Madden NFL 10: PRO-TAK - What's NOT There Yet...

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Valdarez
    All Star
    • Feb 2008
    • 5075

    #16
    Re: PRO-TAK - what's NOT there yet...

    Originally posted by AndyBernard
    would you mind elaborating on that?
    I imagine that's in reference to how the runner runs, how the tacklers hit/attach to the pile, and how the tacklers hold on. So far all the footage of ProTak has pretty much looked the same.
    Follow Me On Twitter: http://twitter.com/Valdarez
    Read My Blog - Vision Is Everything

    Comment

    • shift9k
      Rookie
      • Apr 2009
      • 168

      #17
      Re: PRO-TAK - what's NOT there yet...

      Yea, there is far too much love in the gang tackles. They need to be nastier.

      Comment

      • Valdarez
        All Star
        • Feb 2008
        • 5075

        #18
        Re: PRO-TAK - what's NOT there yet...

        Originally posted by shift9k
        Yea, there is far too much love in the gang tackles.
        I thought backbreaker's animation technology looked sexy, but the group hug man love seen thus far in ProTak is all kinds of the wrong type of sexy.
        Follow Me On Twitter: http://twitter.com/Valdarez
        Read My Blog - Vision Is Everything

        Comment

        • icomb1ne
          Rookie
          • Jun 2008
          • 486

          #19
          Re: PRO-TAK - what's NOT there yet...

          So...how about using this tech to add some double teams on passing plays. If that's not in, I'm not buying
          Check out www.fieldgulls.com if you are a Seahawks fan.

          Comment

          • adembroski
            49ers
            • Jul 2002
            • 5825

            #20
            Re: PRO-TAK - what's NOT there yet...

            Originally posted by Valdarez
            I thought backbreaker's animation technology looked sexy, but the group hug man love seen thus far in ProTak is all kinds of the wrong type of sexy.
            Maybe you can answer this...

            My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?

            Yes, the way to bodies react is realistic, but the tackles themselves are quite not.
            There are two types of people on OS: Those who disagree with me, and those who agree.

            The first kind is wrong. The second is superfluous.

            The only difference between reality and fiction is that fiction needs to be credible.
            -Mark Twain.

            Comment

            • icomb1ne
              Rookie
              • Jun 2008
              • 486

              #21
              Re: PRO-TAK - what's NOT there yet...

              Originally posted by Valdarez
              I thought backbreaker's animation technology looked sexy, but the group hug man love seen thus far in ProTak is all kinds of the wrong type of sexy.
              Check out www.fieldgulls.com if you are a Seahawks fan.

              Comment

              • Hotlanta
                Rookie
                • Aug 2008
                • 470

                #22
                Re: PRO-TAK - what's NOT there yet...

                Thanks for the heads up. I'm excited to see how the finished version of Pro-Tak will play out from the adjustments still being made mentioned.

                Still waiting to see a example of someone breaking out of one those.

                Comment

                • backbreaker
                  Banned
                  • Jul 2002
                  • 3991

                  #23
                  Re: PRO-TAK - what's NOT there yet...

                  Originally posted by Ian_Cummings_EA
                  I think more and more videos are going to be coming out by our marketing department and from preview events...just wanted to let you guys know what's missing from the feature still that we are working on (this also is a bit of a response to apex and co. and their critiques).

                  The biggest missing feature is probably carrying through velocity from original animations -> PRO-TAK. You can see that on the Lendale White video...meaning that when players transition from a normal mocap tackle into PRO-TAK stuff their velocities get zeroed out (meaning they stop in place). This will definitely be addressed before we ship...our goal is that you don't even notice the transition from one to the other...it should just look like another guy added on seamlessly. This is causing a lot of the feeling of "it needs more umph"...

                  Second biggest is the "warping" into the PRO-TAK multi-man stuff. This hasn't been tuned really so guys are just 'suction-ing' like magnets to the ballcarrier. Also when the guys add on the goal is that they drastically effect the pile's velocity and positioning and stuff...right now they just attach and that's about it. Again when the feature is actually done you should feel a lot more 'power' when these guys hit the pile.

                  The "endless chopping" stuff is often turned on for demo purposes...this will really not happen in the game when it ships...you'll see a guy drive forward and they'll then get pushed to fall forward or backward (or sideways or whatever) way quicker than just standing up chopping their feet.

                  Lastly, we really don't have barely any animation variety in there yet. We're looking to at least add quadruple the amount of stuff to keep it fresh. We've built some new tech this year that basically swaps the animation banks for each PRO-TAK set of animations after they play (moving them to the end of the list after they do), but up until basically today we haven't had the variety to swap. That will be coming very soon as well.

                  So anyway, I don't want to act like I don't want feedback from you guys as you see the new stuff...all of it is valuable and please keep posting...but I also wanted to let you know what we're currently working on. We definitely aren't going to be spending our whole cycle on this tech to have it not come out looking perfect. We just have to balance the needs of marketing to show stuff early even when it's not done.

                  - Ian
                  Thank you kind sir, I was the ump...errr, I mean Umph and magnet guy and as I stated it wasn't hate just critique. Also glad to see you are addressing the line dancing. Thanks for getting back.
                  Last edited by backbreaker; 05-09-2009, 02:08 PM.

                  Comment

                  • MattIntellect
                    MVP
                    • May 2009
                    • 2236

                    #24
                    Re: PRO-TAK - what's NOT there yet...

                    Originally posted by rckinAPhilliezhat
                    thats great news! So I guess that means the players not having colored cleats and long socks is just for marketing? but when the game ships they will have colored cleats and long socks? This is the best news i've heard today! Thanks Ian lol:wink:
                    You are very sarcastic!
                    -Matt

                    Comment

                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #25
                      Re: PRO-TAK - what's NOT there yet...

                      Originally posted by adembroski
                      Maybe you can answer this...

                      My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?

                      Yes, the way to bodies react is realistic, but the tackles themselves are quite not.
                      This is the second thread you've tried to make this point in, and you're still incorrect and misrepresenting the game. Have you even watched the videos I have posted?

                      If this video doesn't changed your mind, then nothing I say is going to --> http://www.walsh-designs.com/bfl/ps3...s/GEDC1872.MOV
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

                      Comment

                      • polamalu82
                        Rookie
                        • Mar 2009
                        • 269

                        #26
                        Re: PRO-TAK - what's NOT there yet...

                        Ian, I was wondering if it will be possible when a guy is stood up to try and strip the ball out? This would help add to the "sim" of pro-tak.

                        Comment

                        • SageInfinite
                          Stop The GOAT Talk
                          • Jul 2002
                          • 11896

                          #27
                          Re: PRO-TAK - what's NOT there yet...

                          Originally posted by adembroski
                          Maybe you can answer this...

                          My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?

                          Yes, the way to bodies react is realistic, but the tackles themselves are quite not.
                          It's an arcade style game to me. I still haven't seen where people think this game is going to be a sim.
                          http://twitter.com/sageinfinite

                          SageInfinite Bandcamp
                          https://sageinfinite.bandcamp.com/album/interminable
                          https://soundcloud.com/sageinfinite
                          Hidden Language Video Feat. Grandmilly
                          https://www.youtube.com/watch?v=hf5nW4rGTFM

                          #makethemaddenforumgreatagain

                          Comment

                          • maddenps2
                            MVP
                            • Jul 2004
                            • 1865

                            #28
                            Re: PRO-TAK - what's NOT there yet...

                            Originally posted by adembroski
                            Maybe you can answer this...

                            My issue with Backbreaker clearly is not the collisions. Those are positively awesome, obviously... but how do you sit back and let slide the fact that every tackle we've seen is a highlight reel Blitz looking tackle in which the defender nearly always leaves his feet to make it even if he's in a fine position to earhole the guy?

                            Yes, the way to bodies react is realistic, but the tackles themselves are quite not.

                            That's why it's called a highlight video....

                            Comment

                            • Wet Bandit
                              MVP
                              • Apr 2009
                              • 1746

                              #29
                              Re: PRO-TAK - what's NOT there yet...

                              It's very retty impressive just how involved the Madden guys have been with the community.

                              Comment

                              • polamalu82
                                Rookie
                                • Mar 2009
                                • 269

                                #30
                                Re: PRO-TAK - what's NOT there yet...

                                THIS IS A MADDEN BOARD.

                                Comment

                                Working...