Madden NFL 10: PRO-TAK - What's NOT There Yet...
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Re: PRO-TAK - what's NOT there yet...
So...how about using this tech to add some double teams on passing plays. If that's not in, I'm not buyingCheck out www.fieldgulls.com if you are a Seahawks fan.Comment
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Re: PRO-TAK - what's NOT there yet...
My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?
Yes, the way to bodies react is realistic, but the tackles themselves are quite not.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: PRO-TAK - what's NOT there yet...
I think more and more videos are going to be coming out by our marketing department and from preview events...just wanted to let you guys know what's missing from the feature still that we are working on (this also is a bit of a response to apex and co. and their critiques).
The biggest missing feature is probably carrying through velocity from original animations -> PRO-TAK. You can see that on the Lendale White video...meaning that when players transition from a normal mocap tackle into PRO-TAK stuff their velocities get zeroed out (meaning they stop in place). This will definitely be addressed before we ship...our goal is that you don't even notice the transition from one to the other...it should just look like another guy added on seamlessly. This is causing a lot of the feeling of "it needs more umph"...
Second biggest is the "warping" into the PRO-TAK multi-man stuff. This hasn't been tuned really so guys are just 'suction-ing' like magnets to the ballcarrier. Also when the guys add on the goal is that they drastically effect the pile's velocity and positioning and stuff...right now they just attach and that's about it. Again when the feature is actually done you should feel a lot more 'power' when these guys hit the pile.
The "endless chopping" stuff is often turned on for demo purposes...this will really not happen in the game when it ships...you'll see a guy drive forward and they'll then get pushed to fall forward or backward (or sideways or whatever) way quicker than just standing up chopping their feet.
Lastly, we really don't have barely any animation variety in there yet. We're looking to at least add quadruple the amount of stuff to keep it fresh. We've built some new tech this year that basically swaps the animation banks for each PRO-TAK set of animations after they play (moving them to the end of the list after they do), but up until basically today we haven't had the variety to swap. That will be coming very soon as well.
So anyway, I don't want to act like I don't want feedback from you guys as you see the new stuff...all of it is valuable and please keep posting...but I also wanted to let you know what we're currently working on. We definitely aren't going to be spending our whole cycle on this tech to have it not come out looking perfect. We just have to balance the needs of marketing to show stuff early even when it's not done.
- IanLast edited by backbreaker; 05-09-2009, 02:08 PM.Comment
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Re: PRO-TAK - what's NOT there yet...
Originally posted by rckinAPhilliezhatthats great news! So I guess that means the players not having colored cleats and long socks is just for marketing? but when the game ships they will have colored cleats and long socks? This is the best news i've heard today! Thanks Ian lol:wink:-MattComment
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Re: PRO-TAK - what's NOT there yet...
Maybe you can answer this...
My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?
Yes, the way to bodies react is realistic, but the tackles themselves are quite not.
If this video doesn't changed your mind, then nothing I say is going to --> http://www.walsh-designs.com/bfl/ps3...s/GEDC1872.MOVComment
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Re: PRO-TAK - what's NOT there yet...
Ian, I was wondering if it will be possible when a guy is stood up to try and strip the ball out? This would help add to the "sim" of pro-tak.Comment
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Re: PRO-TAK - what's NOT there yet...
Maybe you can answer this...
My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?
Yes, the way to bodies react is realistic, but the tackles themselves are quite not.http://twitter.com/sageinfinite
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Re: PRO-TAK - what's NOT there yet...
Maybe you can answer this...
My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?
Yes, the way to bodies react is realistic, but the tackles themselves are quite not.
That's why it's called a highlight video....Comment
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Re: PRO-TAK - what's NOT there yet...
It's very retty impressive just how involved the Madden guys have been with the community.Comment
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