exactly. i dont get it. it shouldnt be any more effective than putting a fast qb in the shotgun and scrambling. the only difference is that if you have the wildcat, its a rb who may be better at breaking tackles, but far less accurate at throwing. I understand limiting the audibles, but to not be able to sprint is just stupid.
Madden NFL 10 FAQ - Part 1
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Re: Madden NFL 10 FAQ - part 1
exactly. i dont get it. it shouldnt be any more effective than putting a fast qb in the shotgun and scrambling. the only difference is that if you have the wildcat, its a rb who may be better at breaking tackles, but far less accurate at throwing. I understand limiting the audibles, but to not be able to sprint is just stupid. -
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Re: Madden NFL 10 FAQ - Part 1
Nothing on correct tackle stats so my LBs make the pro bowl once in awhile? How about 3-4 pass rush effectiveness?Return of the MackComment
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Re: Madden NFL 10 FAQ - Part 1
The video really didn't impress me, cause once again he seems more concerned with online play as opposed to offline. Like when the question about offline franchise came up he switched it to some guy on the phone. And even he was like uhh, yea, we uhh are looking to uhh. Basically all the major offline stuff is pushed to patch #2. And that probably won't come out until November.Comment
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Re: Madden NFL 10 FAQ - Part 1
I know it is a minor thing, but for me the lack of user-team o-line pancakes, and the subsequent impact on progression is important. I am curious as to whether or not the patches will address it.
Looking ahead to Madden 11, I think they should track the statistics for the % blocking consistency that you see a lot on scouting reports. It is a more well rounded representation of the player's skill, because pancakes (i.e. knockdowns) are more a sign of a big run block monster, not necessarily reflective of a solid and consistent blocker.Comment
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Re: Madden NFL 10 FAQ - part 1
Im a little confused about your response to passes into the flats. You said you were working on it but you also said we would have to gameplan around (or for it) so does that mean you are working on it and it will be addressed in the second patch and we will have to gameplan for it until then or we will simply have to gameplan for it period?
Other than that I just want to say thanks for hearing are concerns and trying to actually do something about them. I think youve handled this whole ordeal very professionally and that is commendable.
One question I have is whether these fixes will apply online as well. I play exclusively online and the issues are so bad that if it werent for my online franchise I think I would have traded this game in already.
I have to say that it looks like you guys are addressing almost every major concern I have with the game. Honestly I feel like Madden 10 truly has the potential to be one of the best football games ever but all of the many issues it has makes it more like the J R Rider of football games. With these fixes I could easily see madden living up to the lofty goals you guys started out with.
One concern I have that probably hasnt been addressed is the issue of linebackers leaping to bat down balls. In the NFL QBs usually put a trajectory on the ball that makes this a very rare occurrence but in madden its like either the qb throws a pass that is easily batted down or he floats it to the point where dbs have all day to react and make a play. I think the LB leaping needs to be toned down quite a bit if that is at all possible or the qbs need to have better trajectory. Personally I think the ball trajectory is fine and its the lb leaping that is a little unrealistic. If that could be looked at for a possible patch 2 or later fix that would be awesome.
One other issue I didnt see mentioned is the defensive zones. Defenders in the yellow zone often play back to far allowing receivers to complete drag routes and short hook plays basically at will. Can anything be done so that defenders in the zone can be more responsive to or aware of receivers going underneath?
Other than that I am very impressed with this news and cant wait until these fixes are implemented. As bad as these issues are now (to the point where the game is on the verge of becoming unplayable) I think Madden will feel like a completely new game with these patches.Comment
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Re: Madden NFL 10 FAQ - Part 1
A thought...
I'm in a multi-year online franchise. Would adding stuff like salary caps, etc. force us to start a new one when patch 2 came out? That would be a major disappointment. I'd rather continue without the patch than be forced to start over, as we have our own salary cap set up.Now Playing
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Re: Madden NFL 10 FAQ - part 1
The video said people have tournaments offline and that is why you can't have the option to scramble out of the wildcat in offline franchise. But why ignore the issue, can't it be an option to turn on/off? Isn't the whole "what you see on Sunday" phrase being taken into account? Ronnie Brown RUNS left and THROWS to Anthony Fasano out of the Wildcat. Why can't I do that in my franchise?NCAA BBALL10 PS3
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Re: Madden NFL 10 FAQ - Part 1
exactly but i didn't see this being mentioned. hopefully it's included? for me, the sim stats tend to be fine for tackles, but they're broken in user controlled games.Comment
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Re: Madden NFL 10 FAQ - part 1
Something I have done recently to combat passes to the flats is to use my DE and peel off the cover the RB if it appears that my LB puts himself out of position.
Sure it hinders the pass rush some (but not much considering that there isn't a good chance I'll get to the QB anyway).Click here to read my dynasty report:
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Re: Madden NFL 10 FAQ - Part 1
+1. This would be great to know. I'd love to get the chance to play this game, but if stats are going to be wrong than what's the point?Comment
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