Madden NFL 10 Q&A Blog with the Dev Team

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  • Ian_Cummings
    MVP
    • May 2008
    • 1919

    #1

    Madden NFL 10 Q&A Blog with the Dev Team

    Hey guys -

    We're back in full force now after our wind-down, and we've been working on a "FAQ" blog to put out. Posting on forums and answering questions directly on Twitter just hasn't been widespread enough (since we keep getting the same questions asked), so this seemed like the best logical idea.

    I've definitely been trying to read everything from the community, but I figured I'd open it up to make sure we gather all the most important questions in one place. We'll close this up by the weekend and try to have the blog out next week.

    ONE REQUEST: NO DISCUSSION - JUST QUESTIONS.

    To get the big one out of the way:

    "When is the first title update coming out, and what is in it?"

    The first patch is done on our end and in the hands of 3rd party for approvals, so I *think* we'll be able to release all the details about what's in the 1st title update in the official FAQ blog.

    So...fire away!
    Last edited by Ian_Cummings; 09-02-2009, 12:38 PM.

  • Beardown
    Rookie
    • Aug 2003
    • 445

    #2
    re: Q&A blog with the dev team

    Are the tackle stats in franchise being fixed?

    Is anything being worked on for the human pass rush, CPU QB duck pass?

    Are the penalty problems being looked at?

    Are there any tweaks being made to the cutscenes, especially the wrong guy celebrating a TD?

    I will duck and cover now for when more people see this thread.

    Comment

    • MelMan1486
      Pro
      • Sep 2008
      • 999

      #3
      re: Q&A blog with the dev team

      Are you guys really combining the AFL throwbacks with other content and charging for it?

      And is the assisted and total tackles problem adressed?

      Comment

      • teambayern
        MVP
        • Aug 2008
        • 1702

        #4
        re: Q&A blog with the dev team

        Thanks Ian! (for the game and the FAQ)

        Two Questions:

        1) How will online progression be calculated? Is it based strictly on potential, or will playing time or performance factor in as well?

        2) I don't know if you're answering gameplay questions in this FAQ, but in case you are, are there any plans to tweak the depth of zone coverages? (see this thread if you are, but the jist is shortening the depths for hook, deep, and flat zones)
        Last edited by teambayern; 09-02-2009, 12:58 PM.
        GT: Teambayern5

        Comment

        • JerzeyReign
          MVP
          • Jul 2009
          • 4847

          #5
          re: Q&A blog with the dev team

          Why is there no stadium specific chants??


          Other than that I have no more questions, I really enjoy the game plus your probably going to get bombarded with *serious* questions anyway lol. But GREAT JOB ON THE GAME, EVEN AMONGST ALL OF OUR FRUSTRATION
          Last edited by JerzeyReign; 09-02-2009, 12:55 PM.
          #WashedGamer

          Comment

          • Step2001
            Pro
            • Jul 2006
            • 573

            #6
            re: Q&A blog with the dev team

            For the next Roster update: Please Add Cowboys WR, Kevin Ogletree!!!!

            Enjoyed the one game I have played so far!

            Needs expanded rosters (80 man) and most important, the I.R. logic needs to be fixed for Madden 11!!!

            Open up a roster spot when placing a injured player on the I.R.
            Practice Squads!

            Are the above on tap for Madden 11?
            Last edited by Step2001; 09-02-2009, 12:54 PM.

            Comment

            • Danimal
              MVP
              • Mar 2003
              • 2198

              #7
              Re: Q&A blog with the dev team

              There ya go
              <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

              Comment

              • drlw322
                MVP
                • Jun 2007
                • 1424

                #8
                Re: Q&amp;A blog with the dev team

                welcome back, Ian. I have to admit i was getting frustrated, with all the stat problems in franchise. Thanks for showing up with this tough crowd. Now my question is

                1)will the assist tackle stats be added to the solo stats
                2)will the RB yards per carry stats and TD stats be fix to realistic number
                3)will the inflate QB stats be tone down
                4)will the WR be able to make the overhead catches facing the correct side of the ball being thrown.
                5)will the game be able to trigger some of those sideline tip toe catch animation from years past.
                6)will Favre and Vick's career stats be added to their profile
                7)are you going to tone down the cpu blitzing constantly leading to wide open TE and slot receiver
                8) stadium chant (can't hear any)
                9)are you going upgrade the quality of videos uploaded to EA sportsworld like NCAA did
                10) will the replay system be fix. replays are getting cut off in the beginning when the replay is too long.

                thank you once again
                Last edited by drlw322; 09-02-2009, 01:00 PM.
                Dynasty Nation Dynasties
                My 2014 Lakers Dynasty Kobe and Melo

                Comment

                • sois
                  Banned
                  • Nov 2007
                  • 1900

                  #9
                  Re: Q&amp;A blog with the dev team

                  1. Can you share some of the programming logic for the OL? What is in the works for M11?

                  2. Will injured reserve and expanded rosters work correctly in M11?

                  Comment

                  • Netherscourge
                    MVP
                    • Jul 2008
                    • 1163

                    #10
                    Re: Q&amp;A blog with the dev team

                    Broadcast Camera - How's it coming along and when can we expect to see it in the game?

                    Comment

                    • marktg30
                      Banned
                      • Dec 2005
                      • 3945

                      #11
                      Re: Q&amp;A blog with the dev team

                      Are their any plans to put draft info (Round Picked, etc.) into Franchise Mode for individual players?

                      Comment

                      • seasprite
                        Phenom
                        • Jul 2008
                        • 8984

                        #12
                        Re: Q&amp;A blog with the dev team

                        Any plans to make some updates to the online franchise servers as it relates to contracts and free agency? Thanks






                        Comment

                        • Hova57
                          MVP
                          • Mar 2008
                          • 3754

                          #13
                          Re: Q&amp;A blog with the dev team

                          will there be a change on how the game uses and control 3-4 defense. will you have the ability to have two different profiles run a game ie: controller one profile name and controller two profile name and not blank

                          Comment

                          • UF Fan
                            Rookie
                            • Aug 2009
                            • 121

                            #14
                            Re: Q&amp;A blog with the dev team

                            Originally posted by Netherscourge
                            Broadcast Camera - How's it coming along and when can we expect to see it in the game?
                            Ditto
                            locomotion, face-masks, hand towels, etc. are worthless from a vertical camera angle.

                            Broadcast camera fans unite!- Most effective OS thread ever!!!!

                            Comment

                            • gunit1225
                              Rookie
                              • Mar 2007
                              • 84

                              #15
                              Re: Q&amp;A blog with the dev team

                              I wanted to ask you if these two issues were adressed in the first patch for offline play they are the two biggest issues in the game and if not will they be.

                              1.) Run Blocking. Somebody needs to wake up the RG and tell him that the C can manage to block the NG on his own most of the time, especially if it means that by helping the C he is subjecting the RB to a Team Picture of the LB Corps in the backfield on every damn play. I mean let's have the OL at least block SOMEBODY and not just run around in space looking lost, OK? To be clear here...I am just using the RG as one example, the whole damn line is guilty of not knowing what the hell to do. I do appreciate the stellar work that EA has done to address "suction blocking" animations, and some credit is do, but this deficiancy is killing the game on every level. Do I really have to list all the ways that this is the number one important thing?

                              2.) Penalties. I want these sliders to never have to even APPROACH "100". If these sliders are at "100" I want to see AT LEAST one penalty on EVERY PLAY (not to mention 'offsetting penalties').
                              On "0" I should see NO PENALTIES AT ALL. If EA gives us this range in these sliders, we will sort out which penalty sliders should be set where thank you. A good 75% of the drama of a game is the damn zebras pissing you off or helping you with those damn yellow bean bags, either stopping drives, extending drives, or playing havoc with your playcalling on a situational basis.
                              For example...If I have a rookie CB or a TIRED CB, he should be getting flagged for having to cheat with Pass Interference, Defensive Holding, or Illegal Use of the Hands. I should have to make a decision on benching him because he is killing me with free yardage for the other team. When I see him starting to get tired, that should tell me that I either take a chance with a "double X" or a "double Z" defense, sub him out to get a blow and risk my sub getting punked, or hope the Side Judge is looking at a nice set of Ta-Ta's in the crowd so he doesn't throw the flag.

                              Comment

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