If the running game stays similar to CD, I don't think many people will be running 2 Man rush, 9 man zone coverage unless the situation demands it. This is part of the reason why I think they should leave the running game strong; so people will not jump into defenses like this, dime, and quarters the entire game thinking they can lock things down. With the way the run game was a CD, you'd be very crazy to line up in those defenses against I Pro, I Twin TE or any of the other offensive formations with 2 TE's. Those DB's would get trucked anyways. So I sorta wanted them to leave the run game strong and just add more 8 man fronts and keep the run game strong to force you to use them. I hear there are some additional D's that could be a part of the game though, so hold on to ya hat and let's see what they have to offer there.
Defensive Line Play in Madden / APF2K8
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Re: Defensive Line Play in Madden / APF2K8
If the running game stays similar to CD, I don't think many people will be running 2 Man rush, 9 man zone coverage unless the situation demands it. This is part of the reason why I think they should leave the running game strong; so people will not jump into defenses like this, dime, and quarters the entire game thinking they can lock things down. With the way the run game was a CD, you'd be very crazy to line up in those defenses against I Pro, I Twin TE or any of the other offensive formations with 2 TE's. Those DB's would get trucked anyways. So I sorta wanted them to leave the run game strong and just add more 8 man fronts and keep the run game strong to force you to use them. I hear there are some additional D's that could be a part of the game though, so hold on to ya hat and let's see what they have to offer there. -
Re: Defensive Line Play in Madden / APF2K8
I'm not saying Tiburon cannot do this, but in a short period of time, I'm afraid not. This was the one thing going into CD that I told the guys there. I do not expect a complete Offensive Line module. So going in with that mindset, I only looked for the basics. With all the other things they are doing this year, no way, I'd be convinced of a full OL line blocking module. This year as long as the framework for that module is in, then we'll be good. You got the pocket, which is a great start. And the procedural steering is actually something where they surpass 2k8. The hand fighting is better too. But as far as protections, passing defenders off to another lineman, there is no way they could be there yet. As bigjake said, OL is very complicated in real life, but then having to translate that into a video game and then triggering animations for all of that, I'm afraid this is a long term project. I can live with that. They do have the basics down.Comment
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Re: Defensive Line Play in Madden / APF2K8
If the running game stays similar to CD, I don't think many people will be running 2 Man rush, 9 man zone coverage unless the situation demands it. This is part of the reason why I think they should leave the running game strong; so people will not jump into defenses like this, dime, and quarters the entire game thinking they can lock things down. With the way the run game was a CD, you'd be very crazy to line up in those defenses against I Pro, I Twin TE or any of the other offensive formations with 2 TE's. Those DB's would get trucked anyways. So I sorta wanted them to leave the run game strong and just add more 8 man fronts and keep the run game strong to force you to use them. I hear there are some additional D's that could be a part of the game though, so hold on to ya hat and let's see what they have to offer there.
Thats reassuring. In older versions those smaller dbs could still make the play because size wasn't a big enough factor. As long as there is a realistic strategy to combat this technique, Im happy for now.Comment
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Re: Defensive Line Play in Madden / APF2K8
remember they brought in that guy who played in the cfl to overlook the oline blocking. Oh gwad no wonder the blocking is so bad lmaoComment
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Re: Defensive Line Play in Madden / APF2K8
Madden 09's line-of-scrimmage battles look like Electric Football sometimes...
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Re: Defensive Line Play in Madden / APF2K8
Nice.
"Hard work beats talent, when talent isn't working hard.”Comment
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Re: Defensive Line Play in Madden / APF2K8
Here you get the Will backer walked up to the line and the Center declares weakside help. So now the Tackle steps out and picks up the Will, the Guard steps to the DE and the Center steps to the DT. On the backside the G and Tackle are in big on big (BOB). In Madden the entire line would slide weak and unless you leave that TE in to block that back side DE comes in unabated.Last edited by LBzrule; 05-19-2009, 01:47 PM.Comment
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Re: Defensive Line Play in Madden / APF2K8
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Re: Defensive Line Play in Madden / APF2K8
Actually their BOB protection logic is pretty damn good. I'm not fond of the slide protection though. It is a full slide and in the NFL if you do that on a consistent basis you will get your players feeling sorry for themselves, because they are gonna be without a job, sorry for the fans because they have to watch this sad display, and poor QB is going to die. They need half line slides and let the back side stay man on man, like so:
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Re: Defensive Line Play in Madden / APF2K8
Madden is making great progress in all area's of the game even O-line. But from what I can see APF2k8 still is a bit more advanced in the O-Line department just for the fact that you hardly ever see a free man floating. Also it seems to me that lanes are created much better in APF. I love the spacing.Comment
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Re: Defensive Line Play in Madden / APF2K8
Regardless of the on field execution, the one thing that truly separates the games is APF2K8's ability for players to call their DLine play before their actual play. A proper DLine play can stop a run by plugging a gap, or setup a hot blitz by opening up a lane. With the current Madden '09 implementation your DLine play is left to the mercy of whoever designed the play you are calling and is the same game in and game out.Comment
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