Yes, I do realize that there is an exclusive license to NFL-based games. I also realize that there is no exclusive license to the game of football generally (See Blitz: The League), and I also realize that just because I want something doesn't mean that I'm entitled to having other people make it for me while I sit back and contribute nothing.
Yes, you pay $60 for it, but that doesn't create a legal or moral obligation for EA to make the game the way you want it, especially when the majority of consumers (parents of bratty children, as you yourself suggest) are perfectly happy paying $60 for the product as is. They put out a product; you buy it; end of transaction.
If you're looking for a perfect NFL sim game and the only product on the market is imperfect, then why are you wasting your money on a product you don't want and then complaining about it? You knew what you were getting into, and if you didn't test it before you bought it, that's your fault.
For the record, I am not an EA fanboy; I hate EA and the stupid exclusive license. But I also recognize that while this product is not perfect, it's worth $60, especially with free patches that can address a number of problems (many of which don't affect me since I don't play online). It's certainly cheaper than the alternative of developing a competing product, and I'm against the position that many on these forums have taken ("do more work for me and increase your expenses in order to accommodate a niche market that has already paid for the product, but charge the same price as you do currently. Otherwise, I'll buy next year's version and complain about that one too.")
Imagine the following scenario: you go into a restaurant and order the top selling dish on the menu. You summon the head chef and tell him that the dish should be perfect and complain that it lacks black truffle shavings and caviar. You tell him the next time you come to his restaurant you expect to see these changes made, and you expect to pay the same price. How realistic does that sound?
Comment