Madden NFL 10 Q&A Blog with the Dev Team

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  • indycoltsfan18
    Banned
    • Mar 2008
    • 13

    #376
    Re: Madden NFL 10 Q&A Blog with the Dev Team

    my question is this.. is the gameplay gonna actually get a patch because im tired of having my receivers wide opened and a defender who was beat downfield all of a sudden pick off the pass when it should of been a big gain through the air. also im tired of seeing a Defensive End stand around the QB pocket waiting for him to throw the ball jump 5 to 6 feet in the air and get picked off.. also the clock doesnt stop once u throw the ball away... too many holding calls specially on fgs or pats... injuries need to get fixed Warner broke his pinky finger they brought the cart out and was out for the season ... WTF!!?! the CPU goes into there "super offense" once its less than 2:00 in either 2nd or 4th quarter... Roster space needs to be increased for preseason until u advance into the regular season like in REAL football ... there should be a practice squad and rookie camp ... all i want madden 10 is to be like REAL NFL style gameplay and features ... so either someone from EA is stupid and doesnt watch football or Ian is just a crappy designer and all i want is a game that doesnt screw u over! im just half way tempted to trade in madden 10 and say the hell with EA sports... and bring back 2k football reason y u gained rights is u were afraid they would put u out of business... cuz they were better than u so quit foolin around with QA blogs and work on these damn glitches/gameplay flaws!!!

    Comment

    • harnalien
      Rookie
      • Jun 2007
      • 80

      #377
      Re: Madden NFL 10 Q&A Blog with the Dev Team

      Originally posted by TheWatcher
      I had to edit my last post since now it's not my last question, lol.

      Can anything be done about:

      1. The INCREDIBLE amount of time the CPU's have in the pocket?

      2. The issue with QB's getting off passes when clearly it should've been a sack?

      Will this be patched?
      possibly the biggest gripe for me

      Comment

      • indycoltsfan18
        Banned
        • Mar 2008
        • 13

        #378
        Re: Madden NFL 10 Q&A Blog with the Dev Team

        also will u guys be fixing the 4th down field goals when the ball is on the 48 yard line just past the 50? im tired of this too no one can kick that long distance.

        can u guys also add more penalties?

        Comment

        • triberocks4
          Rookie
          • Jun 2009
          • 2

          #379
          Re: Madden NFL 10 Q&A Blog with the Dev Team

          Where does the strength rating, along with a player's weight, come into play in the OL/DL programming code?

          Is there a way to adjust how those ratings are used when the patch comes out?

          Comment

          • thesteamontheboat
            Rookie
            • Jun 2008
            • 220

            #380
            Re: Madden NFL 10 Q&A Blog with the Dev Team

            Why do my running back disappear from the game? I cant sub him in or anything I think it has something to do with the auto sub feature cause as soon as I changed that my running back just disappeared I could not use my 1st string running back.
            XBOX 360 GAMERTAG: Rikkisteam87

            Comment

            • matthewmtg
              Banned
              • May 2009
              • 66

              #381
              Re: Madden NFL 10 Q&A Blog with the Dev Team

              In my opinion, (and not to take away from all the gripes being mentioned here), but for Madden 11, I believe 90% of effort should be totally placed on A.I. for all QB's.

              After so many games in EA's Madden games, the qb's start to feel robotic/the same. Yes, we see accuracy variances, etc...but all in all, I think every single QB should have an incredibly HIGHER animation set (running/scrambling, bootlegging, panicking in pocket, Big Ben's Back Yard Football Style, etc). Analyze with full force ALL starting QB's in real life, and concentrate on doing your best to "zero-in" on what makes each QB unique.

              "Out of the Box" Madden 10, default settings, and first game with the Patriots (CPU controlled/cpu vs cpu game) Tom Brady throws 5 picks. I mean c'mon. Arguably the best QB ever to breathe air on the planet, and someone's first experience with Madden 10, and on default settings, he throws 5 picks? Wow.

              I've given this a ton of thought, and i'm convinced, that if QB A.I. was massively upgraded (animation sets, behaviors that closely mimic real-life counterparts, scrambling logic, completion percentage realism (I'm an advocate of actually programming in the completion percentage of all starting QB's in the game so that each QB throws that exact percentage IN-GAME TO MATCH THAT OF REAL LIFE.) Ben Roethlisberger threw a 59% percentage last year, so by god in MADDEN, after a whole season I would advocate him throwing a 59%. (cpu vs cpu games).

              At the studio, someone needs to do "testing" on NOT just HUMAN VS CPU, but CPU VS CPU. I fully believe that there is minimal at best TESTING being done cpu vs cpu in MADDEN. This is not good. I discovered unrealistic behaviors after watching just one week of cpu vs cpu games in Madden 10. (i hate to make concrete conclusions prematurely, so i give it a whole week's worth of games).

              Ideally, EVERY game should feel dynamic & alive...oozing with unpredictability in terms of how the USER is feeling as he/she is playing/watching. And I believe a huge step in this direction is concentrating firstly on the QB's PLAY. It is essential (in my view) that QB's come across as more HUMAN in their movements, logic, decision-making, etc and NOT come across as robotic. I feel they are way too robotic, even in Madden 10.
              Last edited by matthewmtg; 09-06-2009, 02:14 AM.

              Comment

              • Mossfan8480
                MVP
                • Jul 2002
                • 1169

                #382
                Re: Madden NFL 10 Q&A Blog with the Dev Team

                Originally posted by Mossfan8480
                I am four games into the second year of my franchise and my team has not suffered an injury lasting more than one quarter. I have played the last four games with the injury slider at 58 and also at 60, but I still have yet to suffer any kind of injury that was longer than a play or a drive.

                All the other teams in the franchise are racking up injuries by the second, and here I am feeling guilty that my team has been injury free for over 25 games (pre-season and playoffs included). What's the problem with human injuries in franchise mode?
                *I would like to update my question/post.

                Since my post I have played two games in my Franchise with the injury slider at 63 and the fatigue slider at 59. The masochist in me is happy with the results.

                In one game I suffered an injury of 3-weeks to Percy Harvin, as well as two minor miss a play/drive injuries. In my next game Chester Taylor suffered a 10-week injury, Pat Williams missed 2-quarters, and both teams suffered a couple minor miss a play/drive injuries.

                Good stuff.

                Comment

                • Darkeus
                  Rookie
                  • Aug 2008
                  • 407

                  #383
                  Re: Madden NFL 10 Q&A Blog with the Dev Team

                  It has been said already but these points need to be reiterated.

                  The Franchise stats are off. Tackles are not being counted right, Rushing TD's suck, QB's have too many yards. Blah, blah, blah...

                  The flats are just plain unprotected. Is this fixed??

                  In fact is Franchise as a whole been addressed? This mode is just as broken as it was last year it seems. It isn't progression this year (Well, depending on opinion). Now it is signing people and draft info and things that were in LAST GEN MADDEN!!

                  Will DB's ever cover the WR realistically? They always cover inside on the right side of the line and they jump the route like they discovered Psi powers.. This makes passing very one-sided.

                  This leads to slants and middle routes being WAY TO EASY!! This is just garbage in my opinion. I mean, I am playing NCAA 10 right now because with all of their patches, it plays a better football game on the field.


                  The Robo QB is just horrible.. Can we please fix the QB logic in sack situations?

                  I appreciate the work put into this Madden and it has the potential of being the first Madden I don't trade in before football season is over. That is if the patches address the issues that the majority of the community seem to acknowledge as major problems. I haven't even gotten to all of them and it might be a bit redundant to restate them...
                  OH...
                  IO...

                  The Scarlet and Grey, best team in the land!

                  Comment

                  • SGMRock
                    Pro
                    • Jul 2009
                    • 991

                    #384
                    Re: Madden NFL 10 Q&A Blog with the Dev Team

                    Will coaching settings be tweeked so that AI defenses will not blitz so much, or at the least not blitz 7 or 8 guys and leave wide open dumps offs constantly?

                    I mean if they did it a few times a game it would catch you off guard like in the real NFL and you might get sacked because you are expecting more time to throw. But as it is now you expect it on 75% of the plays so when you don't get it you are actually more suprised that your guys are actually covered :P
                    Go Lions, Tigers, Pistons, Red Wings, Wolverines!

                    Comment

                    • JJ Sticks
                      Rookie
                      • Dec 2007
                      • 120

                      #385
                      Re: Madden NFL 10 Q&A Blog with the Dev Team

                      Where did the thread go about the ball going through players?



                      Any response from Ian on this issue?





                      ...it looks like they deleted the thread...smh

                      Comment

                      • Sportkid84
                        Rookie
                        • May 2007
                        • 40

                        #386
                        Re: Madden NFL 10 Q&A Blog with the Dev Team

                        Did you guys fix that created team in franchise patch thing,you know where if your created team makes it to the super bowl the patch will be on their jerseys,also the caption patch as well.

                        Comment

                        • Sportkid84
                          Rookie
                          • May 2007
                          • 40

                          #387
                          Re: Madden NFL 10 Q&A Blog with the Dev Team

                          Why after I fire my coach which was Tom cable and hire a different coach which was black why wasTom cable still my coach but the picture said my new coach in cut screens.

                          Comment

                          • DorneyDave
                            Banned
                            • Dec 2007
                            • 407

                            #388
                            Re: Madden NFL 10 Q&A Blog with the Dev Team

                            Originally posted by SGMRock
                            Will coaching settings be tweeked so that AI defenses will not blitz so much, or at the least not blitz 7 or 8 guys and leave wide open dumps offs constantly?

                            I mean if they did it a few times a game it would catch you off guard like in the real NFL and you might get sacked because you are expecting more time to throw. But as it is now you expect it on 75% of the plays so when you don't get it you are actually more suprised that your guys are actually covered :P
                            This. This should be an easy fix hopefully, just some AI tuning.

                            Comment

                            • SGMRock
                              Pro
                              • Jul 2009
                              • 991

                              #389
                              Re: Madden NFL 10 Q&A Blog with the Dev Team

                              Will franchise teams get the extra draft picks for future years that they are getting in the real NFL. I know that in a situation like today where Richard Seymour was traded to Oakland for a 2011 first round pick. If the next roster update were to reflect the move and put Seymour onto Oakland would New England get that extra 2011 1st round pick or is the person that plays that team in a franchise just out nice DE for nothing?
                              Go Lions, Tigers, Pistons, Red Wings, Wolverines!

                              Comment

                              • bgdave39
                                Rookie
                                • Jul 2004
                                • 241

                                #390
                                Re: Madden NFL 10 Q&A Blog with the Dev Team

                                *crosses fingers that his question finally gets answered*

                                I understand the need to not comment too deeply on future additions so as not to let down all these people waiting to curse your name if it doesn't happen but will you be adding any new features for online franchise? I know you guys said that you "CAN" fix/add stuff server side so my question is "WILL YOU"?

                                Comment

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