Madden NFL 10 Q&A Blog with the Dev Team

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  • Stacks
    Rookie
    • Dec 2007
    • 302

    #61
    Re: Q&A blog with the dev team

    Will the CPU blitzing be toned down, especially blitzing both starting CB's? That is ridiculous and rarely happens in the NFL.

    Also the flats issue needs to be fixed because it is way too easy to cheese the cpu.

    Can you tone the SIM injuries in frachise mode down or give us a seperate slider for SIM injuries?
    PSN: SteelStacks

    Comment

    • senfgastn
      Banned
      • Jul 2008
      • 36

      #62
      Re: Q&A blog with the dev team

      Originally posted by Ian_Cummings_EA
      What's wrong my fellow Tennesseean?

      This thread is perfect for what I need. A one stop shop for the top questions. I'll answer them in a blog that we release next week.

      Nevermind, then. I just guessed that people asking for more logos in create a team and nagging about stadium sounds would annoy you, therefore encouraging you to participate less in this community. Okay, enough with this off-topic post. Back to the subject.

      Comment

      • parrothead
        Pro
        • Feb 2003
        • 698

        #63
        Re: Q&A blog with the dev team

        Why doesn't the 3-4 seem to work correctly? The OLB's get no pressure, when in real life they are the one's that are always going after the QB like crazy.

        Comment

        • BroMontana82
          Support Sim
          • Nov 2004
          • 2225

          #64
          Re: Q&A blog with the dev team

          1. If the tackle stats glitch (assists not being counted) was not fixed in patch 1, will it definitely be address in patch 2?

          2. What are the plans to improve user controlled pass rush?

          3. Have sim stats been addressed? - high passing yardage and TDs, low RB TDs, low sack numbers for OLBs

          4. Has covering the flats been addressed?

          Comment

          • Tick32
            Banned
            • Sep 2009
            • 276

            #65
            Re: Q&A blog with the dev team

            Originally posted by CajunPunk
            Will these issues be addressed?

            - Passing in the flat is too easy. Someone is always open.

            - Bad defensive pursuit angles.

            - Excessive holding on field goals

            - Zero sideline catches/WR awareness of the sideline

            - NFL Rushing TDs in franchise. I just finished a season where Tomlinson had 1200 yards rushing with 3 TDs. Peterson had 1400 yards and 6 TDs. C'mon.

            - It would be nice to see replays more frequently, including every TD or any play that goes over 10-15 yards.

            - When you get forced out of bounds inside of 2 minute warnings, the clock doesn't stop. It only stops if you run out yourself.

            - Make the A button the deflect button again.

            - CPU QBs don't have a blindside.

            - Player draft/acquired history. This has been included in nearly every Madden before (within the last several years).

            This may seem like a big list, but in all honesty, I thoroughly enjoy the game.
            I feel u. the pursuit angles are atrocious. so unrealistic, and zones are also.

            Comment

            • LAKE4742
              MVP
              • Aug 2008
              • 1325

              #66
              Re: Q&A blog with the dev team

              Originally posted by JohnDoe8865
              Illustrator76 pretty much asked every question I'd like to have answered.
              Agreed.

              Required question: Can you answer Illustrator76's questions?


              BTW, thanks for the sliders!

              Comment

              • Fu Man Ching
                Pro
                • Sep 2006
                • 721

                #67
                Re: Q&A blog with the dev team

                Welcome back Ian. Hope you have your boots strapped on. :wink:

                What is causing teams to put Kickers and Punters on the offensive line? It happens when there are injuries to the o line. The cpu seems to think the best solutions is to put the kickers and punters in.

                By the way this is happening in offline franchise mode and happens more often in fantasy draft franchises.

                Also. Why do the kickers and punters actually block pretty damn good. Just kind of funny seeing Haynesworth get man handeled by Gramatica. Just a little funny looking.

                Comment

                • m-dogg
                  Pro
                  • Nov 2004
                  • 698

                  #68
                  Re: Q&A blog with the dev team

                  * is there anyway to get sliders available for unranked games online? (games vs friends)

                  * is there anyway to get sliders available for unranked co-op games online? (to help get realistic games vs the CPU)

                  * is the CPU AI being tweaked to not blitz all the time, play smarter, and safties taking better angles to cut down on all the big plays? also beef up the CPU rushing game (not the actual RB's) and beef up the human CPU pass rush?

                  thanks!

                  Comment

                  • SA1NT401
                    Banned
                    • Sep 2007
                    • 3498

                    #69
                    Re: Q&A blog with the dev team

                    Originally posted by Illustrator76
                    Here is my list of questions:

                    -Will some of the animations that look weird and play out in the wrong situations be fixed?

                    -Will DBs cutting on routes at the EXACT same time as the receivers (sometimes they even cut before the receivers do) be fixed?

                    -Will DBs in perfect position to make plays yet just stand there and do nothing even when you mash on the swat button be fixed? For those that call this a minor annoyance, I will ask: Would it be OK if the same thing happened to your QB when trying to throw the ball?

                    -Will CPU LBs and DTs that drop back in coverage and stand there and watch balls literally sail right over their heads to receivers standing directly behind them be fixed?

                    -What happened to custom stadium sounds like the Lions siren that plays when they score a touchdown, or the lion roar that happens on first downs? It was in the game last year (and the year before that) if I remember correctly.

                    -I have had three games now where the first play of the game the CPU RB breaks out of a 4-6 man Pro-Tack "scrum" and runs for a 65+ yard touchdown. Can this be toned down?

                    -Will receivers having no sense of the sidelines at all be fixed?

                    -Will suction blocking be fixed?

                    -WRs don't go and get or battle for the ball enough. They are just content to do the good ole' "right in the bread basket" catch, which is totally useless in most situations. Will this be fixed?

                    -Still can't get pressure on the QB, and even if you do get to the QB, the CPU refuses to take sacks and always "magically" finds an open receiver just before getting hit. Will this be fixed?

                    -Will physics on batted passes be fixed? The ball should be going straight to the ground in most instances, not bouncing off guys leg or bodies and then magically floating in the air for the safety or LB to intercept.

                    -Zone coverage is broken altogether, and safties in zone don't always break their coverage assignment and come to make a tackle when the offense calls a run play. Will this be fixed?

                    -Will Pass rushers with a clear shot at the QB inexplicably changing directions and delaying sacking the QB be fixed?

                    -As mentioned numerous times, passing to the flats is way too easy, as is beating the CPU when they blitz. Almost every time the CPU blitzes there is a man wide open that can gain HUGE amounts of yards if not a touchdown. Will this be fixed?

                    -Will seeing more variety in penalty calls be fixed? (e.g. Defensive Holding, Pass interference, etc...)

                    -CPU quick snap is still alive and well and is flat out terrible on Field Goal attempts, will this be fixed?

                    -DB and WR jostling is barely present, will this be fixed?

                    -Adaptive AI isn't working properly, will this be fixed?

                    -Wide receivers in the run and return game (especially on breakaway runs) turn and block the wrong guy, allowing defenders to make plays on you that they shouldn't have been able to. Will this be fixed?

                    -Will Lower rated DTs coming off their blocks too easily and making plays on runs up the middle be fixed?

                    -On kick returns there are still blockers that sometimes run all the way downfield past the defenders and towards the end zone (all the while blocking not one soul), will this be fixed?

                    -Toss and sweep plays still get blown up way too much for lost yardage. Ditto for screen plays (there always seems to be a DT that is standing right next to my RB, even if that's the first time I called that play). Will this be fixed?

                    -CPU still punts the ball through the end zone instead of trying to pin me deep, will this be fixed?

                    -WRs on some plays (curl routes especially) just stand there frozen solid after running their route, most times even after the play breaks down. Will this be fixed?

                    -Weight, momentum and physics seem to mean absolutely NOTHING. There are certain animations where a guy is on his way to the ground, only to magically pop back up and truck someone for extra yards. Will this be fixed?

                    -There are still way too many missed blocks/people blocking the wrong guy in the run game. Will the run blocking AI/Logic be fixed?

                    -Will DBs and WRs warping forward a few yards to catch/intercept passes be fixed?

                    -Fields don't degrade enough, or at least some (like Heinz Field) should degrade a lot more than others. Will this be fixed? (It was patched before in the past).
                    Actually, 85% of this is right on point....

                    Comment

                    • parrothead
                      Pro
                      • Feb 2003
                      • 698

                      #70
                      Re: Q&A blog with the dev team

                      I feel like we're wasting your time, I'm sure some of these questions/issues are addressed in the first patch. Are we wasting space repeating things that have already been addressed?

                      Also, Is the deal with the Wr's releasing the same way every time confirmed for the 1st patch?

                      Oh, and Sim Stats.

                      Comment

                      • Illustrator76
                        Sorry, I Got Nothing...
                        • Jan 2003
                        • 2216

                        #71
                        Re: Q&A blog with the dev team

                        Originally posted by SA1NT401
                        Actually, 85% of this is right on point....
                        Hey, give me my other 15%, lol, jk I am including things here and there that I think of, so there MAY be more added to the list.

                        Comment

                        • thaima1shu
                          Robot
                          • Feb 2004
                          • 5598

                          #72
                          Re: Q&A blog with the dev team

                          Originally posted by JohnDoe8865
                          Illustrator76 pretty much asked every question I'd like to have answered.
                          Agreed. I would love answers to all of Illustrator76's questions, particularly regarding:

                          - CPU QB taking sacks
                          - Flat routes being too easy to complete
                          - The CPU blitzing too much and it's way too easy to beat them

                          One other thing I'd like to see:

                          Could the CPU defensive playcalling be improved? If I come out in five wide sets, more than half of the time the CPU is still in a 4-3. What sense does that make?

                          Comment

                          • dave731
                            Rookie
                            • Dec 2004
                            • 315

                            #73
                            Re: Q&A blog with the dev team

                            Is there any plan to revamp online co-op with rankings or camera angles?

                            While I know it may not be possible this year, what about integrating franchise mode and online co-op where I can invite a buddy to help me take on the Cowboys in a playoff game or evaluate Tim Tebow in a preseason game? As it stands, online co-op is just meaningless exhibition games...

                            Comment

                            • Deegeezy
                              All Star
                              • Jul 2002
                              • 5265

                              #74
                              Re: Q&A blog with the dev team

                              Originally posted by Ian_Cummings_EA
                              What's wrong my fellow Tennesseean?

                              This thread is perfect for what I need. A one stop shop for the top questions. I'll answer them in a blog that we release next week.
                              Since this blog that is related to the patch not coming out until next week, does this mean that the patch won't be out for at least another week?

                              What is the normal approval time on patches or does it vary?
                              Click here to read my dynasty report:

                              COACH GEEZY IN THE BIG EASY PART III: LEGACY | FROM BOURBON ST. TO THE BAYOU

                              Comment

                              • johnverse
                                Rookie
                                • Aug 2009
                                • 52

                                #75
                                Re: Q&A blog with the dev team

                                Why is it than when you are controlling a WR and you use the right analog stick to run routes, you don't cut correctly, oftentimes finding your player run a slow loop/circle and completely ruin the passing play?

                                are you aware of this issue?

                                do you have any insight why this does not appear to be a problem (to my knowledge) in the mini-games, but is a HUGE problem in 2 player co-op games online and offline and in practice mode?

                                Comment

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