in this game!! Three of the top 5 sack leaders in the NFL last season were 3-4 LBs. DeMarcus Ware had 20 alone. In my simmed season ? He had FOUR.

            1. DeMarcus Ware: 4 sacks
            2. Shawn Merriman: 5 sacks
            3. Joey Porter: 2 sacks
            4. James Harrison: 5 sacks
            5. Terrell Suggs: 3 sacks
            6. Shaun Phillips: 1 sack
            7. Greg Ellis: 2 sacks
            8. Calvin Pace: 3 sacks
            9. LaMar Woodley: 1 sack
            Does anyone else see something wrong with that !? The elite 3-4 OLBs are supposed to be getting around 8-15 sacks annually! Not the 3-4 DEs!

            • Defenders hardly ever got over 125 tackles. This past season alone there were 12 guys with more than that. 2007 had 11 guys with more. Keep in mind, though, that tackles numbers should rarely exceed 170. Since 2000, there has only been ONE person to exceed 170. Patrick Willis in '07.

            • Elite WRs had way too many catches. I'm not sure if you released a patch for this or something because recently the numbers have been more realistc, but in the past there would be numerous people with 110+ catches when in reality there are only about 1 or 2 guys at most each year that get that many catches. Sometimes there aren't even any at all. 2008 had two, 2007 had two, 2006 had none, 2005 had none, 2004 had none, 2003 had two.. ect. ect. Also- WRs in the game rarely get more than 1,200 yards. In the NFL somoene goes over 1,400 almost every season.

            Comment

            • dman1976
              Rookie
              • Jan 2008
              • 135

              #36
              Re: evidence of a possible broken gameplay element in Madden 10

              I would like some attention to offensive line stats - not just 'pancakes'. I think HC 09 did this with expanded o line stats. But, I'm glad they are addressing the assisted tackle and 1/2 sack issue.

              Comment

              • Glorious Arc
                MVP
                • Sep 2008
                • 1875

                #37
                Re: evidence of a possible broken gameplay element in Madden 10

                Speaking of HC...I loved the Defensive stats. I remember looking at my DBs and after a full season i saw that one of my CBs let up over 2000 yards and 16 touchdowns. He was overall a very good player but just didnt perform and because i could see how much he really let up i chose not to resign him(overall 88)

                Please look into adding something like this for madden. Not a big loss if not but it would be nice.

                Comment

                • glitchditcher
                  Rookie
                  • Feb 2009
                  • 125

                  #38
                  Re: evidence of a possible broken gameplay element in Madden 10

                  Originally posted by Glorious Arc
                  Speaking of HC...I loved the Defensive stats. I remember looking at my DBs and after a full season i saw that one of my CBs let up over 2000 yards and 16 touchdowns. He was overall a very good player but just didnt perform and because i could see how much he really let up i chose not to resign him(overall 88)

                  Please look into adding something like this for madden. Not a big loss if not but it would be nice.
                  Those are incredibly horrid stats. Jason David of 2007 allowed half as many yards and two less TDs.

                  Comment

                  • Glorious Arc
                    MVP
                    • Sep 2008
                    • 1875

                    #39
                    Re: evidence of a possible broken gameplay element in Madden 10

                    The gameplay of HC was really lackluster(playing game) so i became a full sim guy and i wouldnt have known who was letting up on my defense without the extended DB stats.

                    Where are you getting your stats from?

                    Comment

                    • glitchditcher
                      Rookie
                      • Feb 2009
                      • 125

                      #40
                      Re: evidence of a possible broken gameplay element in Madden 10

                      Football Outsiders has really exclusive stats but you have to pay money to get them.

                      Comment

                      • shttymcgee
                        Pro
                        • Jul 2005
                        • 744

                        #41
                        Re: evidence of a possible broken gameplay element in Madden 10

                        Originally posted by glitchditcher
                        Football Outsiders has really exclusive stats but you have to pay money to get them.
                        Try www.advancednflstats.com

                        Comment

                        • Glorious Arc
                          MVP
                          • Sep 2008
                          • 1875

                          #42
                          Re: evidence of a possible broken gameplay element in Madden 10

                          maybe Ian and them can take a look at this and compare their stats they get in a simulated season and to the average of the past 10 years or something to that extent. id love to take a look and see the stats myself but money is tight

                          Comment

                          • glitchditcher
                            Rookie
                            • Feb 2009
                            • 125

                            #43
                            Re: evidence of a possible broken gameplay element in Madden 10

                            Originally posted by shttymcgee
                            http://hosted.stats.com/fb/index.asp is the best website for free stats. They even have Sacks Allowed on there.

                            Comment

                            • Glorious Arc
                              MVP
                              • Sep 2008
                              • 1875

                              #44
                              Re: evidence of a possible broken gameplay element in Madden 10

                              can we say bookmark?

                              thanks

                              Comment

                              • bowdown2shadi
                                MVP
                                • Sep 2008
                                • 2385

                                #45
                                Re: evidence of a possible broken gameplay element in Madden 10

                                Why is this thread still open?

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