Maybe simplicity was best, and other things left up to ambiguity, for example if you wanted a DE to be able to standup to blocking, shed blocks, and attack the line, you would put focus str, acc and maybe a few other things.
You didn't need a Block shed rating, power move rating, finese rating, weapon rating, why..because it was up to the player to figure out the best way to utilize the skill set of the player. Ex If that DE had a high str rating but low speed you shouldn't be trying to run wide around the tackle, but using your inside moves.
If you have high awareness, doesn't that suffice for Play recognition at all pos. There are other ratings that are a tremmendous welcome like Zone/man coverage for corners.
On the other hand the new ratings help the cpu alot and I also feel it and helps you handcraft a team a little bit more. Still what you don't want is a game that is dominated by ratings to the point that the user on field skills are nearly cancelled out.
Thats how I felt the short time I played 08-09 on 360, and yes I know that game speed had a major part in that.
In junction with this the PS2 had the training camp feature where you can literally learn the craft of those 1 on 1 battles and gain a more intiamte understanding of how the attributes function in those battles, the art of the pass rush, LB drill taking on blockers and backs, etc and yes I know about the madden trainer, but it wasn't as effective from a teaching standpoint.
The progression system for the PS2 was more realistic IMO in that your ratings weren't affected game to game like in the playoffs but rather preseason and then weeks 5,11,17. This was more realistic in that a higher level of play would have to be sustained through multiple games and not 1 game or practice before a game. The types of ratings affected during the season were tack,aware,car,btk,stam,tha. AFter the season once players rested and there bodies adjusted, the physical attributes could increase/decrease str/speed/thp/acc.
Im not asking to completely remake to the ps2 version on the next gen but to get back to some of those principles in your new innovations
I don't want to ramble on and on, your thoughts
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