QB vision:
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Re: QB vision:
Although I do like some aspects of it and enjoy using it, I will say that the feature was incredibly slow and that it took me out of the rhythm of passing.
Under a heavy blitz I might drop back, and spot an open man right away. . .but wait let me rotate the damn cone over like a rusty tank turret. . .brrrrrrrrrrrrmmm ok there, fire-akk sacked!
In that sense I do agree with the many complaints. On the PC side we have things like Track IR, where you CAN whip your head over in a split second to see something. A similar setup in first person mode I think is the only way to do this right.
I think a lot depends on how you play. I enjoy dropping back and trying to operate in the pocket realistically. In this way I will say the cone IS a hindrance. I'm not trying to run backward 50 yards and spin-chuck it. I just want to drop back, and if I see an open man then throw it too him that instant, as I would if I saw him in rl. Now then, do I enjoy the ability to look off defenders, Sure I do. Can I use the cone with some skill? I think so. I also think though that speed is an issue and that it can completely ruin the rhythm of a stop, plant, and throw routine.
Any thoughts?Comment
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Re: QB vision:
As others have said, the detractors of this mode either sucked with the cone or didn't know how to use it. You didn't know how to use the cone.
There was no need to rotate the cone, all you had to do was double tap the receiver's button (while holding r2). No clunkiness whatsoever and it's just as fast as not using the cone. Also like the other guy said, you should have switched your primary to the hot receiver before the play.
For example: I have a primary reciever locked up before the snap... Now, say that I see an open reciever that I'd rather throw to on the other side of the field. In real life I'd look at my primary reciever, then take perhaps a quarter of a second to make a quick glance at someone else...
Try turning your head all the way to the left or right. How long did that take? Not very long right?
Now in Madden, try "Glancing" or placing your vision cone on another reciever. It does not matter if you use Double Tapping, or Manually rotating THE TIME IT TAKES FOR THE CONE TO TRANSVERSE THE DISTANCE IS THE SAME. You cannot make the cone move any faster by double tapping.
That was my origional point. Moving the cone by ANY method is obsenly slow if you want to glance around, or throw to someone not close to the man you have locked up. and it's certianly much slower than turning ones head or flicking ones eyes left or right.
(If it is a narrow cone)
I hope that clarifies my point. Make sense?
If I see an open man and think "X"! by the time the cone gets there if I double tap (and yes I know how to use it)
It can be too late vs being able to throw right away.
As a note don't take my caps as to imply anger. I just want to try to get my point across -- Thanks.Comment
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Re: QB vision:
I may have replied too quickly. Does double tapping with R2 make the cone jump instantly to the reciever? (I'm not near my Xbox to test it.)
If so than I appolaize, my mistake.Comment
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Re: QB vision:
QB vision was a good idea but not implemented right. Here's my idea to account for QB awareness: on every pass play immediately after the snap the entire screen goes completely black and you have to guess what receiver you "think" is open and push the corresponding button. After making your guess the screen remains black until *after* the play is finished and the whistle is blown. Only then do you find out if you guessed correctly.
EA PLEASE PUT THIS IN!!!!Comment
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Re: QB vision:
LOL!
QB vision only forced you to hold the trigger & double tap the pass button. It wasn't difficult. I doubt many of the folks that hated it, hated it because they weren't good at it. It was ugly.
I've suggested this numerous times, but how about a vision system, minus the flashlight? Same thing except that, instead of the light beam, you just see the QB's head/shoulders move. And only the WRs in the QB's line of sight get an active icon. Elite QBs have to scan 2 halves, 2nd tier QBs have to scan 3rds & the worst QBs have to scan 4 sections of the field.
Boom! Sim & aesthetically pleasing.Shout out to The Watcher! Where you at bruh?Comment
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Re: QB vision:
It is not difficult... but does anyone get what I'm saying about the speed issue of the moving cone. Too slow Aye Say! Too sloow! *Takes a drink then goes back to his holeLast edited by Polygon_Pusher; 08-06-2009, 04:37 PM.Comment
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Re: QB vision:
LOL!
QB vision only forced you to hold the trigger & double tap the pass button. It wasn't difficult. I doubt many of the folks that hated it, hated it because they weren't good at it. It was ugly.
I've suggested this numerous times, but how about a vision system, minus the flashlight? Same thing except that, instead of the light beam, you just see the QB's head/shoulders move. And only the WRs in the QB's line of sight get an active icon. Elite QBs have to scan 2 halves, 2nd tier QBs have to scan 3rds & the worst QBs have to scan 4 sections of the field.
Boom! Sim & aesthetically pleasing.Comment
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Re: QB vision:
LOL!
QB vision only forced you to hold the trigger & double tap the pass button. It wasn't difficult. I doubt many of the folks that hated it, hated it because they weren't good at it. It was ugly.
I've suggested this numerous times, but how about a vision system, minus the flashlight? Same thing except that, instead of the light beam, you just see the QB's head/shoulders move. And only the WRs in the QB's line of sight get an active icon. Elite QBs have to scan 2 halves, 2nd tier QBs have to scan 3rds & the worst QBs have to scan 4 sections of the field.
Boom! Sim & aesthetically pleasing.Comment
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Re: QB vision:
There's more to it than turning your head. You can think of that second as setting the feet to go to the complete opposite side of the field the QB was originally looking at (even though there isn't a 'set feet' animation.)
Even with the vision cone on, you, the user, still have a bird's eye view of the field and can see things faster than the QB you are controlling can. Your complaint is basically that you don't want to mess with the cone, and want to be able to see the whole field at once to make instantaneous decisions even if your QB isn't looking in that direction.
I'm not trying to bash you or anything, but that's just the way I see it. And you're definitely not alone since a ton of people hated QB vision.Comment
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Re: QB vision:
It takes what, a second to make the cone go from one side of the field to the other? That's not that unrealistic. A QB shouldn't be set up looking to one side of the field and then instantly be able to swing around and throw to the opposite side.
There's more to it than turning your head. You can think of that second as setting the feet to go to the complete opposite side of the field the QB was originally looking at (even though there isn't a 'set feet' animation.)
Even with the vision cone on, you, the user, still have a bird's eye view of the field and can see things faster than the QB you are controlling can. Your complaint is basically that you don't want to mess with the cone, and want to be able to see the whole field at once to make instantaneous decisions even if your QB isn't looking in that direction.
I'm not trying to bash you or anything, but that's just the way I see it. And you're definitely not alone since a ton of people hated QB vision.
It's not that I don't want to "mess with the cone" or that I want to see the whole field at once. It was that I thought it took to long to look from one reciever to the next, to "turn" the qb's head.
Taking into account the time it would take to prepare to plant one's feet and get set to throw then the cone panning speed seems to be ok.
No complaints.
*As an aside does anyone use Track IR on PC? for flight or racing sims. A first person, in helmet view with Track IR would be ideal for this.Comment
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Re: QB vision:
More times than not players who complain about the vision cone hindering their offensive game dont really have offensive game like not understanding how to set up slide protection or keeping backs in to help out with the blitz, hot routes, passing route combinations to force certain coverages to make the passing game better fo you.Comment
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