Madden NFL 11 Blog: Run Blocking Improvements

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #16
    Re: Madden NFL 11 Blog: Run Blocking Improvements

    Originally posted by CFTejada
    I hope their's D to stop these runs ; It looks like offense is going to dominate Madden 11
    That's a concern I have. If the principles on D have not been hashed out, we could be looking at a running game in comparison to ESPN NFL 2k4.

    I also would like to know what happens when you have two guys like Ngata and Cody up there on that line. If one blocker releases to the second level those guys should be able to throw the single blocker off and make the tackle. They should be very hard to move.

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    • RGiles36
      MVP
      • Jan 2008
      • 3960

      #17
      Re: Madden NFL 11 Blog: Run Blocking Improvements

      Originally posted by LBzrule
      I also would like to know what happens when you have two guys like Ngata and Cody up there on that line.
      You're so bias :wink:...
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      • N51_rob
        Faceuary!
        • Jul 2003
        • 14805

        #18
        Re: Madden NFL 11 Blog: Run Blocking Improvements

        Originally posted by LBzrule
        That's a concern I have. If the principles on D have not been hashed out, we could be looking at a running game in comparison to ESPN NFL 2k4.

        I also would like to know what happens when you have two guys like Ngata and Cody up there on that line. If one blocker releases to the second level those guys should be able to throw the single blocker off and make the tackle. They should be very hard to move.
        I'm starting to have those same concerns myself. I really hope this year isn't "All about the O."
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        • at23steelers
          Pro
          • Dec 2009
          • 950

          #19
          Re: Madden NFL 11 Blog: Run Blocking Improvements

          Originally posted by LBzrule
          That's a concern I have. If the principles on D have not been hashed out, we could be looking at a running game in comparison to ESPN NFL 2k4.

          I also would like to know what happens when you have two guys like Ngata and Cody up there on that line. If one blocker releases to the second level those guys should be able to throw the single blocker off and make the tackle. They should be very hard to move.
          It looked good. My concern was it sounds like these are the only runs they fixed. So, will the draw play, fb dive, and toss runs all be unchanged?
          Have an awesome day!!

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          • Senator Palmer
            MVP
            • Jul 2008
            • 3314

            #20
            Re: Madden NFL 11 Blog: Run Blocking Improvements

            This looks good, I mean really good. That counter where both guards pulled and got to the second level was a thing of beauty. And to actually see a fullback take a logical path in leading the runner up the field and finding a block, good stuff. But I've got a few concerns...

            1. The defensive reaction time seemed a little slow, especially on that stretch video. The OLB just stands there long after the play was obvious(hopefully it's his PRC rating coming into effect). The D didn't attack at all which makes me wonder if this will hold up at higher levels, because human vs. cpu, d-linemen and backers shed run blocks like it's nothing.

            2. Direct quote from the blog:

            Defenders in the box now have a more deliberate reaction when they see that initial fake by the running back.

            I like the way this sounds for when I may want to run play action, but I'm a little worried about how this affects my user-controlled defender. I usually contol the MLB and I've gotten pretty adept at reading plays. BUT, Madden 10 is plagued by false steps, even from user-controlled defenders. Depending on the zone I call, right after the snap, my user-controlled defender will automatically take a few steps to get me out of my gap and by the time I'm recovered, it's too late. I made a thread about it a while back:

            Linebacker False Steps:


            Now, my CPU teammates, I understand, but don't take control away from me and/or make my guys dumber to make the run blocking better. I genuinely believe that the developers' hearts are in the right place though, so I'm holding out faith.
            "A man can only be beaten in two ways: if he gives up, or if he dies."

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            • ezio
              MVP
              • Jun 2003
              • 2853

              #21
              Re: Madden NFL 11 Blog: Run Blocking Improvements

              I was also very impressed by it as well. It looks good.

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              • canes21
                Hall Of Fame
                • Sep 2008
                • 22933

                #22
                Re: Madden NFL 11 Blog: Run Blocking Improvements

                Looked great, but I want to see what happens when a bad offensive line blocks a great defensive line. I also want to see th CPU running game and not just these users running the ball.
                “No one is more hated than he who speaks the truth.”


                ― Plato

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                • Bootzilla
                  MVP
                  • Jul 2002
                  • 1433

                  #23
                  Re: Madden NFL 11 Blog: Run Blocking Improvements

                  As long as match ups/ratings/abilities/playcall/ etc. are taken into effect (hopefully) the run game won't be overpowering. Or worse, if it becomes overpowering having the defenders just break free of blocks as soon as a runner hits the hole. I find that every bit as frustrating as linemen and fullbacks not knowing who to block. And while we're at it, work on the timing in which fullbacks hit the hole on leads. They run like a 4.1 forty through the hole.

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                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #24
                    Re: Madden NFL 11 Blog: Run Blocking Improvements

                    Originally posted by at23steelers
                    It looked good. My concern was it sounds like these are the only runs they fixed. So, will the draw play, fb dive, and toss runs all be unchanged?
                    These are not the only runs they fixed I'm sure. Draws should be a lot more effective this year. I think these are the ones that are showcased because there were huge problems with them from the fundamentals side, such as wrong blocker attempting to reach the 2nd level on the Inside, Weak Zone plays. Terrible logic on the Power O plays. I'm sure the entire run blocking was ripped out and a re-write was done for all of it.

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                    • LBzrule
                      Hall Of Fame
                      • Jul 2002
                      • 13085

                      #25
                      Re: Madden NFL 11 Blog: Run Blocking Improvements

                      Originally posted by rgiles36
                      You're so bias :wink:...
                      LOL, yes, I am.

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                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3960

                        #26
                        Re: Madden NFL 11 Blog: Run Blocking Improvements

                        Really a lot to digest and I can't do that while at work. But that's what impressed me most about this blog: the level of depth. At first read, some of this stuff can go over your head. It's good to see that level of football intelligence coming from the engineers.

                        Videos looked good too.
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                        • therizing02
                          MVP
                          • Apr 2003
                          • 4176

                          #27
                          Re: Madden NFL 11 Blog: Run Blocking Improvements

                          Great stuff here and a significant improvement.

                          My biggest fear is that running will become too easy. All of the AI has been programmed to the OLine. Add this to the fact that we know the CPU adaptive AI for play calling has left a lot to be desired over the years we could see some HUGE numbers in the running game.

                          I'd like to see what happens when someone tries to run the ball against a great run defense and/or a defense that is set up to stop the run.

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                          • Rocky
                            All Star
                            • Jul 2002
                            • 6896

                            #28
                            Re: Madden NFL 11 Blog: Run Blocking Improvements

                            Well...it's a start. The schemes look to be finally right, but the "look" leaves alot to be desired. Linemen aren't low to the ground when they are coming around pulling, etc...little small stuff like that would go a long way in giving the game a more authentic look.
                            "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
                            -Rocky Balboa

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                            • lgxjames
                              Pro
                              • Mar 2009
                              • 894

                              #29
                              Re: Madden NFL 11 Blog: Run Blocking Improvements

                              I can't complain, should be real fun to run

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                              • ch46647
                                MVP
                                • Aug 2006
                                • 3515

                                #30
                                Re: Madden NFL 11 Blog: Run Blocking Improvements

                                What teams are in the videos? Sorry I can't watch them on my blackberry

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