Madden NFL 10 Q&A Blog with the Dev Team

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  • Awesome-wah
    Rookie
    • Jun 2009
    • 3

    #166
    Re: Madden NFL 10 Q&A Blog with the Dev Team

    Can we expect fixes in the AI or are those not feasible in the near future?

    If we can, then will you fix the fact that LBs cover HBs 10 yards down field in man defense?

    Will zone defenses be shortened? The middle is much too deep right now. Drags are easy completions.

    Can we expect OL changes? Guards tend to completely miss assignments a lot of times.

    Is online franchise set for the year or can we expect changes to it and the website?

    Thank you.

    Comment

    • TeamBuilder
      MVP
      • Jun 2009
      • 2214

      #167
      Re: Madden NFL 10 Q&A Blog with the Dev Team

      Will the Wildcat passing plays be patched so the QB can actually scramble? Right now whenever you call a passing play from the Wildcat the QB can only shuffle in the pocket.

      Comment

      • TeamBuilder
        MVP
        • Jun 2009
        • 2214

        #168
        Re: Madden NFL 10 Q&A Blog with the Dev Team

        Will the QB freaking out and throwing quickly whenever there is a blitz or man coverage be patched?

        Comment

        • SA1NT401
          Banned
          • Sep 2007
          • 3498

          #169
          Re: Madden NFL 10 Q&A Blog with the Dev Team

          Originally posted by TeamBuilder
          Will the Wildcat passing plays be patched so the QB can actually scramble? Right now whenever you call a passing play from the Wildcat the QB can only shuffle in the pocket.

          This will not be patched. It was a design decision by EA to off-set CHEEZE.

          Comment

          • stiffarmleft
            MVP
            • Jul 2002
            • 1986

            #170
            Re: Madden NFL 10 Q&A Blog with the Dev Team

            3 questions, I play solely offline franchise, I know some of my questions have already been asked in some form or another but hopefully the squeakiest wheels get fixed.

            1- Where is the individuality in CPU defensive play calling, all the teams play alike, they blitz way too much which lead to 90% of my completions and/or touchdowns. I thought that teams where supposed to play like their real life counterparts. Have the coaching tendencies been touched by the dev team at all on the defensive side of the ball.

            2- Why does the computer never take the sack, I don't care about them completing the passes what bothers me most is the crazy amount of pick sixes I'm getting, I have the interception slider at 0 or should it be at 100? I was losing to the Giants by 14 in the 4th quarter and Manning threw two pick sixes because he was under pressure, I won the game because of this. With a 14 point lead in the 4th they should be pounding the ball with Jacobs, who was running me over all game long. The situational awareness seems off and again the Giants would probably not be passing with a lead in the 4th.


            3- Why does the defense come out in a base formation when there are 4 and 5 receivers on the field. The AI at times cares more about down and distance than the actual personnel on the field. I have yet to find any individual money plays but the defensive AI has made every play potentially money.

            Comment

            • ityaboy56
              Banned
              • Nov 2007
              • 212

              #171
              Re: Madden NFL 10 Q&A Blog with the Dev Team

              Why does gameplay suck?
              Why do yall take basic stuff out and replace it with something gimmicky that doesn't make sense nor the game better?
              Yall say "what we see on sundays will be in the game".
              What games on sundays are yall watching?
              Is this game really just geared towards online play?
              Apparently yall didn't finish this game, why didn't yall just skip this year and just wait til next year to put out a new madden?

              (maybe then it would get done right)

              Comment

              • akapella
                Rookie
                • Nov 2007
                • 23

                #172
                whats up with pancake stats.My good Ol's performs pancakes but
                it doesnt show on stats .

                Comment

                • adun_79
                  Rookie
                  • Jul 2008
                  • 48

                  #173
                  Re: Madden NFL 10 Q&A Blog with the Dev Team

                  Will we have accelerated clock after the two minue warnig in each half? If not, why?

                  Comment

                  • goldmouf99
                    Rookie
                    • May 2009
                    • 17

                    #174
                    Re: Madden NFL 10 Q&A Blog with the Dev Team

                    Are ya'll going to patch the "elite" leaderboard glitch everytime you get a disconnected ur record starts over or they give u a fake record but ur record stays correct on the leaderboard until u play another game, my record has been started over three times i was 14-2 and i got a disconnect then my record was 5-4. It dont make any sense for us to pay for the elite status and they cant keep up with the records or stats
                    Last edited by goldmouf99; 09-02-2009, 09:58 PM.

                    Comment

                    • thdudeabides
                      Rookie
                      • Oct 2008
                      • 368

                      #175
                      Re: Madden NFL 10 Q&A Blog with the Dev Team

                      Thanks for the update, and your continued involvement at OS.

                      Comment

                      • TeamBuilder
                        MVP
                        • Jun 2009
                        • 2214

                        #176
                        Re: Madden NFL 10 Q&A Blog with the Dev Team

                        Originally posted by AlphaTrojan
                        They can at least patch so that in offline franchise people can enjoy the wildcat.
                        EXACTLY

                        Comment

                        • adfletch71
                          Banned
                          • Nov 2006
                          • 727

                          #177
                          Re: Madden NFL 10 Q&A Blog with the Dev Team

                          will the stats overlays and huddle sequence be fixed. I really don't see to much information when overlays are displayed. Nothing like yearly stats, cb and rb comparisons and the like. Also will the cutscreens sequence be fixed and huddle sequence. If the broadcast cam is implemented, it will damage the immersion the way the game plays out now.

                          Comment

                          • King Gro23
                            MVP
                            • Jan 2008
                            • 2548

                            #178
                            **Four big factors**
                            - Franchise Stats (Mainly Lower QB Stat/ Inflated TD Numbers)
                            - Broken Tackles, I think there are way too many Broken tackles (even with Break tackle sliders even on "0") They need to be lowered dramatically
                            - Crossing & underneath routes need to be addressed,
                            - Poor Play Calling too many passes inside goal situations. (Stronger Adaptive AI) Use The Entire Playbook more for both Defense & offense
                            Will these be fixed?
                            Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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                            Comment

                            • Mofficial
                              Rookie
                              • Mar 2009
                              • 420

                              #179
                              Re: Q&A blog with the dev team

                              Originally posted by Ian_Cummings_EA
                              What's wrong my fellow Tennesseean?

                              This thread is perfect for what I need. A one stop shop for the top questions. I'll answer them in a blog that we release next week.
                              My question is are these problems even patchable? I really don't want to wait for your blog to say that you can't fix the big issues like flats and qbs not taking sacks.

                              Originally posted by RMoody
                              When did / does working on M10 patchable items stop, so that focus can start on M11?

                              What plans are in place to fix outstanding issues with M10 that carried over from M09, to ensure they dont get into M11?

                              Finally, I would just like your thoughts.

                              To some M10 did not live up to what you build it up to be with your posts, blogs and tweets. Much of that is derived from core gameplay issues from prior Maddens appear re-appear frequently in M10. What would you say to those people who have a hard time dealing with that?*

                              *Please dont tell me you dont see or think the issues exist. Humor me in the fact some people do and those issues impact the progress your team tried to make.
                              I would like to know this as well. While I don't agree with the reviewer or the score on Gamespot, their initial premise was correct. It is a great game but the legacy issues have taken away from its fun factor and its own success.

                              Also, from what I've seen from playbooks, the Wildcat isn't nearly as thorough as I'd like it to be. And I haven't been able to put Vick as the initial receiver of the snap for the Eagles' playbook. Can you remedy this? Can you make playbooks fuller and with more plays?

                              Also, I am a hardcore, diehard Madden fan (sometimes I wonder why but w/e). My thing is this though, what is up with the playbooks? The game gets so dull because I'm just running the same plays again and again and again ACROSS PLAYBOOKS! SD's 3-4 playbook is no different (except with a few formations) than Dallas's or any other 3-4 playbook.

                              Also, why provide the type of DLC that you guys did? Why not just put them in the game? Or with things like asking for a player to not retire; why does that cost money? Why can't it just be free DLC?
                              Why can't you constantly upgrade the game?

                              If I were the Lead Designer I'd take a note from Burnout (AN EA GAME) and continue to upgrade the game. I know you have to create the game over again every year but honestly, I'd like it if EA Sports just steps up to that plate. It seems like you (personally you, Ian) have the potential to.

                              Why can't things like playbook creator be DLC? For free? or a new stadium creator mode? or Superstar mode?
                              Why can't we have these kinds of DLC?
                              Why, instead of allowing us to purchase DLC that changes the potential of a rookie or player, we can't just sign a good coach that'll do it for us in franchise?
                              Why, in franchise mode, can we only get one trainer for one position?
                              Like I got a trainer to help my young NTs (3-4 Chargers). But that means I can't get a trainer for injuries and such. Why is it that most trainers that help with stamina and injuries only help out one position?
                              What sense does that make?
                              Why can't I see the ratings and philosophies of the Coaches in the Off-Season?
                              All I can see is their bonuses. But I can't see anything else. Why is it that if my player makes it to the Pro-Bowl, those corresponding ratings don't increase to a Pro-Bowl level? Why is it just based on Potential?
                              Why can't older players Progress? LT's ratings were decreased this year because he had an off-year last year and I respect that. But if I run for 1700 yards and record 15 TDs (Which I did in my first year of franchise) he doesn't return to the 97+ he once was? (That question might not make sense since he's old, but what if he still has 3 or 4 years left in him?) I mean, Brett Favre was only 10 years pro in Madden, once he hit 13 years, he would've began decreasing. That dude was in his 19th year or so when you guys gave him a 94 rating (Madden 09). It's gone up and down.

                              ...Why does All-Madden Cheat?
                              How do sliders affect ratings?
                              Why is it that we just can't have a level that let's the ratings play like they are?
                              Why is it that All-Madden can't just adapt to your play-calling and try to outsmart you than cheat you with rating adjustments in-game?
                              What does the Coaching ratings do?
                              Why did you choose to study 2k5 instead of countless real-life NFL games? (That's probably what 2k did)
                              Why do you guys try to cater to casual gamers when they don't even know any better about football and gaming?
                              Why can't all of the cheating and cheesing and such only be available on rookie and pro modes?
                              I've said countless times it is ALL-MADDEN that should be the closest thing to real life football in Madden. You should just have to use superior football knowledge and stick-skills to play and win on All-Madden. On All-Pro it should play like all-madden but with a dumbed down AI and playcalling. And so on and so forth with the other levels. Is this possible?


                              *Will my questions be answered or ignored like my other ones?* If not in a blog, can you address me in a PM? If you're not going to respond to these questions can you at least let me know that?
                              Mo' Official than ever before.

                              PSN: Gorilla-bob-Mac

                              Comment

                              • stux
                                Banned
                                • Jul 2008
                                • 1044

                                #180
                                Re: Madden NFL 10 Q&A Blog with the Dev Team

                                Well glad to see you are back.

                                Lets get some things fixed so we can start our franchises.

                                What is included in the first patch? - may answer a lot of questions

                                Have you read this thread?

                                http://www.operationsports.com/forum...ch-thread.html



                                Sure these have been asked but:
                                • Rookie signing bug
                                • stats - WR tds too highs, HB TDs to low, QB tds to high, player tackles really low
                                • CAP issues - older players asking way to much then then if you release them and resign from FA, there are other issues with what players are asking
                                • challenge play reviews messed up
                                • QB cut scene - phone bugged and shows wrong QB with injuries
                                • half time stats are incorrect and math doesn't add up
                                None bug releated but curious:
                                • Are there ary ratings that aren't working?
                                • how effective is the range of sliders? Speed has been duscussed but not penalty, injury, etc. - feels like there needs to be a larger range for some of these or the slider doesn't seem to work
                                • Do injury sliders effect simmed games?
                                All I have atm.

                                Comment

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