Really, dude, really
Madden NFL 10 Blog - Improvements to WR/DB Interaction
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
lol honestly I bumped it because everyone is seeing the new vids of madden 11 and if this tech exists why cant they just put it in/make it work!! A lot of people including myself stress the important of WR/DB interaction. Idk why its not in the game!Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
The weird thing was that nobody ever officially said it wasn't in the game or why it didn't trigger that often.Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
Everything they try to do just sucks or is left unfinished.
Superstar Mode (06)-Bust
Vision Cone (06)-Bust
"Weapons" (08)-Bust
Franchise Mode for current gen (08)-Unfinished
New Commentators (09)-Lacking...
"Improved" Locomotion (09)-Bust
It seems like the people at Tiburon know what's wrong...they just can't execute.Check out www.fieldgulls.com if you are a Seahawks fan.Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
I mean wow read that blog.. and tell me even half that stuff is in the game.
" In real life, regardless of the difference in speed, a good defensive back can use his body to keep the receiver in check... a fly route is rarely an untouched foot-race sprint to the endzone."
"Adding these animations also allowed us the ability to call more realistic pass interference penalties. We've added a lot of variety that ranges from minor hand-fighting to severe push-offs and holds, so now we can make sure that pass interference gets called in a much more accurate manner. We're using the man coverage rating of the defender to determine how well he keeps the WR in check and how often he gets penalized."
"Re-factored all double moves to work correctly, including defensive cut moves that are companions to the WR cuts (chances of defender biting come from man coverage rating, play recognition rating, as well as boosts for correctly timed pump fakes)
Added all new start play WR animations with more realistic acceleration
Added "pop" animations where say a LB will hit a WR as he comes across the middle through his zone"
"Lastly, we've started to use Procedural Awareness (so far just as a purely visual thing). We recently got head tracking in pre-play for WR's so they now look in towards the ball at the snap. This has been long overdue. We also enabled Procedural Awareness head tracking for DB's. In man coverage they will directly 'track' the eyes of the WR, and in zone coverage they will track the QB's eyes, with the ability to also randomly swap targets based on proximity of guys entering their zone."Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
"I just threw up in my mouth a little bit."Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
I'm also gonna call this right now.. The dev team for both NCAA and Madden stated they have layered blending for the running back for things like putting his arm up to push past the lead blocker or fighting off a tackle from behind. I have yet to see these animations in any of the videos released thus far and bet we wont be seeing this in the finished game either. However I hope Im dead wrong.Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
I like a lot of what I just read. If it works as advertised these additions should make the game play a lot better.
Hope to see some footage soon of this stuff in an actual game. Show some of the better WR's running routes against some of the lesser DB's and vice versa.
Can we see that warping has been eliminated or reduced to a point where its not negative game play impacting ?Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
I like a lot of what I just read. If it works as advertised these additions should make the game play a lot better.
Hope to see some footage soon of this stuff in an actual game. Show some of the better WR's running routes against some of the lesser DB's and vice versa.
Can we see that warping has been eliminated or reduced to a point where its not negative game play impacting ?
Bumping old threads can be dangerous.Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
I like a lot of what I just read. If it works as advertised these additions should make the game play a lot better.
Hope to see some footage soon of this stuff in an actual game. Show some of the better WR's running routes against some of the lesser DB's and vice versa.
Can we see that warping has been eliminated or reduced to a point where its not negative game play impacting ?Comment
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
I mean wow read that blog.. and tell me even half that stuff is in the game.
" In real life, regardless of the difference in speed, a good defensive back can use his body to keep the receiver in check... a fly route is rarely an untouched foot-race sprint to the endzone."
"Adding these animations also allowed us the ability to call more realistic pass interference penalties. We've added a lot of variety that ranges from minor hand-fighting to severe push-offs and holds, so now we can make sure that pass interference gets called in a much more accurate manner. We're using the man coverage rating of the defender to determine how well he keeps the WR in check and how often he gets penalized."
"Re-factored all double moves to work correctly, including defensive cut moves that are companions to the WR cuts (chances of defender biting come from man coverage rating, play recognition rating, as well as boosts for correctly timed pump fakes)
Added all new start play WR animations with more realistic acceleration
Added "pop" animations where say a LB will hit a WR as he comes across the middle through his zone"
"Lastly, we've started to use Procedural Awareness (so far just as a purely visual thing). We recently got head tracking in pre-play for WR's so they now look in towards the ball at the snap. This has been long overdue. We also enabled Procedural Awareness head tracking for DB's. In man coverage they will directly 'track' the eyes of the WR, and in zone coverage they will track the QB's eyes, with the ability to also randomly swap targets based on proximity of guys entering their zone."Comment
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