I know its a demo, but whats the point of Pro-Tak

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  • bowlerguy92
    MVP
    • Feb 2005
    • 1034

    #61
    Re: I know its a demo, but whats the point of Pro-Tak

    Originally posted by achain
    Gotta love how criticism of any sort now is considered "attacking the devs".

    Stupid.
    Yep, I make a thread showing a video of an issue with the game and I am called out by multiple people for having an "agenda"....nothing but quality people sitting behind their computers here at OS I guess.

    Comment

    • LBzrule
      Hall Of Fame
      • Jul 2002
      • 13085

      #62
      Re: I know its a demo, but whats the point of Pro-Tak

      The point of Pro Tak is to introduce new technology that they can build upon. This year it is noticeable in tackle/break tackle. I think there is a great deal they can do with it with respect to blocking and DLinemen.

      Comment

      • RyanMoody21
        Pro
        • Jun 2009
        • 690

        #63
        Re: I know its a demo, but whats the point of Pro-Tak

        If Pro Tack is a technology, then i would like to see what its based on and a general (watered down) explanation of how it makes conclusions.

        Id like to see something to shows its an actually technology and not just a mathematical formula. If indeed its a technology, EA should be proud of that kinda achievement. Essentially your saying that's able to replicate multiple levels of contact at different points from different sources. (IE A FB pushing a HB forward means more than a DB pushing him backwards, while the momentum / weight / strength of all 3 is respected and the HB goes).

        From this demo, it seems to be the most powerful feature ever put in Madden. That said, it also seems to be way out of check. Its allowing things that shouldn't happen, to happen frequently. I would hate to see a day where its exploited with a specific player or set of buttons.

        I would also be interested in knowing that its unique every single time because if not, do we not run the risk of "if you hit the first defender at this angle, you win every time" glitching. Like wise, knowing as a defender if you come in at a certain angle you will ensure the tackle is made every time.

        Comment

        • Afrikan
          Banned
          • Apr 2004
          • 1462

          #64
          Re: I know its a demo, but whats the point of Pro-Tak

          Originally posted by bowlerguy92
          Yep, I make a thread showing a video of an issue with the game and I am called out by multiple people for having an "agenda"....nothing but quality people sitting behind their computers here at OS I guess.
          I wonder if these are going to be the same people who will pay $5 on top of the $60 for Madden....Just to be able to play an online ranked game on ALL-MADDEN.

          Charging gamers $5 extra for difficulty settings....now that's classy.
          Last edited by Afrikan; 07-27-2009, 06:42 PM.

          Comment

          • boooey
            Pro
            • Aug 2007
            • 836

            #65
            Re: I know its a demo, but whats the point of Pro-Tak

            Pro-Tak™

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            • HolyCrap
              Rookie
              • Aug 2005
              • 298

              #66
              Re: I know its a demo, but whats the point of Pro-Tak

              Pro Tak captures the struggle after contact but it doesnt properly capture the violence of the collisions or the physics of the collision
              NFL- Bears
              NBA- Bulls
              MLB- Cubs
              NHL- Blackhawks
              Soccer- Eh

              Comment

              • GiantKingNy
                Rookie
                • Oct 2004
                • 160

                #67
                Re: I know its a demo, but whats the point of Pro-Tak

                Originally posted by HolyCrap
                Pro Tak captures the struggle after contact but it doesnt properly capture the violence of the collisions or the physics of the collision
                I'm confused, is that also suppose to create steering on the line as well?

                Comment

                • huskerwr38
                  MVP
                  • Mar 2009
                  • 1549

                  #68
                  Re: I know its a demo, but whats the point of Pro-Tak

                  I think what a lot of feel is dissapointment with the demo in that it's not properly displaying pro-tak like we thought it would. I have tons of instances where there should have been a gang tackle only to see my players just kinda do that stop and slow walk while the guy is being tackled right next to him. Or I'll dive or the CPU will dive only to deflect off the pile.
                  Here's an example:


                  Both the CPU and my guy are diving but just kinda glancing off of the return guy. Also, I thought pro-tak was going to be a game changer. Meaning it was going to change the "feel" of the game. Such that APF2k8 and NFL2k5 feel like different games, I thought we were going to have a different feel. But that is not the case, it still feels like same old madden. I also thought pro-tak was going to be a game changer in that I thought I was going to be in situations where I needed 4-5 guys to bring down a RB or he's going to go for a TD, but I feel like it's just sorta out there for show and it's not needed because he's going down regardless of a one, two, or gang tackle or whatever animation decides to pop up.

                  But then again, I just got done reading the hands on preview gives me mixed feelings and makes me feel better because after all the game right now is just a demo. Here are some quotes that excite me,:

                  "Pro-Tak really isn't a gimmick, it makes Madden feel like football. No longer do I see players just standing around when a player is getting tackled right in front of them. It's real football, and I'm so happy something like this was implemented. I also think it will help in other departments of gameplay next year. There are still times, however, when momentum and physics take a backseat, but the game has still come a long way. In case you are wondering, the most players I have seen interacting with each other during a Pro-Tak sequence is six.

                  When running with the horses like Jacobs and Barber, it is simply put, amazing. Going inside the tackles and bruising the linebackers and safeties just feels great, because of the way the game shows off the sheer power of these guys. But then you have the quick and shifty "All Day" which is a totally different animal that the defense has to deal with on a play-by-play basis. Finding the holes and getting skinny just feels right, along with the great Pro-Tak animations and breaking out of tackles."


                  "The way players fight for extra yards by spinning, churning the legs, diving for a extra few after losing their balance, and so on is very impressive."

                  "Breaking out of tackles, including a few Pro-Tak tackles, looked incredible, and so did the mid-air collisions."

                  This one has me worried, but I guess thats why we have sliders and difficulty. "But while the AI had no issues getting pressure on me, I could not get much pressure on the opposing QB (this is where the slider guys can work their magic). I have tried a few slider settings, but haven't played around with them as much as I'd like to. For the record, I have not recorded a sack while using a defensive lineman. When blitzing with a linebacker, I have had more luck, but it still seems to be very hard to do. If I'm using DeMarcus Ware, I expect to get a little pressure with him, but I have yet to do so. I can understand this when controlling a regular player, but superstars should be more effective. Again, I haven't played too much with the sliders here, so upcoming articles will tell the story."

                  Comment

                  • HolyCrap
                    Rookie
                    • Aug 2005
                    • 298

                    #69
                    Re: I know its a demo, but whats the point of Pro-Tak

                    Originally posted by GiantKingNy
                    I'm confused, is that also suppose to create steering on the line as well?
                    it was also suppose to help with dline and oline play but it doesn't look much different from 09
                    NFL- Bears
                    NBA- Bulls
                    MLB- Cubs
                    NHL- Blackhawks
                    Soccer- Eh

                    Comment

                    • StonesRunIt
                      Banned
                      • Sep 2006
                      • 646

                      #70
                      Re: I know its a demo, but whats the point of Pro-Tak

                      Some people are being overly negative, its just the demo, im holding full judgment until i get the game.

                      But for those who see im talking about the tackling and are in the "pro-tak is great tech and its implemented nicely" boat, how can you come to that conclusion?

                      If its not dynamic, and only takes place randomly, what purpose does it serve?

                      With that same randomness, a previously available 2 player tackle could be given more stopping power and accomplish the same thing as the Pro-Tak tackles, but just wont be as aesthetically pleasing.

                      I dont want to just see piles of people, i want them to be "real", created by the dynamic action.

                      -I want them DYNAMICALLY for FG blocks

                      -I want them DYNAMICALLY for onside kicks

                      -I want them DYNAMICALLY for fumbles, not a cutscene.

                      If you have no control over it, and it doesnt trigger when need be, beyond looks, its pointless (as far as tackling is concerned).

                      Comment

                      • Echopax
                        Banned
                        • Jan 2009
                        • 452

                        #71
                        Re: I know its a demo, but whats the point of Pro-Tak

                        "Hey crew, we need to focus on something to improve upon this year."

                        "How about we come up with some new dog-pile gimmick."

                        "Sounds good. What's a good name?"


                        "How does Pro-Tak sound?"

                        "Sounds good. We'll promote it as 'Fight for every yard' or something. By the way, make sure to get those Forest Gump clips ready so we can work on running animations."

                        Bells and whistles, my friends. Bells and whistles.

                        Comment

                        • StonesRunIt
                          Banned
                          • Sep 2006
                          • 646

                          #72
                          Re: I know its a demo, but whats the point of Pro-Tak

                          i dont want to say it was a marketing plot, just overhyped at the moment.

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                          • leke4bears
                            Banned
                            • May 2009
                            • 289

                            #73
                            Re: I know its a demo, but whats the point of Pro-Tak

                            these is what i expect pro tak to look like. i dont want it to be very violence like bb, but i want weight, speed, and strenth to determine the out of pro tak not just some crappy animation.

                            go to 59 sec to see what am talking about

                            Comment

                            • harnalien
                              Rookie
                              • Jun 2007
                              • 80

                              #74
                              Re: I know its a demo, but whats the point of Pro-Tak

                              Originally posted by Echopax
                              "Hey crew, we need to focus on something to improve upon this year."

                              "How about we come up with some new dog-pile gimmick."

                              "Sounds good. What's a good name?"

                              "How does Pro-Tak sound?"

                              "Sounds good. We'll promote it as 'Fight for every yard' or something. By the way, make sure to get those Forest Gump clips ready so we can work on running animations."

                              Bells and whistles, my friends. Bells and whistles.
                              Careful, truth equals locked thread. Pro-tak will be removed or named something else next year. Oh, I guess I'm supposed to say the following: At least they are trying, it's better than last year, at least we have a say in making the game better, and so on and so forth. Oh yeah, and if I don't like it, don't play it. Ever hear of buyer's remorse? That's how the demo is getting. Great at first, but then it starts to feel like a mistake. Last one: this is only the demo, we cannot judge until the final build!

                              Comment

                              • curve03
                                Rookie
                                • Jun 2003
                                • 78

                                #75
                                Re: I know its a demo, but whats the point of Pro-Tak

                                Originally posted by harnalien
                                Careful, truth equals locked thread. Pro-tak will be removed or named something else next year. Oh, I guess I'm supposed to say the following: At least they are trying, it's better than last year, at least we have a say in making the game better, and so on and so forth. Oh yeah, and if I don't like it, don't play it. Ever hear of buyer's remorse? That's how the demo is getting. Great at first, but then it starts to feel like a mistake. Last one: this is only the demo, we cannot judge until the final build!
                                brilliant!
                                "I Ride Solo Cause I Cant Stab Myself in the Back"

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