Patch 2: Determining Priority

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  • MikeGiani
    Pro
    • Aug 2008
    • 680

    #46
    Re: Patch 2: Determining Priority

    Originally posted by ACardAttack
    Second string running back YAC in franchise

    Rushing tds in franchise

    OLB in 3-4 sack numbers in franchise

    1/2 sacks and tackles

    full replay and replay slider

    blocking logic

    CPU running out of bounds for no reason

    CPU 2 min drill logic...they will be 80 yards out with the ball and call a run, then call a time out...either have them pass to try and score or just run the clock out
    This...

    Plus better pressure from the 3-4 pass rush wise....

    and...

    Please have the CPU cover the HB's and just flats passes better in general....
    PSN - MikeDG719

    Comment

    • Beardown
      Rookie
      • Aug 2003
      • 445

      #47
      Re: Patch 2: Determining Priority

      1. Lack of rush from the front four and CPU QBs unwilling to take a sack.

      2. Penalties - as mentioned, greater frequency and variety is needed.

      Comment

      • g2thecore
        MVP
        • Jun 2008
        • 1818

        #48
        Re: Patch 2: Determining Priority

        1- QB's not taking sacks (Idk if that can be patched). I've seen QB's slide for a loss rather than taking a sack. They all seem to just throw the ball away no matter what.

        2- CPU running game. No matter what slider adjustments, they seem to not run the ball well. This includes the elite running backs.

        3- Obviously the holding calls on field goals and PAT's.

        4- Passes in the flats are too easy. Adaptive A.I. is not adjusting to this.

        5- Offensive linemen pancake stats are too low. This is a key stat because it goes towards their progression, and them making the pro bowl.

        6- Players running out of bounds for no reason.

        7- Reduce the frequency of the "wounded duck" throws. This ties in with #1...But I feel like we're seeing that animation way too much.

        8- User pass rush. It's very tough, at least for me, to get pressure on the CPU QB's.

        9- Sideline catches. Where are they? Haven't seen them not once.
        "I'll die before I lose, cuz I was born to win."- Drake

        Comment

        • nxt
          H**sm*n
          • Jun 2003
          • 1895

          #49
          Re: Patch 2: Determining Priority

          Originally posted by TheFuture94
          - Placing a guy on IR should free a roster spot
          - Fix the over the head catch from happening all the time
          - Fix 360 & PS3 replays (should have full replays from QB hike to end of play)
          - Fix franchise simmed stats for running backs and 3-4 OLBs
          - Fix the WRS warping to catch a ball (Shown in one of apexisfree's last vids)
          - Let us edit players physical appearance in franchise
          - Fix run blocking
          - Fix defenders knowing routes better than WRs
          - Fix defenders turning their backs on WRs (should only happen when they realize the ball is past them)
          - Fix pursuit angles
          Fix opening cut scenes of statiums from being in the day time on night games
          - Let us promote coaches in franchise mode.
          - CPU QBs don't have a blindside and never take sacks
          - WRs don't try to drag their feet inbound nearly as much as they should, needs to be fixed
          - Auto replay frequency
          I agree with the above, plus...

          - Make RB1/RB2 slider effect play calling for actual games played, not just simmed stats. Would like to actually see CPU teams use two back system, not just on 3rd downs or due to fatigue.
          - Fix cutscenes to match correct players
          - Need better pass rush from DL, when not controlling DL.

          Comment

          • ocho cuatro
            Rookie
            • May 2009
            • 300

            #50
            Re: Patch 2: Determining Priority

            1. CPU rushing ypc and TDs in franchise.

            2. OLB in 3-4 sack numbers in franchise

            3. CPU 2 min drill logic

            4. CPU QB's magically avoiding sacks in user vs. cpu games

            Comment

            • viceguy
              Rookie
              • Aug 2008
              • 275

              #51
              Re: Patch 2: Determining Priority

              CREATE A PLAY..directly from the main menu....currently you have to purchase PSP as well as the game to create plays then dowload them to ps3? This is what im lead to believe...How ridiculous is that..if so, what about xbox users?? Nonsense

              1. CREATE_A PLAY
              2. CREATE_A_PLAY
              3. CREATE_A PLAY

              Comment

              • Anti Honor
                Rookie
                • Feb 2007
                • 474

                #52
                Re: Patch 2: Determining Priority

                2- CPU running game. No matter what slider adjustments, they seem to not run the ball well. This includes the elite running backs. .[/quote]

                Bingo!

                The short time I played the game, this was the #1 issue for me.

                Comment

                • rlshky
                  Rookie
                  • Feb 2003
                  • 28

                  #53
                  Re: Patch 2: Determining Priority

                  fix the Chargers' Jerseys and get their current alternate Jerseys back in the game like in 09.

                  Comment

                  • dawgs18
                    Rookie
                    • Sep 2003
                    • 183

                    #54
                    Re: Patch 2: Determining Priority

                    -When Auto-Simmed in game it seems the cpu turns the ball over way too many times.

                    -Look the right way when receiving the ball.

                    -Sideline catches

                    -Change online to slow

                    -Online Franchise: Sliders, Salary Cap/Free Agency

                    -Better run blocking

                    Comment

                    • Vast
                      MVP
                      • Sep 2003
                      • 4015

                      #55
                      Re: Patch 2: Determining Priority

                      Fix the lack of two man tackles when Pro Tak isn't activated. As seen here http://www.youtube.com/watch?v=1xfJvkdiuGA
                      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                      Comment

                      • cmcghs
                        Rookie
                        • Jul 2009
                        • 308

                        #56
                        Re: Patch 2: Determining Priority

                        if there would be anyway (if there isnt already) to turn off accel clock inside 2 mins of each half that way if you have 20 sec accel and there is 20 sec or less in the game its over after you call your play
                        MLB: Texas Rangers
                        NBA: Dallas Mavericks
                        NFL: Dallas Cowboys
                        NHL: Dallas Stars

                        Comment

                        • JayD
                          All Star
                          • Mar 2004
                          • 5457

                          #57
                          Re: Patch 2: Determining Priority

                          * CPU QB QUICK SNAP! (this one annoys the crap out of me! It was a problem with 09 as well, don't know why it made it back in 2010...?)
                          * Quick snap on punts and field goals (no time at all!)
                          * More penalties.

                          Comment

                          • jclentzthadon
                            Rookie
                            • Jul 2008
                            • 335

                            #58
                            Re: Patch 2: Determining Priority

                            1. sliders for Online franchise
                            2. game speed option for online franchise
                            3. QB's throwing the ball under pressure. Now do not over do this the opposite way but just slightly.
                            4. The WR releasing on the right side of the field has trouble getting inside for some reason. It seems as if sometimes the DB's know the route.

                            Besides that I love the game!
                            PSN: jclentzthadon

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #59
                              Re: Patch 2: Determining Priority

                              Based on the default settings, All-Pro so far:

                              Pressure for both user and CPU - duh, even though it can be improved with sliders

                              Pro-tak 2 and 3 man tackles broken - I love it, but it simply happens too much. Very tweakable in the sliders, though (RB broken tackles or defender tackling sliders pretty much take care of it)

                              Penalties - I actually think Holding, Facemask, Clipping and False Starts are fine. Others need to be brought up, though. Make the slider effect more dynamic like NCAA's and we're golden.

                              CPU running game - I haven't noticed that it's that bad, but it ties into my next point...

                              CPU running on 3rd down too much - I cringe when I see draw plays on 3rd and medium. It doesn't do it every time, but when they try it usually fails.

                              General replay issues - highlights getting cut off, not enough auto replays and at the wrong times (i.e. almost never on TD's)

                              That's about as critical as I can be - several of these can be fixed with slider tweaks, I'm only basing this list off the default settings.

                              Great game!!
                              Last edited by bcruise; 08-14-2009, 04:25 PM.

                              Comment

                              • JohnnyRu31
                                Rookie
                                • Jan 2009
                                • 346

                                #60
                                Re: Patch 2: Determining Priority

                                1. Cpu Quick snap w/ acc. clock ( I know I can turn it off but I like the realistic amount of time to snap the ball )

                                2. Cpu getting rid of the ball just in time on every play.

                                3. More Penalties ( except for the ones on kicks ).

                                Comment

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