Wait. Think about this for a moment. All linebackers have keys and reads and they use them to diagnose the play. So even if nobody yells anything, they still have to go by their keys and reads before they do anything. But they can only go by that once the ball is snapped, not before it is snapped. Now I do agree and do not have a problem with saying watch the run here pre-snap. But the issue is, the run/pass commit does not get the guys to watch the run. It determines their behavior.
Need your opinions on Run Commit / Pass Commit feature
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Re: Need your opinions on Run Commit / Pass Commit feature
Wait. Think about this for a moment. All linebackers have keys and reads and they use them to diagnose the play. So even if nobody yells anything, they still have to go by their keys and reads before they do anything. But they can only go by that once the ball is snapped, not before it is snapped. Now I do agree and do not have a problem with saying watch the run here pre-snap. But the issue is, the run/pass commit does not get the guys to watch the run. It determines their behavior.Last edited by LBzrule; 03-06-2009, 12:47 AM. -
Re: Need your opinions on Run Commit / Pass Commit feature
IMO, there is nothing wrong with the current run/pass commit concept. EA done a fantastic job with it and it's simply not broken and shouldn't be change. People are saying that only LB's should be part of a run/commit but in REAL LIFE, a FS or SS get faked out all the time and left out of position, thus getting burned because they thought they read 'run' at the line of scrimmage. So only the LB's being faked out may not be realistic, FS/SS get faked out to by thinking it's a run position and left out of position.
You are right, only the LB's getting faked out wouldn't be realistic. But it does not follow that if the mechanic is only for LB's that they would be the only ones faked out. LB's react quicker to the run that SS and FS because their read is always run first. FS and SS can still be faked out via play recognition rating. You have to think about the CB's too and most CB's do not, NOT cover a wide receiver if the wide receiver shows a release. That's why to have every defender tied to run/pass commit IMO is dumb. Why would a CB who is reading the WR and the QB take off and run into the backfield when the WR is releasing up the field? That isn't realistic either.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
It needs to be re-worked at the very least. At minimum, CBs should not be affected either way. They always play pass first. To me, the real problem with this feature is that pass commit is basically overpowered, and run commit is too high risk to be widely used. I know that a lot of guys pass commit almost every down (or don't commit at all), because if you run commit and are wrong then it's basically a TD everytime, but if you pass commit and are wrong then it's usually still only a 5 or 6 yard gain.
What about implementing some sort of "run/pass aggressiveness" slider/commit command for DL and LBs that the user could set before the play? And then in the secondary, have a "squat/conservative" type slider/commit command, which would dictate whether CBs played aggressively to take away short throws/tried to jump routes, versus playing off to make sure they don't get beat for a big play?
That might be a better way to conceptualize this feature. You would get more functionality out of it, and still allow users some ability to instruct their players about which way to lean.
Personally, I would get rid of this AND the hit stick for the R Stick. I think there are a lot more cool and innovative things, such as DL moves, that could be done with that.Last edited by rhombic21; 03-06-2009, 09:23 AM.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I use this feature on almost every play but I NEVER run commit because the cpu run game is always so weak that I would rather have guys not bite on playaction. Overall my use is kinda cheesy but I would still like the ability to use it in the play selection for those times when a team is obviously passing or running (if the cpu run game is finally going to be a challenge to stop.
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Re: Need your opinions on Run Commit / Pass Commit feature
I hate this feature. I can pass commit all game to eliminate the play action pass and still be able to stuff the run manually and with blitzes.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
that totally does not work. i have commited Pass and my safety's still bit on the PA.My dog's butt smells like cookiesComment
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Re: Need your opinions on Run Commit / Pass Commit feature
Since the goal is to be more "Sim" it should stay in. For the life of me I dont know how this became a post-snap feature this is clearly something that is confirmed before the snap. In real life coaches will tell player to be aware of a play fake or screens and in short yardage defenses are always thinking about committing to the run so they can get an edge. This is definitely a good feature just implemented poorly and should be a huddle or pre-snap read.You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I say Pre Play and Playcalling like in 04Code:<iframe src="[URL]http://gamercard.xbox.com/Gideon%20Prime.card[/URL]" scrolling="no" frameBorder="0" height="140" width="204">Put your gamertag here too.</iframe>
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Re: Need your opinions on Run Commit / Pass Commit feature
as far as madden 08 & 09. just call PASS COMMIT everyplay and the pa pass never works
do this with playing a 4-3 zone to "stuff the box": and your oppone t cant move the ball.
this feature needs to be taken out completly and be left up to awareness.
all that will happen if you move it to pre play is everyone will pick PASS COMMIT like now and stuff the box with a 3-4 or 4-3Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
as far as madden 08 & 09. just call PASS COMMIT everyplay and the pa pass never works
do this with playing a 4-3 zone to "stuff the box": and your oppone t cant move the ball.
this feature needs to be taken out completly and be left up to awareness.
all that will happen if you move it to pre play is everyone will pick PASS COMMIT like now and stuff the box with a 3-4 or 4-3
exactly. It's a garbage. Ive never, ever done a run commit since this feature was introduced. Why bother?
Pass Commit+ blitz+user control LB or S= no chance of playaction pass ever working, combined with the ability to stuff the run as well.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
i think if the feature was fixed and implemented properly it would
help goal line PA, which rarely works in Madden and is quite succesful in real life.
improve draw plays.
It would also stop ******s from running PA on 3rd and long.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
keep it pre-play only. its fine right there"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
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