Player Attribute Inflation...AGAIN!

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  • DCEBB2001
    MVP
    • Nov 2008
    • 2569

    #31
    Re: Player Attribute Inflation...AGAIN!

    Originally posted by HittinAgenda
    Yeah, I see your point and that makes sense for standardization purposes. Comparing on a position by position basis seems like a better way to analyze ratings inflation from M10 to M11 though IMO. Do you have a spreadsheet with all of the final ratings from M10? Here's the M11 ratings condensed if anyone's interested.



    You should also include Awareness as a core attribute (Wonderlic ).
    I want to know what people think the average SPD, ACC, AGI, JMP, and STR should be? 75? 70? Same as above? Thoughts?

    Also, I already have a calculation for AWR...OVR-10+EXP. It works pretty good so you don't have guys jumping up insanely because of awareness which I feel is an overlooked attribute (everyone who is skilled as a lower AWR in comparison to their physical attributes).
    Dan B.
    Player Ratings Administrator
    www.fbgratings.com/members
    NFL Scout
    www.nfldraftscout.com/members

    Petition to EA for FBG Ratings:
    https://www.change.org/p/ea-sports-t...bers-index-php

    Comment

    • Maelstrom-XIII
      Pro
      • Apr 2009
      • 835

      #32
      Re: Player Attribute Inflation...AGAIN!

      Originally posted by Kushmir
      gotta say i'm LOL'ing at 121 players rated from a 90-94. thats ridiculous...let's just give everyone a 90 Donnie--so nobody feels left out, y'know?

      could there be a better way to cheapen a 90? i mean REALLY...
      If it makes it any better, there's 121 players from 90-99...not just to 94...still entirely too many in my opinion...with there being 1641 players in those roster files, almost 7.4% of them are above 90...that's not good.

      Carolina Panthers - NC State Wolfpack - Charlotte Hornets - Brisbane Roar FC - VfB Stuttgart

      Comment

      • DCEBB2001
        MVP
        • Nov 2008
        • 2569

        #33
        Re: Player Attribute Inflation...AGAIN!

        Originally posted by Maelstrom-XIII
        If it makes it any better, there's 121 players from 90-99...not just to 94...still entirely too many in my opinion...with there being 1641 players in those roster files, almost 7.4% of them are above 90...that's not good.
        I think in the FBG system we presently have 100 players in the 90s...but that is out of 17000 players...with your 1641 on rosters that is 6.09%.
        Dan B.
        Player Ratings Administrator
        www.fbgratings.com/members
        NFL Scout
        www.nfldraftscout.com/members

        Petition to EA for FBG Ratings:
        https://www.change.org/p/ea-sports-t...bers-index-php

        Comment

        • GAM3R4LYF3
          Rookie
          • Jan 2009
          • 277

          #34
          Re: Player Attribute Inflation...AGAIN!

          Originally posted by DCEBB2001
          I think in the FBG system we presently have 100 players in the 90s...but that is out of 17000 players...with your 1641 on rosters that is 6.09%.
          Quick question. Where do you get 17000 players from because by my maths that is around 530 players per team which I think is a tad too high. Just wondering.

          Other than that though this is great stuff and I'm looking forward to your final ratings.

          Comment

          • DCEBB2001
            MVP
            • Nov 2008
            • 2569

            #35
            Re: Player Attribute Inflation...AGAIN!

            Originally posted by GAM3R4LYF3
            Quick question. Where do you get 17000 players from because by my maths that is around 530 players per team which I think is a tad too high. Just wondering.

            Other than that though this is great stuff and I'm looking forward to your final ratings.
            85 players for 32 teams = 2720

            AND 14000 Free Agents
            Dan B.
            Player Ratings Administrator
            www.fbgratings.com/members
            NFL Scout
            www.nfldraftscout.com/members

            Petition to EA for FBG Ratings:
            https://www.change.org/p/ea-sports-t...bers-index-php

            Comment

            • Maelstrom-XIII
              Pro
              • Apr 2009
              • 835

              #36
              Re: Player Attribute Inflation...AGAIN!

              That's a lot of FAs...I wish Madden had that many...although that might be really pushing it, since even NCAA only has about 8500 players in a given year...(70 players per team, 120 teams)...

              Carolina Panthers - NC State Wolfpack - Charlotte Hornets - Brisbane Roar FC - VfB Stuttgart

              Comment

              • DCEBB2001
                MVP
                • Nov 2008
                • 2569

                #37
                Re: Player Attribute Inflation...AGAIN!

                Originally posted by Maelstrom-XIII
                That's a lot of FAs...I wish Madden had that many...although that might be really pushing it, since even NCAA only has about 8500 players in a given year...(70 players per team, 120 teams)...
                Yeah...its a lot to fill in LOL! I'm working hard on it though...even if I do 100 players a day it would still take almost half of a year to fill it all in. I have been working since March so its taking a while. Good news is I already have 6539 done...so only 10400 to go (exactly...there are 16939 total). So it should be done by midway through the season at the latest. Then I will just have to do the weekly updates...which are EASY because all of the missing POS, HT, WT, AGE, COLLEGE, etc. data is already filled in. Then after that...its on to individual attributes...an even larger pain in the butt.
                Dan B.
                Player Ratings Administrator
                www.fbgratings.com/members
                NFL Scout
                www.nfldraftscout.com/members

                Petition to EA for FBG Ratings:
                https://www.change.org/p/ea-sports-t...bers-index-php

                Comment

                • angels eclipse7
                  Rookie
                  • Jun 2010
                  • 362

                  #38
                  Re: Player Attribute Inflation...AGAIN!

                  Originally posted by DCEBB2001
                  Yeah...its a lot to fill in LOL! I'm working hard on it though...even if I do 100 players a day it would still take almost half of a year to fill it all in. I have been working since March so its taking a while. Good news is I already have 6539 done...so only 10400 to go (exactly...there are 16939 total). So it should be done by midway through the season at the latest. Then I will just have to do the weekly updates...which are EASY because all of the missing POS, HT, WT, AGE, COLLEGE, etc. data is already filled in. Then after that...its on to individual attributes...an even larger pain in the butt.
                  Sounds awesome. I really think the site can be HUGE if it is done correctly.

                  Just curious, how do you guys determine a corner's overall rating?

                  Comment

                  • Donny_Moore
                    Rookie
                    • Jun 2008
                    • 311

                    #39
                    Re: Player Attribute Inflation...AGAIN!

                    Originally posted by DCEBB2001
                    God that's way too many. Once I get the site up and running again tonight check out the ratings for AZ-CAR. They are fully updated. I am going to get through the rest of the teams before training camps begin so you can see how I have gotten rid of these crazy ratings and stretched them out.
                    53 players per team x 32 teams = 1696 players on the 32 NFL teams in Madden 11

                    +300 free agent players in the game....grand total of 1996 players in Madden 11.

                    According to your calculations, there are 121 90+ OVR players in Madden 11 (6%). 121 / 1996 = 6%

                    So 6% of all players in Madden 11 being 90+ OVR is ludicrous to everyone?

                    What would you like to see that % be?

                    I believe if you went back to Madden 09, the number was something like 250+ players over 90+ OVR. I will have to dig that up to make sure my facts are accurate... So at the very least, significant improvements have been made (over last few iterations of Madden) to make sure we weren't handing 90+ OVR's out to every single guy who made a Pro Bowl in his career. Now to be honest, 6% of the entire league at 90+ does not sound insane in the least bit to me. Seems somewhat reasonable.
                    http://twitter.com/Donny_Moore

                    Comment

                    • angels eclipse7
                      Rookie
                      • Jun 2010
                      • 362

                      #40
                      Re: Player Attribute Inflation...AGAIN!

                      Originally posted by Donny_Moore
                      53 players per team x 32 teams = 1696 players on the 32 NFL teams in Madden 11

                      +300 free agent players in the game....grand total of 1996 players in Madden 11.

                      According to your calculations, there are 121 90+ OVR players in Madden 11 (6%). 121 / 1996 = 6%

                      So 6% of all players in Madden 11 being 90+ OVR is ludicrous to everyone?

                      What would you like to see that % be?

                      I believe if you went back to Madden 09, the number was something like 250+ players over 90+ OVR. I will have to dig that up to make sure my facts are accurate... So at the very least, significant improvements have been made (over last few iterations of Madden) to make sure we weren't handing 90+ OVR's out to every single guy who made a Pro Bowl in his career. Now to be honest, 6% of the entire league at 90+ does not sound insane in the least bit to me. Seems somewhat reasonable.
                      OMG Donny Moore. I am a huge fan of you and I think you do a great job despite what some say. Not trying to suck up, just saying I really appreciate you.

                      But.

                      I definitely feel like there are to many 90s. YOu guys posted in a Madden 10 blog that 85+ was generally a pro bowl caliber guy. There is no way there are that many superstars in the NFL. I would say 50 players above 90 sounds about right; definitely no more than 100. Of course that would require you to have to stretch the ratings even more, but I really think more fans would be for it than opposed. Also, it seems like there are to many high rated players on the offensive line. I don't mean 90 and up. Just that there are teams with only one offensive lineman below 70. 70 and up is supposed to be possible starters. I just think that position in particular has too many players rated high.

                      Overall though, great job this year. The fact that you actually post in this thread proves that you want to make Madden fans happy, and we as a community appreciate it.

                      edit: Also, I don't really think that free agents should count into the percentage, because they are not "technically" in the league.

                      Also, I guess one reason guys might seem rated high is because they get a bit of a rating boost for "hype". Example: Josh Freeman had a terrible rookie season and he gets a 77 rating. That is a rating of a starting quarterback in this league, and he has not proven himself as a starter yet. To quote what someone else already said, "they shouldn't go up until they show up".
                      Last edited by angels eclipse7; 07-15-2010, 01:41 AM.

                      Comment

                      • Donny_Moore
                        Rookie
                        • Jun 2008
                        • 311

                        #41
                        Re: Player Attribute Inflation...AGAIN!

                        Originally posted by angels eclipse7
                        OMG Donny Moore. I am a huge fan of you and I think you do a great job despite what some say. Not trying to suck up, just saying I really appreciate you.

                        But.

                        I definitely feel like there are to many 90s. YOu guys posted in a Madden 10 blog that 85+ was generally a pro bowl caliber guy. There is no way there are that many superstars in the NFL. I would say 50 players above 90 sounds about right; definitely no more than 100. Of course that would require you to have to stretch the ratings even more, but I really think more fans would be for it than opposed. Also, it seems like there are to many high rated players on the offensive line. I don't mean 90 and up. Just that there are teams with only one offensive lineman below 70. 70 and up is supposed to be possible starters. I just think that position in particular has too many players rated high.

                        Overall though, great job this year. The fact that you actually post in this thread proves that you want to make Madden fans happy, and we as a community appreciate it.

                        edit: Also, I don't really think that free agents should count into the percentage, because they are not "technically" in the league.
                        Dude, I try and bust my balls every year for the game, but I've grown to know that this job is right up there with a politician's job in terms of appreciation ....everyone wants there players rated better for the most part, that is what I run into 9 times out of 10.

                        I mean there are only 2000 players to keep track of and 50+ total player attributes to maintain/update/track/supervise/be-an-authority-on.

                        2000 x 55 = 110,000 player attributes. And before some Johnny Whinerton comes in and says, "Hey wait, not every rating counts for every position, he doesn't need to rate a Kicker's Spectacular Catch!" Fair enough, but rest assured I have to make sure all of those "meaningless" ratings per position are not out of whack or make them better than other players that should be good in that category, otherwise you guys would give me hell. So suffice to say, it is quite the accomplishment in my mind to maintain all 110K ratings in such form.

                        That is just player attributes. We also have approximately 190 pieces of information about each of the 2000 players in the game. Everything from facemask, to helmet, to skin color, to birthday, to bicep shape, to player portrait, to hometown, to elbow pad, to sock length, to player jersey name, to college, to depth chart position, to weight, to height, to crap...you guys get the picture. So all in all there....

                        190 pieces of info about a player x 2000 players = 380,000 things I better make absolute sure I get 100% right otherwise...guess what, you guys or the EA forums guy give me hell (and rightfully so, I want it all right too).

                        Again, just trying to give you guys deeper insight into how we make Madden NFL 11 and in particular, some of the work we do with the player rosters and attributes each year for you guys.

                        Donny
                        http://twitter.com/Donny_Moore

                        Comment

                        • DCEBB2001
                          MVP
                          • Nov 2008
                          • 2569

                          #42
                          Re: Player Attribute Inflation...AGAIN!

                          Originally posted by Donny_Moore
                          53 players per team x 32 teams = 1696 players on the 32 NFL teams in Madden 11

                          +300 free agent players in the game....grand total of 1996 players in Madden 11.

                          According to your calculations, there are 121 90+ OVR players in Madden 11 (6%). 121 / 1996 = 6%

                          So 6% of all players in Madden 11 being 90+ OVR is ludicrous to everyone?

                          What would you like to see that % be?

                          I believe if you went back to Madden 09, the number was something like 250+ players over 90+ OVR. I will have to dig that up to make sure my facts are accurate... So at the very least, significant improvements have been made (over last few iterations of Madden) to make sure we weren't handing 90+ OVR's out to every single guy who made a Pro Bowl in his career. Now to be honest, 6% of the entire league at 90+ does not sound insane in the least bit to me. Seems somewhat reasonable.
                          Honestly, I would prefer the number of 90s to be under 100. You are correct that improvements have been made, but you have to remember to do your job based on accuracy and integrity...not on catering to what the kiddies whine about regarding their "favorite player". I would highly recommend using scouting data for a lot of these ratings instead of using opinion. The biggest issue I have is that you use speed to justify just about every gain on the field. Now I don't know if you have played football ever at any upper level (college, semipro, pro, etc...) but speed is not the only deciding factor on the field of play. Sometimes you will catch a guy because you can flat out accelerate better or maneuver around blockers easily. Just because a guy breaks big runs doesn't mean he did it all with speed. Take Felix Jones for example. He only ran a 4.44 and yet his speed rating is extremely overinflated for that type of number. He is faster than guys who ran a tenth faster than him! How about Nick Collins? Ran a 4.36 but yet has an 89 speed. What is that all about? Did you catch Darren Woodson praise his speed?

                          http://www.nfl.com/videos/nfl-networ...e-Biz-safeties

                          Just seems that the first thing to go up when a skill player does well is his speed instead of his ACC, AWR, BCV, or anything else that may have actually had more of an effect on that big run.
                          Dan B.
                          Player Ratings Administrator
                          www.fbgratings.com/members
                          NFL Scout
                          www.nfldraftscout.com/members

                          Petition to EA for FBG Ratings:
                          https://www.change.org/p/ea-sports-t...bers-index-php

                          Comment

                          • angels eclipse7
                            Rookie
                            • Jun 2010
                            • 362

                            #43
                            Re: Player Attribute Inflation...AGAIN!

                            Originally posted by Donny_Moore
                            Dude, I try and bust my balls every year for the game, but I've grown to know that this job is right up there with a politician's job in terms of appreciation ....everyone wants there players rated better for the most part, that is what I run into 9 times out of 10.

                            I mean there are only 2000 players to keep track of and 50+ total player attributes to maintain/update/track/supervise/be-an-authority-on.

                            2000 x 55 = 110,000 player attributes. And before some Johnny Whinerton comes in and says, "Hey wait, not every rating counts for every position, he doesn't need to rate a Kicker's Spectacular Catch!" Fair enough, but rest assured I have to make sure all of those "meaningless" ratings per position are not out of whack or make them better than other players that should be good in that category, otherwise you guys would give me hell. So suffice to say, it is quite the accomplishment in my mind to maintain all 110K ratings in such form.

                            That is just player attributes. We also have approximately 190 pieces of information about each of the 2000 players in the game. Everything from facemask, to helmet, to skin color, to birthday, to bicep shape, to player portrait, to hometown, to elbow pad, to sock length, to player jersey name, to college, to depth chart position, to weight, to height, to crap...you guys get the picture. So all in all there....

                            190 pieces of info about a player x 2000 players = 380,000 things I better make absolute sure I get 100% right otherwise...guess what, you guys or the EA forums guy give me hell (and rightfully so, I want it all right too).

                            Again, just trying to give you guys deeper insight into how we make Madden NFL 11 and in particular, some of the work we do with the player rosters and attributes each year for you guys.

                            Donny
                            sounds like a 10+ person job lol

                            Comment

                            • at23steelers
                              Pro
                              • Dec 2009
                              • 950

                              #44
                              Re: Player Attribute Inflation...AGAIN!

                              Originally posted by Donny_Moore
                              Dude, I try and bust my balls every year for the game, but I've grown to know that this job is right up there with a politician's job in terms of appreciation ....everyone wants there players rated better for the most part, that is what I run into 9 times out of 10.

                              I mean there are only 2000 players to keep track of and 50+ total player attributes to maintain/update/track/supervise/be-an-authority-on.

                              2000 x 55 = 110,000 player attributes. And before some Johnny Whinerton comes in and says, "Hey wait, not every rating counts for every position, he doesn't need to rate a Kicker's Spectacular Catch!" Fair enough, but rest assured I have to make sure all of those "meaningless" ratings per position are not out of whack or make them better than other players that should be good in that category, otherwise you guys would give me hell. So suffice to say, it is quite the accomplishment in my mind to maintain all 110K ratings in such form.

                              That is just player attributes. We also have approximately 190 pieces of information about each of the 2000 players in the game. Everything from facemask, to helmet, to skin color, to birthday, to bicep shape, to player portrait, to hometown, to elbow pad, to sock length, to player jersey name, to college, to depth chart position, to weight, to height, to crap...you guys get the picture. So all in all there....

                              190 pieces of info about a player x 2000 players = 380,000 things I better make absolute sure I get 100% right otherwise...guess what, you guys or the EA forums guy give me hell (and rightfully so, I want it all right too).

                              Again, just trying to give you guys deeper insight into how we make Madden NFL 11 and in particular, some of the work we do with the player rosters and attributes each year for you guys.

                              Donny
                              Yeah, I am sure it is tough to do. Here is a bigger thread that is probably more beneficial to read than this one called "Old Madden Ratings Site Reborn Under New Management"
                              Last edited by at23steelers; 07-15-2010, 08:42 AM.
                              Have an awesome day!!

                              Comment

                              • Exonerated
                                MVP
                                • Dec 2007
                                • 4899

                                #45
                                Re: Player Attribute Inflation...AGAIN!

                                should only be 5 people above 90ovr. Not 55.

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