Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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  • Moostache
    Banned
    • Jul 2006
    • 530

    #91
    Re: Blog is up! Run blocking improvements...

    Originally posted by Valdarez
    As a primarily APF2K8 player, who tried to play Madden '09 and found it wanting, it's really hard to make the adjustment of not having control of your line calls. I'm watching the videos again and I see a lot of straight line DLine calls for your examples (no stunting), which is fine, but what I don't like is that they are all straight up engagements. There's no control of gap right/left to take away edge runs, or razors/pinches/all in to take away the gaps, or a fan to try to control the QB roll outs. Will Madden ever give us the ability to control the DLine assignments instead of binding it to a specific play, thus greatly reducing the strategy of defensive play?
    I see you say this many times in threads on this forum but I am confused...are you not aware of the fact that you CAN call for D-Line slants left and right or fans in or out? Yes, there is no stunts for the D-Line, but that is one of 5 examples that you use to constantly harp on the lack of control in Madden.

    Don't get me wrong, Madden 09 was far, far from perfect, but I can't see the strength of the argument when the facts are misrepresented like that. There are plenty of reasons to knock Madden but lack of D-Line options when it is really a lack of stunt calls and not a total lack of d-line options seems a little weak...

    In the videos, I see plenty of minor adjustments that are adding up to a hopefully major change in gameplay overall. Then again, I find myself in the minority who think the running animations are fine as well...

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    • JHova1982
      Banned
      • Feb 2009
      • 227

      #92
      Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

      loving the new blocking animation especially the zoomed out outside run play video. run blocking was a disgrace in madden 09.



      but i do agree that madden need to come with a better way to handle D-Line assignments cause in real life D-line assignments is separate from actual play being called

      cover 2 plays with gap left D-Line, gap right D-Line
      Last edited by JHova1982; 05-25-2009, 12:29 PM.

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      • brza37
        Pro
        • Oct 2008
        • 748

        #93
        Re: Blog is up! Run blocking improvements...

        Originally posted by NOBLE
        Will this be in NCAA 10?
        +3

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        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14815

          #94
          Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

          Most double-team blocks aren't true double teams. They are usually chip blocks as an OL gets to his primary target. A perfect example is a guard chipping on a NT as he runs to take on an ILB.

          People need to remember that a base offense against a base defense has 7 on 7 blocking. If you truly double team someone, that leaves a free defender in the box to make a play. That might be the weakside DE hoping he isn't quick enough to make a play to the strong side but I just hope people realize that true double team blocking is rare in real life.

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          • Valdarez
            All Star
            • Feb 2008
            • 5075

            #95
            Re: Blog is up! Run blocking improvements...

            Originally posted by Moostache
            I see you say this many times in threads on this forum but I am confused...are you not aware of the fact that you CAN call for D-Line slants left and right or fans in or out? Yes, there is no stunts for the D-Line, but that is one of 5 examples that you use to constantly harp on the lack of control in Madden.

            Don't get me wrong, Madden 09 was far, far from perfect, but I can't see the strength of the argument when the facts are misrepresented like that. There are plenty of reasons to knock Madden but lack of D-Line options when it is really a lack of stunt calls and not a total lack of d-line options seems a little weak...

            In the videos, I see plenty of minor adjustments that are adding up to a hopefully major change in gameplay overall. Then again, I find myself in the minority who think the running animations are fine as well...
            First, I haven't harped on the lack of control in Madden with regards to game play, and to the best of my knowledge, the only DLine calls prior to the play are the only play call request I have made that affects the defensive strategy in the game.

            Secondly, if you have never used DLine stunts during a game, and don't understand how they can be used to control the run by closing gaps, then you really don't have a let to stand on from an argument standpoint. The fact that you didn't even know they existed implies you are arguing blindly.

            Thirdly, next time I suggest reading the whole thread before replying. Someone else already pointed out that Madden actually does have DLine controls, however they are at the line of scrimmage (something no one had pointed out to date) and not at the play call screen like in APF2K8. I thanked them for it and said I needed to go back and try them out. LBRulzes then pointed out that even though they are there, they don't work properly.

            Hope that's not too weak for you.
            Follow Me On Twitter: http://twitter.com/Valdarez
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            • madchuck
              Banned
              • May 2009
              • 40

              #96
              Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

              Hey guys, those of you worried about Pro-Tak happeneing every play I think this blog is a reassurance. Clinton Portis was taken down by one man tackles and they all looked appropriate. Similarly, when he was hit in the backfield by a d-lineman, he went backwards. It was no Pro-Tak like in the willie parker video. It just looked really good. I AM SOO EXCITED ABOUT THIS GAME. But i'll be more excited if there were back plates and flak jackets. I mean cmon just take them from NCAA.

              Comment

              • sharks
                Pro
                • Jul 2008
                • 690

                #97
                Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

                I saw poor collision detection in the videos. Not again.
                My YouTube Channel: http://www.youtube.com/gosjsharks14

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                • Palo20
                  MVP
                  • Dec 2006
                  • 3908

                  #98
                  Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

                  Good blog. Does this mean the stretch play has been fixed too? Will the OL really move aggressively to the play side and actually block someone this time?

                  Will the new running animations and technology help the run game so that the LBs make more tackles and the CBs aren't nearly as important in stopping the run?
                  Twitter: @Palo50
                  @PFF_Steve

                  Comment

                  • JHova1982
                    Banned
                    • Feb 2009
                    • 227

                    #99
                    Re: Blog is up! Run blocking improvements...

                    Originally posted by Valdarez
                    First, I haven't harped on the lack of control in Madden with regards to game play, and to the best of my knowledge, the only DLine calls prior to the play are the only play call request I have made that affects the defensive strategy in the game.

                    Secondly, if you have never used DLine stunts during a game, and don't understand how they can be used to control the run by closing gaps, then you really don't have a let to stand on from an argument standpoint. The fact that you didn't even know they existed implies you are arguing blindly.

                    Thirdly, next time I suggest reading the whole thread before replying. Someone else already pointed out that Madden actually does have DLine controls, however they are at the line of scrimmage (something no one had pointed out to date) and not at the play call screen like in APF2K8. I thanked them for it and said I needed to go back and try them out. LBRulzes then pointed out that even though they are there, they don't work properly.

                    Hope that's not too weak for you.
                    yeah Val madden has D-Line controls at the line of scrimmage but the problem is that u dont have the time to call D-Line stunts and call other defensive adjustments. i wish they would copy the 2k style defensive playbook but thats not gone happen

                    so i think madden should have plays with different gap assignments. for example we pick 4-3 over, then pick cover 2, then the next screen will have D-Line assignments

                    Comment

                    • XtremeDunkz
                      CNFL Commissioner
                      • Aug 2007
                      • 3414

                      #100
                      Re: Blog is up! Run blocking improvements...

                      Originally posted by JHova1982
                      yeah Val madden has D-Line controls at the line of scrimmage but the problem is that u dont have the time to call D-Line stunts and call other defensive adjustments. i wish they would copy the 2k style defensive playbook but thats not gone happen

                      so i think madden should have plays with different gap assignments. for example we pick 4-3 over, then pick cover 2, then the next screen will have D-Line assignments

                      This was brought up way before Madden 09 wass even released that tiered play calling would not be in Madden 10 because it is apparently a huge project. They would have to scrap every single one of their defensive plays and all the logic behind it. Here is hoping for it to happen eventually, though.
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                      • kjcheezhead
                        MVP
                        • May 2009
                        • 3118

                        #101
                        Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

                        I dont understand what happened to double team blocking. This vid is supposedly from Madden 08. This does happen alot in the NFL, especially when defenses are in 3-4s or only rush 3 down lineman.

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                        • bigD_916
                          Rookie
                          • May 2009
                          • 206

                          #102
                          Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

                          Man! I cant seem to get the vids on the new blog to work.......HELP!!!!!!! I waited a week for this!!

                          Comment

                          • lostintravise
                            Rookie
                            • Feb 2009
                            • 134

                            #103
                            Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

                            Good stuf EA dev crew

                            Comment

                            • LBzrule
                              Hall Of Fame
                              • Jul 2002
                              • 13085

                              #104
                              Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

                              Originally posted by kjcheezhead
                              I dont understand what happened to double team blocking. This vid is supposedly from Madden 08. This does happen alot in the NFL, especially when defenses are in 3-4s or only rush 3 down lineman.

                              [doHTML]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/E4im_XfZ9hA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/E4im_XfZ9hA&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/doHTML]
                              Nothing happened to it. That is a stretch play and even in 08, double team and combo blocking ONLY occurred on stretch plays. That hasn't changed. The only question is if they occur on Iso's. So the question is one of extension not implementation. Now pass blocking is a different issue.

                              Comment

                              • JHova1982
                                Banned
                                • Feb 2009
                                • 227

                                #105
                                Re: Blog is up! Run blocking improvements...

                                Originally posted by xtremedunkz
                                This was brought up way before Madden 09 wass even released that tiered play calling would not be in Madden 10 because it is apparently a huge project. They would have to scrap every single one of their defensive plays and all the logic behind it. Here is hoping for it to happen eventually, though.
                                they need to revamped the defensive playbook regardless if my concept is installed. every team should have different styles of defense in what they call, not talking about the formation. u put in madden 09 right now and look at the BEARS defense playbook then go the EAGLES, the same plays in the same formation 100%
                                (4-3 in bears, same 4-3 in eagles)


                                i think thats very boring. i think eagles should have the basic 4-3 plays(cover 2, cover 3, etc..) but they should have more unique blitz plays than the bears. thats just my opinion

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