Patch 2: Determining Priority
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Re: Patch 2: Determining Priority
1- QB's not taking sacks (Idk if that can be patched). I've seen QB's slide for a loss rather than taking a sack. They all seem to just throw the ball away no matter what.
2- CPU running game. No matter what slider adjustments, they seem to not run the ball well. This includes the elite running backs.
3- Obviously the holding calls on field goals and PAT's.
4- Passes in the flats are too easy. Adaptive A.I. is not adjusting to this.
5- Offensive linemen pancake stats are too low. This is a key stat because it goes towards their progression, and them making the pro bowl.
6- Players running out of bounds for no reason.
7- Reduce the frequency of the "wounded duck" throws. This ties in with #1...But I feel like we're seeing that animation way too much.
8- User pass rush. It's very tough, at least for me, to get pressure on the CPU QB's.
9- Sideline catches. Where are they? Haven't seen them not once."I'll die before I lose, cuz I was born to win."- Drake
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Re: Patch 2: Determining Priority
- Placing a guy on IR should free a roster spot
- Fix the over the head catch from happening all the time
- Fix 360 & PS3 replays (should have full replays from QB hike to end of play)
- Fix franchise simmed stats for running backs and 3-4 OLBs
- Fix the WRS warping to catch a ball (Shown in one of apexisfree's last vids)
- Let us edit players physical appearance in franchise
- Fix run blocking
- Fix defenders knowing routes better than WRs
- Fix defenders turning their backs on WRs (should only happen when they realize the ball is past them)
- Fix pursuit angles
Fix opening cut scenes of statiums from being in the day time on night games
- Let us promote coaches in franchise mode.
- CPU QBs don't have a blindside and never take sacks
- WRs don't try to drag their feet inbound nearly as much as they should, needs to be fixed
- Auto replay frequency
- Make RB1/RB2 slider effect play calling for actual games played, not just simmed stats. Would like to actually see CPU teams use two back system, not just on 3rd downs or due to fatigue.
- Fix cutscenes to match correct players
- Need better pass rush from DL, when not controlling DL.Comment
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Re: Patch 2: Determining Priority
1. CPU rushing ypc and TDs in franchise.
2. OLB in 3-4 sack numbers in franchise
3. CPU 2 min drill logic
4. CPU QB's magically avoiding sacks in user vs. cpu gamesComment
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Re: Patch 2: Determining Priority
CREATE A PLAY..directly from the main menu....currently you have to purchase PSP as well as the game to create plays then dowload them to ps3? This is what im lead to believe...How ridiculous is that..if so, what about xbox users?? Nonsense
1. CREATE_A PLAY
2. CREATE_A_PLAY
3. CREATE_A PLAYComment
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Re: Patch 2: Determining Priority
2- CPU running game. No matter what slider adjustments, they seem to not run the ball well. This includes the elite running backs. .[/quote]
Bingo!
The short time I played the game, this was the #1 issue for me.Comment
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Re: Patch 2: Determining Priority
-When Auto-Simmed in game it seems the cpu turns the ball over way too many times.
-Look the right way when receiving the ball.
-Sideline catches
-Change online to slow
-Online Franchise: Sliders, Salary Cap/Free Agency
-Better run blockingComment
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Re: Patch 2: Determining Priority
Fix the lack of two man tackles when Pro Tak isn't activated. As seen here http://www.youtube.com/watch?v=1xfJvkdiuGA"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Patch 2: Determining Priority
if there would be anyway (if there isnt already) to turn off accel clock inside 2 mins of each half that way if you have 20 sec accel and there is 20 sec or less in the game its over after you call your playMLB: Texas Rangers
NBA: Dallas Mavericks
NFL: Dallas Cowboys
NHL: Dallas StarsComment
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Re: Patch 2: Determining Priority
1. sliders for Online franchise
2. game speed option for online franchise
3. QB's throwing the ball under pressure. Now do not over do this the opposite way but just slightly.
4. The WR releasing on the right side of the field has trouble getting inside for some reason. It seems as if sometimes the DB's know the route.
Besides that I love the game!PSN: jclentzthadonComment
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Re: Patch 2: Determining Priority
Based on the default settings, All-Pro so far:
Pressure for both user and CPU - duh, even though it can be improved with sliders
Pro-tak 2 and 3 man tackles broken - I love it, but it simply happens too much. Very tweakable in the sliders, though (RB broken tackles or defender tackling sliders pretty much take care of it)
Penalties - I actually think Holding, Facemask, Clipping and False Starts are fine. Others need to be brought up, though. Make the slider effect more dynamic like NCAA's and we're golden.
CPU running game - I haven't noticed that it's that bad, but it ties into my next point...
CPU running on 3rd down too much - I cringe when I see draw plays on 3rd and medium. It doesn't do it every time, but when they try it usually fails.
General replay issues - highlights getting cut off, not enough auto replays and at the wrong times (i.e. almost never on TD's)
That's about as critical as I can be - several of these can be fixed with slider tweaks, I'm only basing this list off the default settings.
Great game!!Last edited by bcruise; 08-14-2009, 04:25 PM.Comment
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Re: Patch 2: Determining Priority
1. Cpu Quick snap w/ acc. clock ( I know I can turn it off but I like the realistic amount of time to snap the ball )
2. Cpu getting rid of the ball just in time on every play.
3. More Penalties ( except for the ones on kicks ).Comment
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