Madden NFL 10 Blog: Customization

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • l NErd l
    Rookie
    • Mar 2009
    • 128

    #166
    Re: Madden NFL 10 Blog: Customization

    Originally posted by Megatron2k7
    I think some of you are missing my point a little about the speed differential slider.

    It looks like it would work just fine the way Ian showed it in this blog section (below) from March 9th. In that blog it looks like we would have "realistic speed" at the All Pro and All Madden levels.

    In this new blog the speed differential slider says as follows...

    - Full 0-100 slider that compresses the range of speeds between players
    - Skill levels will change this value by default

    The problem I'm having here is that what if now all of a sudden we won't have realistic speeds anymore at All Pro, and All Madden levels of difficulty. It says "0-100 range of compression".......does this mean when we play online that we won't be playing at sim speeds because we will probably be playing on All Pro...??? Where on the slider is "sim speed"...??? Why would anyone want to compress the speed differential beyond what is real...???

    If the slider worked like it sounded like it would on March 9th, I wouldn't have a problem with it. Playing at sim speeds on All Pro and All Madden is fine. It's the new 0-100 range that is bothering me.

    I think the game could work just fine without any speed differential slider at all. IMO the speed differential needs to come only in the form of player ratings.... not a slider. It's only my opinion, but I think the differential should remain constant in the game, no matter the diff. level.

    I don't know why so many of you accept this. Why would you want a player who should run 40 yds in 4.9 sec. run it in 5.6 sec. instead, just to give you an advantage with your speedy players........???.......It's fake. Young players playing on low difficulty levels will all be playing with the Titans, and running Chris Johnson on Pitch Left / Pitch Right, all day. It's going to make those young players rely on speed more than ever. I thought we were headed in the other direction by making speed not be such a dominating attribute....???

    I copied the section from that March 9th blog for you to look at below. Sorry this post took up so much space.


    -- Ratings Changes --
    After Donny re-rated every player in the speed rating, and we had tuned our speed curves to truly make our game showcase the differences between the players, we were feeling pretty damn good. Being that speed was our biggest concern though, we wanted to check our sanity and tested some different player ratings and how fast each player (in a specific rating range) ran 40 yards in our game. These results will probably surprise you...they sure did us:


    D'oh! Looks like we went a little too far! I think we can all agree that we won't be seeing too many folks running a 7.8 second 40 yard dash (video game developers might have those times, but not NFL athletes). This immediately brings to light the very real clash that can exist between fun and realism in sports games. We thought we were dead on - we thought the game felt great, was fun to play, and was really showcasing the differences between players. But when you look at the numbers, it is obvious that doing something that you feel makes the game more fun to play can differ quite greatly from a full realistic simulation. So what do we do? Well, first, we can't break our mantra...again, we're all for realism and authenticity in Madden NFL 10. But also we realize that we're making a game for millions of people, most of which are focused on a fun yet competitive experience, and many of them could probably care less about realistic 40 times. So what's our solution? Read on...
    Within minutes of seeing these results, we knew right away that we needed to be able to tune the "speed difference" independently, and tune it per skill level. So our engineers built a nice system for us where we can compress this range however much we see fit, and also set the defaults for each skill level as well. You will see below that a good way to make Pro and Rookie difficulties a little easier is to spreads the ranges of speeds out, while on All-Pro / All-Madden we want to emulate real life as much as possible. We want you to boot up and say hello to Sundays in the NFL.

    These numbers are very subject to change, but here's an example of the speed ranges based on the skill level:


    NOTE: To be ultra clear, this is NOT the scale we use to determine the speed rating of a player! This showcases how fast a player runs 40 yards currently in our game based on the rating that he is given. Donny determines the actual speed ratings of the players based on many different factors...not just the 40 time of a player.
    We also realized that you, the loyal Madden gamer, may not agree with these numbers. Many may believe that speeds should always be a constant, and difficulty should be handled in other ways (I sort of straddle that line myself). But to address everyone's concerns, we just went ahead and exposed our tuning values into a "speed differential" slider into gameplay settings. If you want to play on Pro mode but want all of the players to have more realistic speeds, you can do so. If you want to play on All-Madden but want the really fast players to truly feel faster than everyone else, you can do that as well. That way hopefully everyone can be happy.
    How Realistic Player Speeds Affect Gameplay: Overall Gameplay + 10

    That is a good point you have. Now that I read your comment, I am kind of bothered by this as well. Realism is what I am going for. The last thing I want is a 12 yr old kid "Chees-en" me online. I feel the same way as well in reference from stirring away from "Speed" being a dominate attribute.

    <O</OI am also interpreting this the same as you are now that you pointed this out. Online (All-pro) is the default setting. This 0-100 compression slider makes me think.....
    <V</V
    I hope IAN or some-one from EA responds to your comment.<O</O
    Good point<O</O
    I hope this is the year for the "SIM" players.....

    Are we finally going to get some attention in this years Madden?

    Comment

    • briax87
      Rookie
      • Jan 2008
      • 223

      #167
      Re: Madden NFL 10 Blog: Customization

      Originally posted by Ian_Cummings_EA
      Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

      Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
      Those options for accelerated clock are awesome, should be class

      Comment

      • adembroski
        49ers
        • Jul 2002
        • 5825

        #168
        Re: Madden NFL 10 Blog: Customization

        I'm really glad everyone's appreciating this blog so much. I was a little worried people would be really disappointed in something so simple. It's cool that people are starting to enjoy these little things.
        There are two types of people on OS: Those who disagree with me, and those who agree.

        The first kind is wrong. The second is superfluous.

        The only difference between reality and fiction is that fiction needs to be credible.
        -Mark Twain.

        Comment

        • adembroski
          49ers
          • Jul 2002
          • 5825

          #169
          Re: Madden NFL 10 Blog: Customization

          Originally posted by Ian_Cummings
          "Check out our new helpful button hints under the player" - Us
          "How do I turn those button hints off?" - adembroski

          "Check out our new awesome touchdown hot spots!" - Us
          "Can I turn them off?" - LBzRule

          "Check out our new killer pre-game intro!" - Us
          "Why can't I button through it?" - BeZo
          BTW, I enjoyed this, but I thought maybe this would have been a bit more believable...

          "Check out our new helpful button hints under the player" - Us
          "While, in the course of human events, it becomes necessary for a developer to add a given feature, it may, depending on one's personal view of the circumstances, be wise to consider adding the potential option to disable said feature as many of us would prefer to have a slightly different game experience than others. This is just my opinion, of course, take it for what it's worth." - adembroski

          "Check out our new awesome touchdown hot spots!" - Us
          "Can I turn them off? Or, maybe make them purple and black instead? I think I should have the option of moving them anywhere on the field I want them to be." - LBzRule

          "Check out our new killer pre-game intro!" - Us
          "I'm a little lost on why exactly someone thought a pre-game intro had anything to do with football. I understand that some people like good presentation, but I really think you guys should be concentrating on making sure the game is perfect before you look at extras like this. But as long as we're on the subject, why can't I button through it?" - BeZo
          There are two types of people on OS: Those who disagree with me, and those who agree.

          The first kind is wrong. The second is superfluous.

          The only difference between reality and fiction is that fiction needs to be credible.
          -Mark Twain.

          Comment

          • TJdaSportsGuy
            Hall Of Fame
            • Dec 2002
            • 11146

            #170
            Re: Madden NFL 10 Blog: Customization

            Originally posted by mvb34
            I'm like know more about "Play Call Style"
            I'm guessing that means you'll have the option to choose whether the game will default to playcall by formation, play type, or simply run or pass.

            Originally posted by Ian_Cummings_EA
            Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
            Best part about that is that now if I want to play my offline games with 15-minute quarters, having the clock tick down to 15 before the team heads to the line of scrimmage will likely give me a realistic number of plays without falling asleep waiting for the clock to tick down, real time. Nice addition!

            Originally posted by Jistic
            My one concern is that if kicking is too easy, and we make it way more difficult for the human player, will the CPU be missing everything?

            I guess I just don't understand why you'd seperate sliders in every other area but not special teams? I guess we'll just have to see.
            In the past, even lowering CPU FG accuracy to zero still enabled them to make most of their attempts, but also gave a realistic number of misses. I don't have a problem with the sliders being combined.

            Originally posted by blackngoldfan
            One thing that I didn't see in the blog was an option for In-Game Saves. I really hope you guys somehow fit this in the game for us folks with wives and children.
            If In-Game Saves did make it in, that wouldn't necessarily be evident in an options screen. I mean...why would you need any sort of option for this?

            Originally posted by l NErd l
            I hope IAN or some-one from EA responds to your comment.<o></o>
            Good point<o></o>
            That wasn't a comment, that was a friggin' novel!

            Comment

            • jasonlee
              Rookie
              • Aug 2008
              • 136

              #171
              Re: Madden NFL 10 Blog: Customization

              does that mean we can change the injury sliders to have more injurys?And will there finally be a good superbowl celebration?

              Comment

              • JMD
                MVP
                • Feb 2008
                • 4456

                #172
                Re: Latest Madden NFL 10 blog: Customization

                Originally posted by CapnKill
                Ian, PLEASE make sure that these settings stick to on-line games.

                If I turn Banners OFF and Instructions OFF or whatever I would expect them to also be OFF when I go on-line.
                I like this idea. Off line I play on Hardcore and it bugs me when I go online and I have to see those foolish icon under the players feet. Each person should be able to use their individual settings online.

                Comment

                • TheCreep
                  Banned
                  • Nov 2008
                  • 1792

                  #173
                  Re: Madden NFL 10 Blog: Customization

                  I'm liking that speed slider. Game is a little to fast at the moment, especially when you like to isolate yourself and play the cornerback position. No switching players either.

                  Comment

                  • edgarallanpoe
                    Rookie
                    • Mar 2009
                    • 6

                    #174
                    Re: Madden NFL 10 Blog: Customization

                    Great update, great work!!! In addition I would like to suggest the following. Field goal kicking needs to be reworked or bring back the old 3-button 1/2 arc kicking meter. It worked perfectly. Nothing ruins the drama of a football game more than knowing that you have a guaranteed 3 points if you get inside your opponents 40 as long as you don't turn the football over.

                    Comment

                    • johnprestonevans
                      Pro
                      • Oct 2008
                      • 529

                      #175
                      Re: Madden NFL 10 Blog: Customization

                      Looks great Ian. Im loving the CPU sliders, auto-replay customization and the "contingency plan" for more camera modes. I think these things will really help SIM up Madden 10. Thanks again.

                      Comment

                      • bigpapa_bliss
                        Rookie
                        • Sep 2008
                        • 116

                        #176
                        Re: Madden NFL 10 Blog: Customization

                        Acc Clock being added is great news, a biggy! The game speed sliders are cool too.

                        What I NEED is IN GAME SAVES-(or at least being able to save at HALF) and CAMERA ANGLES (customizable like NFK2k5 - I think thats one of the advantages of NFL2k5 was you could really zoom in and feel the LINEPLAY as a DT/DE.

                        FYI - Someone mentioned FG kicking - When I set the FG ACC to 20, it provides CPU w/realistic FG % - however, I'm unaffected (guess I'm just a great FG kicker)..or. we may need a difficulty meter, or faster meters, 3-button press, something different to make a challenge. (Which also makes me think of a Challenge the Play overhaul-but I digress)

                        Thank you Ian and crew, as the info you provided has me really optimistic and hopeful (I'm an 1989-2009 player) - Franchise ONLY.

                        Comment

                        • radatdude2
                          Rookie
                          • Feb 2008
                          • 390

                          #177
                          Re: Madden NFL 10 Blog: Customization

                          this is a great update, looks like we will have many options this YES

                          Comment

                          • salbowski
                            Banned
                            • Aug 2008
                            • 928

                            #178
                            Re: Madden NFL 10 Blog: Customization

                            Thanks for getting this blog out last night Ian.
                            A few questions if anyone can answer:
                            <O</O
                            <O</O1.<O</O
                            Injury slider... the blog states that it has ranges now. <O</O
                            Do these ranges affect the quantity of injuries or the quality (by this I mean severity- more likely to have serious injuries)???<O</O
                            <O</O

                            2.<O</O
                            Player names... (I pm’d Ian in regards to player names but...)<O</O
                            Will we have defensive (CPU) names or just offensive (US) or vice versa. I would much prefer to have names on the skill positions for offensive and defensive pre- snap, so I know where the computers playmakers are.<O</O
                            <O</O

                            3.<O</O
                            Fatigue<O</O
                            How much affect will the slider ranges have on the player’s fatigue?<O</O
                            I think “min/max ranges to be determined by the central gameplay team” means it hasn’t been tuned yet but just in case it has or you have a basic starting point could you give an example of how it’ll work and how severe each level in the range will impact the player’s fatigue (quantitative example if possible)?

                            <O</O
                            4.<O</O
                            Accelerated clock<O</O

                            LOVE IT.<O</O
                            <O</O

                            5.<O</O
                            Accelerated clock threshold<O
                            </O
                            LOVE YOU.

                            <O</O
                            6.
                            <O</O
                            If the GDD is task 4 and the extra cameras is task 10... What task are you currently on? What is it? And how likely on a scale of 1-100 are extra cameras??<O</O
                            <O</O

                            7.<O</O
                            Thanks for making backtrack accessible in all modes.<O</O
                            I really thought this tool was very well done and the % of the play working was a great presentation addition... 1 question though-<O</O
                            Will it be possible to see the tool without having to use or have the option of using the actual rewind button?? By this I mean, if I use hardcore mode and have 0 rewinds as default will the backtrack tool actually be viewable (not an option is 09 I believe)?

                            (excuse the font, paragraph and size of the post... it didn't transfer over very well from word?!?!)<O</O
                            Last edited by salbowski; 03-31-2009, 09:10 AM. Reason: copy and paste from word screwed it up aesthetically

                            Comment

                            • mjgill85
                              Rookie
                              • Jan 2008
                              • 51

                              #179
                              Re: Madden NFL 10 Blog: Customization

                              Accelerated Clock - YES!

                              Accelerated Clock Threshold - An option I didn't think we'd have - great work

                              More camera modes are planned, currently on the contingency list - YES! (mentioned by Ian before but still...)

                              Injury slider - Brilliant (ideally I'd like an injury frequency and an injury duration slider but that's perhaps unrealistic)

                              Fatigue slider - Excellent

                              Speed sliders - from a previous blog, but still great to have them

                              Coach Mode - I probably won't use it but it's nice to have the option

                              CPU sliders - yay, my game my rules!

                              Stat Overlays - YES! I love these and will have them on ALL, nice to have the option to reduce them though if needs be

                              Pregame warm-ups - hinted at. Not a must-have for me but a lot of people seem excited so it's good for them

                              Instant Replay frequency - very good, always nice to have control


                              Lots of options, several new sliders, all helps me to play the game how I want to play it. Great work, customizable options are excellent and the more the merrier.

                              Comment

                              • Derrville
                                Banned
                                • Sep 2008
                                • 1623

                                #180
                                Re: Madden NFL 10 Blog: Customization

                                Originally posted by TheCreep
                                I'm liking that speed slider. Game is a little to fast at the moment, especially when you like to isolate yourself and play the cornerback position. No switching players either.
                                Ya Madden has needed to play slower, and im glad it will, at 4 different speeds!

                                Comment

                                Working...