I really don't see how anyone can say Apex's videos are not accurate or nonsense when he is absolutely correct. If EA developers took his advise, the game would be near perfect. His videos always make sense.
apexisfree discusses the running physics in madden 10 with madden 04 as well.
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
I really don't see how anyone can say Apex's videos are not accurate or nonsense when he is absolutely correct. If EA developers took his advise, the game would be near perfect. His videos always make sense.Last edited by THUG-Z; 06-07-2009, 10:02 AM. -
Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
I totally agreed and felt this way since madden 08 which was awful IMO.I will admit that madden has made strides since their first release on next gen consoles in 06, but these are one of the key aspects they NEED to fix before release even with all the great additions they have already made so far. Apex brought up a good point that me and my brother talked about a year ago "Their dumbing the game down" hence their slowly spoon feeding the mechanics of the gm year by year. Look how long it took get to get some of those basic features that were on current gen (defensive assignments, man lock, and etc. finally on next gen (5 years). It was the same process with the transition from PS to PS2 with madden until 04 where the game introduced the quick speed burst juke and playmaker which opened the game up. Honestly the game just isn't as responsive compared to PS2 madden for some reason IMO. Not sure if the running animations/gm (i.e. judo stiff arm lol) will be right compared to PS2 versions especiallly with the change of controller configurations. Although I think they said they might offer current gen controller configurations in 10. Watch in 2013-14 there's gonna be a new console and it's gonna be this same process all over again. lmaoComment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
I've noticed this as well.Comment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
It's sad to say, but it's a different console. Is it a viable excuse who knows? Were not the game developers making Madden and know all technical difficulities they face in the process. Also EA does have to produce a game every year. Fight Night is a great example of a fresh start and looking to be a great game from the demo. However they don't have to produce a game every year though.Comment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
you don't even see that **** when you're actually playing, only in replays!
you can nitpick every sports game ever in regard to realism. the true question is whether or not the game is enjoyable. madden 10 looks awesome and EA has listened to a lot of what was asked for.Comment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
+1 great analogyComment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
I agree with the points he was making about the running animations being bad and the missing jukes, they should be better, but in the end they don't kill the game for me.
What does kill the game for me though are things like in the last vid with the pass to Cooley. Cooley is running across the field to the right, catches the ball behind him after doing a slight jump and mid animation as he hits the ground he's instantly accelerating the opposite direction. There's no momentum to the 180 degree change in direction. No planting of feet and then going.Comment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
Apex is wrong when talking about the NFL exclusivity license in the last few minutes of that last video. I'm sure the NFL wanted an official/exclusive video game to represent them just as they have an official sports drink, gear, etc. You can't say that EA Sports is evil because of that. Just as much blame should go toward the NFL rather than just at EA Sports. The issues that Apex pointed out in that last video are not enough to force people to return the game back to Gamestop. The Madden team has worked very hard and still are, but they deserve credit for their work. Hopefully more things are tuned/fixed before the game goes gold.Mo' Official than ever before.
PSN: Gorilla-bob-MacComment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
I feel that Ian and the other devs are aware of this issue but with so much to fix from the last 3 iterations, i don't believe this was a major concern.
Now that (i hope) Madden 10 has got a playable base they can expand on these issues in future iterations.... as much as we all want certain things fixed in 1 year, it just isn't feasible.
The team have done wonders in comparison to the last few years and i hope the team will stay together for a couple more iterations at least, in which im sure they have plans to perfect pro-tak, presentation, franchise (off and online) and locomotion.
Rome wasn't built in a day.Comment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
The first vid, where he complains about there being only one footplant... I don't get it. The runner made two cuts. How many footplants does he want?
I agree, the first cut really should have required a slight deceleration and a drive off of a planted foot, but he says that there should have been 2 or 3 other footplants... and I just don't see it. Frankly, I have concerns about the game and I think we have a long way to go before madden gets everything where we want it, but this feels like an overeaction to a simple running play. Maybe he just picked a bad example.
Plus, there are videos where the planting looks fine, like for instance the HD video posted in the other thread. I'll link it again, and look at about 3:25 at Portis' run and you can even see the quick juke that apex has been wanting.
http://www.youtube.com/watch?v=QTyxvSpVd8oMo' Official than ever before.
PSN: Gorilla-bob-MacComment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
Ya, the running in Madden and Ncaa just looks bad right now. I couldn't really totally put my finger on it until I read someones post about the running not using analog. There are only certain angles the ball carrier can run and it looks pretty silly to see each play only running certain angles. On ncaa you could really take advantage of the poor angles. It looks like the angles are like every 15 degrees and it makes the running look super robotic.
I really thought from the previous blogs that there were going to get this right this year but it doesn't look like it. I love all pro how subtle movements in the stick make a big difference in the game. You can run slow and setup behind your blockers. I had a culture shock when I first played All Pro because I was so used to EA football where you pretty much run two speeds turbo or no turbo. I still feel like I am getting used to running and momentum on all pro and that is really core to Football or any other sport. I think the reason EA doesn't have it in the game is because it is simpler to not have it in for the casual fan. The casual fan just wants to pick up a control and sprint the ball down the field they don't want to have to worry about learning the nauances of how to run the ball. Maybe to keep us all happy EA could throw in a slider for momentum as well.MLB the Show - Cubs
2015: 80-82
2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
2017: 93-69 - Swept by Red Sox in World Series
2018: 100-62 - Swept by Dodgers in NLCS
2019: 14-11Comment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
Ya, the running in Madden and Ncaa just looks bad right now. I couldn't really totally put my finger on it until I read someones post about the running not using analog. There are only certain angles the ball carrier can run and it looks pretty silly to see each play only running certain angles. On ncaa you could really take advantage of the poor angles. It looks like the angles are like every 15 degrees and it makes the running look super robotic.
I really thought from the previous blogs that there were going to get this right this year but it doesn't look like it. I love all pro how subtle movements in the stick make a big difference in the game. You can run slow and setup behind your blockers. I had a culture shock when I first played All Pro because I was so used to EA football where you pretty much run two speeds turbo or no turbo. I still feel like I am getting used to running and momentum on all pro and that is really core to Football or any other sport. I think the reason EA doesn't have it in the game is because it is simpler to not have it in for the casual fan. The casual fan just wants to pick up a control and sprint the ball down the field they don't want to have to worry about learning the nauances of how to run the ball. Maybe to keep us all happy EA could throw in a slider for momentum as well.Last edited by MattIntellect; 06-07-2009, 10:09 PM.-MattComment
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Re: apexisfree discusses the running physics in madden 10 with madden 04 as well.
All I am saying is I like the running weight of 2k and even last gen for that matter. The running still looks robotic and people cut to quick. I have hope they tune the momentum more. Yeah they can't totally replicate real life but they can do a better job of replicating running and momentum. It has been done before in games. I was just giving my take on running and momentum. I think the designed the game to have running that anyone can pick up and play with instead of momentum based where it is more frustrating to the casual player. In that being said I am happy with the strides made in M10 and am hopeful that I will enjoy Madden this year! Just my .02MLB the Show - Cubs
2015: 80-82
2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
2017: 93-69 - Swept by Red Sox in World Series
2018: 100-62 - Swept by Dodgers in NLCS
2019: 14-11Comment
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