Should Madden have 360 Degree Motion in 2011?

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  • ken986
    Rookie
    • May 2009
    • 113

    #31
    Re: Should Madden have 360 Degree Motion in 2011?

    Originally posted by Bgamer90
    Yeah they should definitely get this.

    I honestly think Madden 11 will be an "animation overhaul" year.

    That seems to be what most people (including me) want to be better.
    I pretty much think the same as well. With all these features, the number 1 thing we're complaining about is animation. I'm sure once they start showing us some realistic situations for '11, we'll be bugging out.

    Comment

    • jlukes
      Rookie
      • Mar 2009
      • 154

      #32
      Re: Should Madden have 360 Degree Motion in 2011?

      Originally posted by Pantherbeast
      Bro bout 80% people on the site does the same thing I do most of the time. I am very sorry you don't like what I say bro.

      You just do it more frequently than everybody else so you get noticed. over 2,000 posts in less than 3 months is INSANE.

      You should just add "Ian, please invite me to community day next year" to every post

      Comment

      • BrianFifaFan
        Semi-retired
        • Oct 2003
        • 4137

        #33
        Re: Should Madden have 360 Degree Motion in 2011?

        This is a response from Ian about controls/feel in Madden in the Supporters-Only forum. I had been hyping Fifa, of course:wink:, and after all of the feedback he posted this:

        As to what's on the horizon...I think it's a pretty safe bet that locomotion is going to be a major focus for us for 11. It's yet to be determined on whether we steal some stuff from FIFA or create our own. FIFA's new locomotion 'engine' - called "Rail Tracks" - is extremely advanced and powerful but we aren't totally sure how much it would translate for us. But it's probably the first thing we're going to look at in the off-season.

        Fun fact: the biggest problem with our locomotion system isn't actually the system itself, it's the way it works with the AI. The AI doesn't have the best idea on how to account for the decel, accel, and turn rates - so if I want to tune the game and make it so players move in a more realistic manner, often times the game just "breaks" all over the place. For example guys don't know how to pursue correctly, or move to a landing spot to catch the ball, or any number of major areas because they don't "know" that they need to slow down to move correctly...they'll just blow right past what they were trying to do. If we address anything it is a re-work of all these areas in AI - getting into stances, pursuit, moving to the ball landing spot, playing man coverage, etc.

        I had also hit him up on Twitter and asked him about getting Fifa 360-degree locomotion, and he stated basically the same thing, that Madden does have 360 turning, it's just a matter of locomotion. <!-- / message --><!-- sig -->
        Note to Tiburon Marketing:

        A great product sells itself, no "back of the box" features required! (See Fifa...)

        Comment

        • Richie2k10
          Banned
          • Jun 2009
          • 95

          #34
          Re: Should Madden have 360 Degree Motion in 2011?

          Originally posted by Bgamer90
          Yeah they should definitely get this.

          I honestly think Madden 11 will be an "animation overhaul" year.

          That seems to be what most people (including me) want to be better.
          I want timing based Passing.

          Comment

          • Outkizast
            MVP
            • Nov 2006
            • 1092

            #35
            Re: Should Madden have 360 Degree Motion in 2011?

            Originally posted by Richie2k10
            I want timing based Passing.
            And how would that work?? care to explain??

            Comment

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