The problem with performance-based progression is that it is not realistic at all. Look at Troy Aikman's stats. If we had a performance based system, he would not be progressing very quickly. And we could never have a situation like Tom Brady or Mass Hasselbeck, where they were on the sidelines and improved before they got their oppurtunity to play. So it makes that late round pick that doesn't get playtime worthless. Because he won't improve because he doesn't get fieldtime, but you're not going to put him in if he doesn't improve first.
Also, if that RB gets 2000 yards, is he going to improve in the next season? Probably not. In fact, he'll probably take a step back. That 2000 yd season will likely be the best he'll ever do, so why should his rating go up?
Ratings, and their progression, are supposed to represent out virtual players improvement going into the next season. Do players become better because they have good seasons, or do they have good seasons because they have become better players? It is clearly the 2nd option. Well, a performance based progression system makes them good players, AFTER they've had a good season.
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