Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

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  • adembroski
    49ers
    • Jul 2002
    • 5829

    #31
    Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

    Originally posted by RiversIsMyHero
    Do you have any ideas about draft pick compensation for Restricted Free Agents when the owner refuses to match the bid(since we cannot choose "Tender Levels" with salaries)?
    Being that the restriction is free in the first place, I figured I'd bypass that. That isn't final and I'll be forming a competition committee within my league to iron out those kinds of details if I don't think of anything better.

    Originally posted by FadeEmAll
    What about Leagues that have only 5 people? How will you ever get free agents from the computer?
    That's tough. I'm going to be playing in a smaller league, but with people I leave near, offline. Online, I'm planning on simply keeping it at 32 human players. I figure I'm known enough in the community to be able to fill slots relatively quickly, early on at least.

    We get around to next February/March, then I might have trouble, but hopefully I'll have something in mind by then.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • FadeEmAll
      Banned
      • Dec 2008
      • 880

      #32
      Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

      Originally posted by adembroski

      We get around to next February/March, then I might have trouble, but hopefully I'll have something in mind by then.
      Hopefully by then they will have patched up the servers and we will have a complete online franchise where all this stuff is in. If they patch this stuff up I might buy an XBox 360 just to get at you and Giles, LBZrules, and the Watcher. I got a Sim crowd on PS3 but seems like most here are some 360 folks

      Comment

      • CreatineKasey
        MVP
        • Sep 2007
        • 4897

        #33
        Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

        Whoever puts together a complete system it'd be much appreciated if it was made public

        Kroniq's and Adembroskis ideas seem the most applicable thus far. I REALLY like the "bidding war" that could go on for particularly attractive free agents. That'd help personify the competition for talent that the NFL has. Imagine changing your defense because of player availability, just like the NFL... it'd be definitely possible with a true free agency system.

        I don't fear a created system. In fact I think we can make it more person-friendly than maybe a forced implemented system would. Yes, it might take more work in the offseason, but it can be much more fun when true fights over free agents can happen. If we can capture that, it'd be great.
        Xbox Live Gamertag: CreatineKasey

        M - I - N - N - E - S - O - T - A

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        • TDKing
          MVP
          • Feb 2003
          • 1845

          #34
          Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise
          I gotta say the fact that we even have to discuss this is a LOAD OF CRAP! I'm hoping Ian and the boys are able to fix this and fast. If not it totally kills OF, but we all know that by now. So I'll play along, for now.
          I was thinking of somehow using players overall ratings as some type of cap. Maybe use the Steelers as your guide since they won the superbowl. Now I haven't really thought this through cause I get quickly angry that I even have to do it.
          Add the overall ratings for the entire steelers team. That number is now your CAP. It would work alot easier if we could somehow export players overall Ratings to a spread sheet to have it auto calc the numbers.
          Free agents would have to work as a waiver draft type thing using your spreadsheet to make sure you stay under the cap.
          CPU teams = lots of work for the commish.
          Ummm... I'm still working on this...... nevermind......
          Last edited by TDKing; 06-11-2009, 04:24 PM.

          Comment

          • OverUnder
            Rookie
            • Aug 2008
            • 5

            #35
            Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

            Good Thread with some good ideas...

            Def. a great start to the conversation on how to go about doing this...

            Comment

            • bgdave39
              Rookie
              • Jul 2004
              • 241

              #36
              Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

              Lots of good ideas here guys. Let's keep them coming!

              Comment

              • o Mass Murda o
                Banned
                • Aug 2008
                • 431

                #37
                Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                these are def good ideas...god im re-thinking my want to run an online franchise tho. i dont really know if i feel like committing to police all this extra hooplah. ncaa was enough work making sure everyone stayed in line and stayed cheese free.

                heres hoping for them to patch it into the franchise servers so we dont have to do all of this

                Comment

                • ghostlight85
                  Rookie
                  • Feb 2009
                  • 435

                  #38
                  Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                  Now this may be a lot of work, but here's my idea.

                  -At the beginning of franchise, team rosters are sorted by contract length (in offline) and kept in an excel spreadsheet by the commish. Roster changes are updated into the contract sheet throughout the course of the season.

                  -The list of free agents is initially based on the expiring contracts for the first season. However, teams can extend up to 5 expiring contracts during the season if they have not progressed greatly. If they have a player that has progressed significantly and would demand a larger contract, then he counts as two extensions to their total of five.

                  -Incoming rookies in the first two rounds can be signed to 5 year regular contracts or 3 year initial contracts, the rest of the rounds are automatic 3 years. They can also be extended when they enter the final year, but at the cost of 2 extensions for any initial contract. So 5 years don't necessarily require an additional extension unless they fall under the boosted progression category. The idea behind this is that generally the players signed to 5 year deals rake a decent bit of money.

                  -Each team starts with 10 free agency bids(change this if needed) and is awarded an additional bid for any expiring contract for a player rated 70-80. 2 bids for 81-90, and 3 bids for 90+. Initial contracts are excluded, and don't give additional bids. When bidding on a free agent, all players only require one bid, but a team may double, or triple bid on a player to increase his chances of landing the player.

                  -Bidding is done in multiple rounds, with 2 rounds before the draft and as many as needed to fill rosters after the draft. No one is signed at the end of the first round, but at the end of each subsequent round the commissioner will award players to the teams based on weighted dice rolls if there are multiple teams and some form of calculation would need to be agreed upon in the event of a tie. Dice rolls will use a multiplier in the event of a multiple bid vs. a single bid.

                  -Signed players must be designated for a contract length at the discretion of the signing team, which must be reported to the commissioner at the end of the offseason to be uploaded into the expiring contract database. Teams that choose a contract of 1-2 years must forfeit one bid from the next offseason, the same for 6+ years. This will keep teams from signing a ton of expiring contracts or long term contracts.

                  -In the first few rounds, the commish can roll a die or somehow randomly/fairly select players that sign or don't sign from the list of free agents that are bidded on. Bids on players that do not sign right away must be removed if the team wants to bid on a different player.

                  -After the normal bids are finished, if teams still require additional players but are out of bids, they must submit waiver claims to the commissioner. Depending on the remaining free agency pool, the commissioner will set an overall rating which the team cannot exceed. If there are high profile free agents remaining, then bids can be opened up by releasing players before the end of their contracts. In the event of this occuring, players 85+ would require the release of 3 player 75 or below or 2 players rated 75+. Otherwise, only 2 players 75 or below are needed to match one player 75-85.


                  Hopefully that was coherent. It was in my mind, and I know it seems like a lot of work but i think it would make a very balanced free agency. it may need some tuning as far as number of bids and so on and options as far as contract length, but this way you would get a realistic pool of free agents.

                  EA should make this unnecessary, but if they don't, it's good to have a plan.

                  Comment

                  • bgdave39
                    Rookie
                    • Jul 2004
                    • 241

                    #39
                    Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                    With the demo's release, I figured it'd be a decent time to rekindle this one. My league will be a 32 team league, so this kind of only apllies to full leagues with no cpu teams.


                    I don't know if you guys have seen, but EA has been releasing all the team ratings in excel format here:



                    They only have 4 teams left to release. They, in essence, just saved us a dickload of time manually entering all this stuff into our cap calculating spreadsheets. I have already imported all the teams into one spreadsheet with multiple pages, and have devised a decent little formula for the cap that is easy to manage. I am just using some basic calculations using overall rating and years in the league to devise a cap number for each player. I will then take the team with the highest payroll and make that the cap limit. I can then set a few more parameters in the spreadsheet, and besides a ton of updating each season, have a pretty easy and clean way to enforce a cap. Once i have everything set up, I can just upload my file to the net and anyone in the league can access it whenever they want to see their numbers.

                    Should be pretty low maintenance:
                    -With each draft, I'd just assign trickling down cap figures and contracts for each rookie.
                    -Update the sheet for trades and FA signings

                    It's still a work in progress, but i wouldn't mind releasing the Excel to everyone once it is completed if the interest is there.

                    Comment

                    • bgdave39
                      Rookie
                      • Jul 2004
                      • 241

                      #40
                      Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                      Anyone have a good site that has all or a good bit of NFL contracts listed? I have almost got this behemoth spreadsheet hammered out and just need some actual numbers to compare to. Any help is much appreciated and i will share with all when complete.
                      Last edited by bgdave39; 08-10-2009, 06:16 PM.

                      Comment

                      • bgdave39
                        Rookie
                        • Jul 2004
                        • 241

                        #41
                        Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                        BUMP mafricking bumpty.

                        Comment

                        • bgdave39
                          Rookie
                          • Jul 2004
                          • 241

                          #42
                          Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                          and another bump.

                          Comment

                          • Briankbl
                            Banned
                            • Aug 2008
                            • 562

                            #43
                            Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                            Here is what I threw together one day. Very complicated and time consuming, though...what do you guys think?

                            __________________________________________________ _________

                            Salary Cap

                            Each team will have an identical "Salary Cap" limit. The Salary Cap takes into acct the following position's Overall rating. #1 = First String, #2 = Second String, etc.

                            QB
                            #1
                            #2

                            HB
                            #1
                            #2

                            FB
                            #1

                            WR
                            #1
                            #2
                            #3

                            TE
                            #1
                            #2

                            OL
                            #1 (x5)

                            DE
                            #1
                            #2
                            #3

                            DT
                            #1
                            #2
                            #3

                            LOLB
                            #1
                            #2

                            MLB
                            #1
                            #2

                            ROLB
                            #1
                            #2

                            CB
                            #1
                            #2
                            #3
                            #4

                            SS
                            #1

                            FS
                            #1

                            K
                            #1

                            P
                            #1

                            Any positions you don't see listed here are "free" players on your roster. Example: If you have 2 punters, your backup would not cost you any points to have on your team.

                            This system works by taking every above position listed, adding up everyone's total Overall Rating and putting a cap in place. I have come to the total of 2950 Overall Points, which also equals out to be a 84 Overall Average. meaning the above positions have to total under 2950 or 84 Ovr Avg. This keeps things balanced. That Overall Average of 84 may sound too low, but take a look at this.

                            Dallas Cowboys cap room would look like this:
                            2763 out of 2950. They are 187 under the cap.
                            (All player's Ovr Rating taken from ESPN for an example)

                            ***Winning the SuperBowl grants your team an extra 100 Points on the year, for that year only, bringing your Salary Cap to 3050.***

                            ***Winning your division earns your team an extra 50 Points to your Cap for a year, bringing your Cap Limit to 3000.***

                            Free Agency Guidelines


                            Regular Season

                            Must meet one of these requirements in order to sign a FA
                            -Lost previous week's game.
                            -Injury occurred in previous week's game.
                            -Short in a position(needs to be filled) due to trade or injury.
                            -It's your Bye Week.

                            Off-Season

                            Requirements during Free Agency Signing Period
                            -Worst record in the league gets the first FA pick. Best record gets the last FA pick. There will be 3 rounds in that very order, as long as your team still has cap room to participate.

                            Draft Signings

                            -After your Draft Picks are signed, you can elect to either cut the ones you don't need or cut from the rest of your roster - if in fact you wind up over the Salary Cap.

                            Trades

                            -Trades must be posted on the in-game message board. By the end of the week, if you have more votes from the league members in favor of the trade than against it, the trade will be allowed.

                            Comment

                            • ChuckMonts
                              Pro
                              • Nov 2005
                              • 565

                              #44
                              Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                              if you are looking for real player contracts then try rotoworld. Its lists all pro sports and seems to be pretty accurate. Probably the best compilation of all teams in one site.

                              Comment

                              • ctrob
                                Rookie
                                • Nov 2008
                                • 39

                                #45
                                Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                                I would really like an update from RAC to see if they have made any progress on actually adding in the contracts server side. Because this seems to be a major issue with everyone's online franchise including mine. I have 32 dedicated guys and a waiting list ready to go but this is making my life difficult even having to manage this.

                                Now I appreciate the creativity and innovative ideas that people have came up with here, but I think we all would rather have an integrated system. Lets try to keep this bumped or make a new thread specific to the issue until we can get some kind of response from RAC. This is priority number one for many of us right now. I only play online, and I only play in leagues. And now that they have added franchises it is almost a dream come true. We need a updated response to this to know if we are wasting our time or if we need to move forward and continue to develop systems.
                                Last edited by ctrob; 08-11-2009, 12:27 PM.

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