Madden NFL 10 Blog: Franchise Mode Improvements
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
For the guys arguing against player ratings decreasing as they get older....
Do yall think that if you have a good season with a guy their ratings should stay the same or get better? So if you keep having good years they can play forever? Age is the number one factor that determines regression and the example in the blog about the running backs is right on and I'm excited to read that they are finally doing something like this.
If a player has a good season and decrease by a point or two cool. But to decrease by 10 points, that's insane. Every player is different. Age, stats, contract, team success, team talent, potential rating, number of hits/collision and overall wear and tear should be the deciding factor in whether a players rating increase/decrease or retire. Not age.
Don't get me wrong, for most players when they reach the age cap (that have obvious been add to the progression system) they should fall off. But for the players that is still putting up big numbers and winning mvp awards and making pro bowls, their rating shouldn't go drop "at warp speed" and they shouldn't retire either. Just my opinion.Comment
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Re: The New Franchise Blog!!!!!!!
Ok, first off I wanted to point out the fact that he said running backs at that age. They probably therefore realize other positions don't take the same high impact beating that running backs take.
As far as LT goes, I see him probably still being borderline elite, low 90s, his first season. Even if he regresses really harshly (10 points overall) that still makes him low 80s which with the spread out ratings should still be good enough to be effective in a lot of situations. Especially in the case of LT and guys like westbrook their catching ability, their vision, and their leadership and awareness abilities should really allow them to maintain a role on the team for a couple more years.
Sure, when he drops down to an 82, hopefully with lower endurance/stamina/injury type ratings, you will want to start looking to use him less. Maybe lowering his carries more and more, getting a replacement ready, and trying to protect him from taking the beating of trying to run 20 or 25 times a game. This forces you to play more to their strengths once they start to decline if they want to still make the proper impact, somewhat like how bettis was used primarly in short yardage situations at the end of his career.
This is a major problem to me hope they have seen this. When a player is drafted in the top 15 they think of him as a starter sometime in the near future. Not sit on the bench for two or three years waiting for something to happen to the starter ahead of him.Hurricanes
Panthers
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
The blog was a good read, and I liked most everything I read. Thanks Josh.
The only thing I'm a little unsure of is the "Potential rating".
As a few others have said...I'm not real thrilled about knowing pretty much exactly the "limit" of a players rating. I just don't like the sound of that. The one thing about it I did like is, that this rating is hidden with the cpu teams. That would add a layer of mystery in trading for players, and possibly FA. Not knowing if their potential has been reached. That part I like.1969 NFL ChampionsComment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
Posted Dec 13, 2004 2:53 pm PT - EA and NFL ink exclusive licensing agreement.
Please don't misunderstand me. I am not blaming EA for "stealing" exclusive right or anything. this is just a simple fact and you can see the signifficant increase in their market shares. As you continue to watch the eb and flow of the market you will also notice that EA's value goes up come august when Madden comes out. Also you may notice that along with the market as a whole EA is also affected by Madden sales.
NO ONE could escape the financial melt down we have recently sufferd through, however one must also think that along with a market colapse that the interest in consumers buying products in an economic down turn will decrease as well. Making bad games doesn't help sales in tough times.
Electronic Arts does not live and die off of Madden. The Sims, Sim City, games like battlefield 1942 and others are great EA products. "Challenge everything." EA Sports is just a devision of the company. However no one will deny that Millions and millions of copies sold each year do no effect the companies market value.
One of the things I was hoping to point out, and this all ties back into Guillotine 1's original post on the topic of the stock value, was that the work Ian and co. are doing is having an effect on the shares. Consumer confidence, at least here at OS is reaching an all-time high and I can only imagine what shareholders are thinking when they see the community reacting positively to the Insideblog. The shareholders are not going to read OS threads, but the people in charge of researching consumer confidence must note how we all feel towards EA and your efforts. I would predict, along with other market trends that with the continued support from your consumer base that EA will be ableto weather this storm better than most.
I actually am thinking of buying shares in ERTS, and have been thinking about it for a few months. If for no other reason, come August the stocks will HAVE to be worth more than 19.69 a share just because of the sales of madden alone. That should more than pay for my initial investment.
Jst look at each low summer compared to the high fall values after the release of madden. From 42.0 in may of 06 to 55.84 in september of 06[+13.84],from 47.32 in June of 07 to 61.12 in october of 07[+13.8], and from 44.43 in june of 08 to 48.81 in August prior to the crisis [+4.38]. I honestly belive that, barring another huge economic melt down, EA is a safe bet to place you money into. More so now that we are in a rut. most econmic experts, real experts, teach you to buy low and sell high. history teaches you that often the best time to invest is when the market plumits. Ground floor investing in stable companies often leads to future wealth. But this is a personal choice, something I am honestly concidering making myself. I didn't loose me butt in the stock market because I knew to get out back when Bush was TALKING about the 1st bailout.
There are certian trends you can see, and one trend I see is that ERTS should have a decent raise from now untill August.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
That's all I have to say about that.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
The blog was a good read, and I liked most everything I read. Thanks Josh.
The only thing I'm a little unsure of is the "Potential rating".
As a few others have said...I'm not real thrilled about knowing pretty much exactly the "limit" of a players rating. I just don't like the sound of that. The one thing about it I did like is, that this rating is hidden with the cpu teams. That would add a layer of mystery in trading for players, and possibly FA. Not knowing if their potential has been reached. That part I like.
Does that mean most undrafted rookies cannot exceed an overall Rating? that is if his potential is say 85, i use him all season has a cromartie rookie year, i cant get him above 85?Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
I think players should progress physically until the age of 25 regardless of playing time or workouts unless they suffer a severe injury. (some more than others based on potential, body types, etc.)
Age 25 - 30.... maintain physical attributes as long as they are not severly injured. Some attributes like strength can be upgraded through training. Speed pretty much locked in at this point.
Age 30 +.... Some players slowly start to regress in physical attributes. Stamina, and Injury really need to start regressing here. Severe Injuries take a much larger toll on attributes. RB's being the hardest hit here. LB's probably next in line. Gaining even the simplest of physical attributes like strength should be very difficult.
The progression of non physical attributes should be determined by success. If a 32 yr old RB still has a decent year stat wise, then he should still see an incease in Awr or in skills like catching, or any other skill he was good at during the year.
The main thing I don't want to see is a player in his 30's who has been a solid player for years, suddenly start to lose Awareness points. That seems silly to me, if anything, it should be the opposite. I know for a fact I've seen older players regress in some older versions of Madden, and I was always so confused by seeing Awr drop for them. Players don't get dumber with age, they just get older, and lose their physical edge.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
One of the things I was hoping to point out, and this all ties back into Guillotine 1's original post on the topic of the stock value, was that the work Ian and co. are doing is having an effect on the shares. Consumer confidence, at least here at OS is reaching an all-time high and I can only imagine what shareholders are thinking when they see the community reacting positively to the Insideblog. The shareholders are not going to read OS threads, but the people in charge of researching consumer confidence must note how we all feel towards EA and your efforts. I would predict, along with other market trends that with the continued support from your consumer base that EA will be ableto weather this storm better than most.
Ian/Phil/Franchise Guy's interactions with the community will have ZERO impact on EA's share price.
If I had to guess, OS members are about 0.1% of the entire Madden community.
Am I glad they're listening to us? Absolutely.
Do I think it will result in a better game? Yes.
But to think the average Madden consumer gives a crap what we think is wishful thinking at best.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
I really don't like the idea of a "cap" on how players progress. If they do ell, they should be ratted higher. It's simple really. If I draft rookie QB Joe Blow in the 4th round and his "potential" is 85 and I through a serise of events I end up making him the next Tom Brady, he should be THE NEXT TOM BRADY. Not get caped at 85. This potential "cap" idea [i don't know if it is accurate] as we understand it is GARBAGE. Potential should help you rate what kind of player he "Could be" on draft day. Manning and Leaf had a lot of potential, but look who lived up to it?
When Jamal Lewis ran for over 2000 yards what happened in Madden? he was a BEAST as he should be. i was jsut talkignto my friend and he was sayign it would be wrog if I could just take a shmuck reciver and do crazy things with him that he shoud become a 99 in a few years. I responded "Why? If you saw that reciver go ape $hit, wouldn't you EXPECT his madden ratting in the next update/game to be high?" Your ratting should be in part a reflecion on you performance. Manny Lawson of the 49ers is 6'6" 235 lbs and has 90 speed. he is a beast. however he is hurt a lot and it only an 85 OLB. If he could overcome injury and play at the level willis has played, would he too deserveto be a high 90's player?
I know I sound like a bad record, but production and physical attributes should factor into how well a player's ovr is ratted and how he progresses. I agree that things like speed, agilit, acceleration, and jump shouldn't really go up. tackle, play recogniton, man/zone coverage, rout runningand others however should be altered by thier performance as that is the POINT of rattings, to RATE how well a player is doing out there.Comment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
I really don't like the idea of a "cap" on how players progress. If they do ell, they should be ratted higher. It's simple really. If I draft rookie QB Joe Blow in the 4th round and his "potential" is 85 and I through a serise of events I end up making him the next Tom Brady, he should be THE NEXT TOM BRADY. Not get caped at 85. This potential "cap" idea [i don't know if it is accurate] as we understand it is GARBAGE. Potential should help you rate what kind of player he "Could be" on draft day. Manning and Leaf had a lot of potential, but look who lived up to it?
When Jamal Lewis ran for over 2000 yards what happened in Madden? he was a BEAST as he should be. i was jsut talkignto my friend and he was sayign it would be wrog if I could just take a shmuck reciver and do crazy things with him that he shoud become a 99 in a few years. I responded "Why? If you saw that reciver go ape $hit, wouldn't you EXPECT his madden ratting in the next update/game to be high?" Your ratting should be in part a reflecion on you performance. Manny Lawson of the 49ers is 6'6" 235 lbs and has 90 speed. he is a beast. however he is hurt a lot and it only an 85 OLB. If he could overcome injury and play at the level willis has played, would he too deserveto be a high 90's player?
I know I sound like a bad record, but production and physical attributes should factor into how well a player's ovr is ratted and how he progresses. I agree that things like speed, agilit, acceleration, and jump shouldn't really go up. tackle, play recogniton, man/zone coverage, rout runningand others however should be altered by thier performance as that is the POINT of rattings, to RATE how well a player is doing out there.
Maybe some intangibles could be more high-ended with repeated success, but really I think it's totally fine that abilities are capped on players. I think physical abilities should be more set and capped along with the intangibles being more wide open. Think Jerry Rice - not the fastest guy, not the most agile... but geez his intangibles blew everyone away.
Doing attributes would be a tough balance between their talent level and their performance. I know where you are coming from with your argument.Xbox Live Gamertag: CreatineKasey
M - I - N - N - E - S - O - T - A
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
The average consumer doesn't even know OS exists or that Ian has been interacting with community.
Ian/Phil/Franchise Guy's interactions with the community will have ZERO impact on EA's share price.
If I had to guess, OS members are about 0.1% of the entire Madden community.
Am I glad they're listening to us? Absolutely.
Do I think it will result in a better game? Yes.
But to think the average Madden consumer gives a crap what we think is wishful thinking at best.
While clearly editied to make my point, this is on the main page of www.easports.com
You don't have to be an OS member to be a visitor of easports online.Attached FilesComment
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Re: Madden NFL 10 Blog: Franchise Mode Improvements
Spot on Megatron.
I'll use LT as an example.
You start your chargers franchise and LT has a good year. Say 1300 rsh yds 500 receiving yds and 13 total TD's.
I would hope that the progression takes away a few points from some physical attributes,(SPD,AGL,ACC etc.) BUT he would gain technique or awareness attributes(BCV,CAR,CTH etc.).
If he started at 92 OVRL his OVRL rating might stay the same, maybe even go up a small amount(1 or 2 points). If he had an average or bad season, he likely would have dropped due to not gaining the technique or awareness attributes.
And I think we can all agree that a 92 or 93 rated back can play a big part in an offense even if he did lose a step.
Thats what I'm hoping for.Comment
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