Also how about the worse the awr the QB has the slower it is to move the icon
joe montana passing mechanic or madden passing mechanic
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Re: joe montana passing mechanic or madden passing mechanic
that sound too complicated. we dont need something that is hard to control like the qb vision cone or the lead and read. we need something like joe montana 94.we should use the right anolog stick to control the landing spot of the ball and use the LT on 360 or L2 on ps3 to release the ball. these is going to look like the qb vision cone without a cone.
atleaste ea should give us and option.Comment
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Re: joe montana passing mechanic or madden passing mechanic
Dude... What you're asking for is WAY harder then what I'm talking about. First off, play JMF and tell me the passing game was easy... The target thing wasn't in any particular area. You had to place it in the right area for ALL of your routes... That means it started in the middle of the screen. You have to figure out where a 5 yard in is going to be before you throw it, while moving your guy, then determin where you want to lead him to, all in a couple of seconds. Frankly anyone who doesn't understand how to use something as simple as the vision cone or didn't like the vision cone, doesn't have any reason for asking the passing to change. You want to change it completly to something that you haven't even tried before, which didn't work very well back then and wouldn't work very well now... Remember, that in JMF you have to position that marker from scratch for EVERY single route you run... Screens, slants, go routes, ins/outs... The way which I proposed simply places the icon in the area that the pass is going, taking away ONE step(the hardest I might add) from what you're talking about, making it easier... Not harder!
these is just like telling me that throwing a grenade is hard in modern warfare 2 or 1.Last edited by thechamp2009; 01-16-2010, 03:49 PM.Comment
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Re: joe montana passing mechanic or madden passing mechanic
The passing system needs to be touched up, mostly by making harder throws harder to complete. It seems a quarterback can complete a corner and a post route with the same efficiency as corner and out routes.If its incomplete it's usually because the guy is out of boundsFavourite things:
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Re: joe montana passing mechanic or madden passing mechanic
2K's "maximum passing" was always the best system IMO.
Madden needs to take out the BS "auto-lead" that's built into the passing game so they can finally let QBs throw the ball to a spot instead of only being able to throw to a WR and having the location of the ball end up being random.
It's kind of like sprint in madden. It isn't bad, but the computer can't [won't?] sprint [for some unknown reason.] Maximum passing is nice, but because the defenders stopped playing the ball correctly, experianced maximum passers could eat up Ty Law with average QBs.
I hate how good some 2k players think they are because the defensive AI is terrible.
P.S. linebackers in Madden don't have a "40 inch verticle." Stop throwing bullets all the darn time.
I need to make one of these for Madden 10, but take a look at this:
Look at the linebackers picking passes off, but only on bullet passes. He isn't leaping 40 inches. You are throwing the ball right at him.Comment
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Re: joe montana passing mechanic or madden passing mechanic
it is not going to be hard learn, but it is going to make the passing game more challenging. in madden 10, i will complete 70% of my pass without knowing where every body is going to be on the feild. a qb would have a hard time completing a pass if he deosnt know what kind of route is wr is running. that is not the case in madden. the only thing i will want ea to change from jmf is 4 ea to allow us to move the icon before the snap.
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Re: joe montana passing mechanic or madden passing mechanic
Your an advocate for flashlite passing right? How would this be any different. With the flash lite your still sitting 50 feet in the air and behind the LOS watching eveything.Comment
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Re: joe montana passing mechanic or madden passing mechanic
Because it simulates the time needed by each QB to make their read. I don't even care much for the "flashlite," as it seems to be a way for people to belittle the idea and concept behind the execution. Fact is, that execution sort of canceled out the "god view" because you couldn't make an accurate pass unless you were actually "looking" at your intended receiver.
You could gray out the receiver icon, then require a double tap where the second tap required timing to make the pass. This timing would impact the ball delivery, and a visual cue could be the icon becoming solid.
That's a much better method of executing the concept, as the white shaded area was just an attempt to simulate a field of vision, nothing more.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: joe montana passing mechanic or madden passing mechanic
Because it simulates the time needed by each QB to make their read. I don't even care much for the "flashlite," as it seems to be a way for people to belittle the idea and concept behind the execution. Fact is, that execution sort of canceled out the "god view" because you couldn't make an accurate pass unless you were actually "looking" at your intended receiver.
You could gray out the receiver icon, then require a double tap where the second tap required timing to make the pass. This timing would impact the ball delivery, and a visual cue could be the icon becoming solid.
That's a much better method of executing the concept, as the white shaded area was just an attempt to simulate a field of vision, nothing more.Last edited by thechamp2009; 01-16-2010, 04:08 PM.Comment
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Re: joe montana passing mechanic or madden passing mechanic
Everything you "suggested" can still be implemented with a mechanic to simulate a QB's reads.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
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Re: joe montana passing mechanic or madden passing mechanic
Still own this game, haven't played in years. I remember playing it as like a 8 or 9 year old for hours.NFL: Tampa Bay Buccaneers
NCAAF: Miami Hurricanes
MLB: Texas Rangers
NHL: LA KingsComment
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Re: joe montana passing mechanic or madden passing mechanic
I agree... It's funny that people want the passing to be harder. You suggest taking away options to make it harder and they freak out. Even if it makes the game more realistic. I love the idea of the cone because in real life you can't see everything at the same time. Not even Payton Manning can (he has no idea if he's looking at the right sideline, that his WR on his left tripped off the line), and to that extent, I can see where the cone was flawed, but I agree that it can and should be done. Perhaps even a tighter and more behind view could do the same thing as what we're talking about, where you can't throw to a WR off screen. The D still gets to see the whole field, but the offence is somewhat handicaped in that they can't see everything... I think this is somewhat where Backbreaker is going and if it's like that, I like the idea of it. Not 1st person, but a tigher 3rd person view... Think more Resident Evil 5, less Call of Duty... Imagine if we had shooters that allowed us to see around walls... That's kind of what he have here with the high look of Madden.Comment
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Re: joe montana passing mechanic or madden passing mechanic
bump.
the passing mechanic should be change for madden 11. we should use the right stick to control an icon on the field, and use the L2(ps3) or LT(xbox360) to throw a pressure sencetive pass. a cave man can use a passing mechanic like these without having any trouble. if ea dont want to change their current passing mechanic then we should have these as an option. too manny option can hot a gm.Comment
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